libui/windows/box.cpp

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// 7 april 2015
#include "uipriv_windows.hpp"
struct boxChild {
uiControl *c;
int stretchy;
int width;
int height;
};
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struct uiBox {
uiWindowsControl c;
HWND hwnd;
std::vector<struct boxChild> *controls;
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int vertical;
int padded;
};
static void boxPadding(uiBox *b, int *xpadding, int *ypadding)
{
uiWindowsSizing sizing;
*xpadding = 0;
*ypadding = 0;
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if (b->padded) {
uiWindowsGetSizing(b->hwnd, &sizing);
uiWindowsSizingStandardPadding(&sizing, xpadding, ypadding);
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}
}
static void boxRelayout(uiBox *b)
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{
RECT r;
int x, y, width, height;
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int xpadding, ypadding;
int nStretchy;
int stretchywid, stretchyht;
int i;
int minimumWidth, minimumHeight;
int nVisible;
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uiWindowsSizing *d;
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if (b->controls->size() == 0)
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return;
uiWindowsEnsureGetClientRect(b->hwnd, &r);
x = r.left;
y = r.top;
width = r.right - r.left;
height = r.bottom - r.top;
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// -1) get this Box's padding
boxPadding(b, &xpadding, &ypadding);
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// 1) get width and height of non-stretchy controls
// this will tell us how much space will be left for stretchy controls
stretchywid = width;
stretchyht = height;
nStretchy = 0;
nVisible = 0;
for (struct boxChild &bc : *(b->controls)) {
if (!uiControlVisible(bc.c))
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continue;
nVisible++;
if (bc.stretchy) {
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nStretchy++;
continue;
}
uiWindowsControlMinimumSize(uiWindowsControl(bc.c), &minimumWidth, &minimumHeight);
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if (b->vertical) { // all controls have same width
bc.width = width;
bc.height = minimumHeight;
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stretchyht -= minimumHeight;
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} else { // all controls have same height
bc.width = minimumWidth;
bc.height = height;
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stretchywid -= minimumWidth;
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}
}
if (nVisible == 0) // nothing to do
return;
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// 2) now inset the available rect by the needed padding
if (b->vertical) {
height -= (nVisible - 1) * ypadding;
stretchyht -= (nVisible - 1) * ypadding;
} else {
width -= (nVisible - 1) * xpadding;
stretchywid -= (nVisible - 1) * xpadding;
}
// 3) now get the size of stretchy controls
if (nStretchy != 0) {
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if (b->vertical)
stretchyht /= nStretchy;
else
stretchywid /= nStretchy;
for (struct boxChild &bc : *(b->controls)) {
if (!uiControlVisible(bc.c))
continue;
if (bc.stretchy) {
bc.width = stretchywid;
bc.height = stretchyht;
}
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}
}
// 4) now we can position controls
// first, make relative to the top-left corner of the container
x = 0;
y = 0;
for (const struct boxChild &bc : *(b->controls)) {
if (!uiControlVisible(bc.c))
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continue;
uiWindowsEnsureMoveWindowDuringResize((HWND) uiControlHandle(bc.c), x, y, bc.width, bc.height);
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if (b->vertical)
y += bc.height + ypadding;
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else
x += bc.width + xpadding;
}
}
static void uiBoxDestroy(uiControl *c)
{
uiBox *b = uiBox(c);
for (const struct boxChild &bc : *(b->controls)) {
uiControlSetParent(bc.c, NULL);
uiControlDestroy(bc.c);
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}
delete b->controls;
uiWindowsEnsureDestroyWindow(b->hwnd);
uiFreeControl(uiControl(b));
}
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uiWindowsControlDefaultHandle(uiBox)
uiWindowsControlDefaultParent(uiBox)
uiWindowsControlDefaultSetParent(uiBox)
uiWindowsControlDefaultToplevel(uiBox)
uiWindowsControlDefaultVisible(uiBox)
uiWindowsControlDefaultShow(uiBox)
uiWindowsControlDefaultHide(uiBox)
uiWindowsControlDefaultEnabled(uiBox)
uiWindowsControlDefaultEnable(uiBox)
uiWindowsControlDefaultDisable(uiBox)
static void uiBoxSyncEnableState(uiWindowsControl *c, int enabled)
{
uiBox *b = uiBox(c);
if (uiWindowsShouldStopSyncEnableState(uiWindowsControl(b), enabled))
return;
for (const struct boxChild &bc : *(b->controls))
uiWindowsControlSyncEnableState(uiWindowsControl(bc.c), enabled);
