Oh I forgot a few things. First, the other .cpp_ files.
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// 22 december 2015
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// 22 december 2015
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#include "uipriv_windows.h"
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#include "uipriv_windows.hpp"
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// TODO
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// TODO really migrate
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#include <vector>
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// notes:
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// notes:
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// only available in windows 8 and newer:
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// only available in windows 8 and newer:
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// 14 april 2016
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// 14 april 2016
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// Before we begin, you may be wondering why this file is C++.
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#include "uipriv_windows.hpp"
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// Simple: <dwrite.h> is C++ only! Thanks Microsoft!
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// And unlike UI Automation which accidentally just forgets the 'struct' and 'enum' tags in places, <dwrite.h> is a full C++ header file, with class definitions and the use of __uuidof. Oh well :/
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#include "uipriv_windows.h"
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IDWriteFactory *dwfactory = NULL;
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IDWriteFactory *dwfactory = NULL;
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// 14 april 2016
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// 14 april 2016
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#include "uipriv_windows.h"
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#include "uipriv_windows.hpp"
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#define this self // TODO
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struct uiFontButton {
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struct uiFontButton {
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uiWindowsControl c;
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uiWindowsControl c;
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// 14 april 2016
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// 14 april 2016
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#include "uipriv_windows.h"
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#include "uipriv_windows.hpp"
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// TODOs
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// TODOs
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// - quote the Choose Font sample here for reference
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// - quote the Choose Font sample here for reference
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