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}
uiWindowsControlDefaultSetParentHWND(uiBox)
static void uiBoxMinimumSize(uiWindowsControl *c, int *width, int *height)
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{
uiBox *b = uiBox(c);
int xpadding, ypadding;
int nStretchy;
// these two contain the largest minimum width and height of all stretchy controls in the box
// all stretchy controls will use this value to determine the final minimum size
int maxStretchyWidth, maxStretchyHeight;
int i;
int minimumWidth, minimumHeight;
int nVisible;
uiWindowsSizing sizing;
*width = 0;
*height = 0;
if (b->controls->size() == 0)
return;
// 0) get this Box's padding
boxPadding(b, &xpadding, &ypadding);
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// 1) add in the size of non-stretchy controls and get (but not add in) the largest widths and heights of stretchy controls
// we still add in like direction of stretchy controls
nStretchy = 0;
maxStretchyWidth = 0;
maxStretchyHeight = 0;
nVisible = 0;
for (const struct boxChild &bc : *(b->controls)) {
if (!uiControlVisible(bc.c))
continue;
nVisible++;
uiWindowsControlMinimumSize(uiWindowsControl(bc.c), &minimumWidth, &minimumHeight);
if (bc.stretchy) {
nStretchy++;
if (maxStretchyWidth < minimumWidth)
maxStretchyWidth = minimumWidth;
if (maxStretchyHeight < minimumHeight)
maxStretchyHeight = minimumHeight;
}
if (b->vertical) {
if (*width < minimumWidth)
*width = minimumWidth;
if (!bc.stretchy)
*height += minimumHeight;
} else {
if (!bc.stretchy)
*width += minimumWidth;
if (*height < minimumHeight)
*height = minimumHeight;
}
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}
if (nVisible == 0) // just return 0x0
return;
// 2) now outset the desired rect with the needed padding
if (b->vertical)
*height += (nVisible - 1) * ypadding;
else
*width += (nVisible - 1) * xpadding;
// 3) and now we can add in stretchy controls
if (b->vertical)
*height += nStretchy * maxStretchyHeight;
else
*width += nStretchy * maxStretchyWidth;
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}
static void uiBoxMinimumSizeChanged(uiWindowsControl *c)
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{
uiBox *b = uiBox(c);
if (uiWindowsControlTooSmall(uiWindowsControl(b))) {
uiWindowsControlContinueMinimumSizeChanged(uiWindowsControl(b));
return;
}
boxRelayout(b);
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}
uiWindowsControlDefaultLayoutRect(uiBox)
uiWindowsControlDefaultAssignControlIDZOrder(uiBox)
static void uiBoxChildVisibilityChanged(uiWindowsControl *c)
{
// TODO eliminate the redundancy
uiWindowsControlMinimumSizeChanged(c);
}
static void boxArrangeChildren(uiBox *b)
{
LONG_PTR controlID;
HWND insertAfter;
controlID = 100;
insertAfter = NULL;
for (const struct boxChild &bc : *(b->controls))
uiWindowsControlAssignControlIDZOrder(uiWindowsControl(bc.c), &controlID, &insertAfter);
}
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void uiBoxAppend(uiBox *b, uiControl *c, int stretchy)
{
struct boxChild bc;
bc.c = c;
bc.stretchy = stretchy;
uiControlSetParent(bc.c, uiControl(b));
uiWindowsControlSetParentHWND(uiWindowsControl(bc.c), b->hwnd);
b->controls->push_back(bc);
boxArrangeChildren(b);
uiWindowsControlMinimumSizeChanged(uiWindowsControl(b));
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}
void uiBoxDelete(uiBox *b, int index)
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{
uiControl *c;
c = (*(b->controls))[index].c;
uiControlSetParent(c, NULL);
uiWindowsControlSetParentHWND(uiWindowsControl(c), NULL);
b->controls->erase(b->controls->begin() + index);
boxArrangeChildren(b);
uiWindowsControlMinimumSizeChanged(uiWindowsControl(b));
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}
int uiBoxPadded(uiBox *b)
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{
return b->padded;
}
void uiBoxSetPadded(uiBox *b, int padded)
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{
b->padded = padded;
uiWindowsControlMinimumSizeChanged(uiWindowsControl(b));
}
static void onResize(uiWindowsControl *c)
{
boxRelayout(uiBox(c));
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}
static uiBox *finishNewBox(int vertical)
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{
uiBox *b;
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uiWindowsNewControl(uiBox, b);
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b->hwnd = uiWindowsMakeContainer(uiWindowsControl(b), onResize);
b->vertical = vertical;
b->controls = new std::vector<struct boxChild>;
return b;
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}
uiBox *uiNewHorizontalBox(void)
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{
return finishNewBox(0);
}
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uiBox *uiNewVerticalBox(void)
{
return finishNewBox(1);
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}