libui/darwin/grid.m

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// 11 june 2016
#import "uipriv_darwin.h"
// TODO wrap the child in a view if its align isn't fill
// maybe it's easier to do it regardless of align
@interface gridChild : NSObject
@property uiControl *c;
@property intmax_t left;
@property intmax_t top;
@property intmax_t xspan;
@property intmax_t yspan;
@property int hexpand;
@property uiAlign halign;
@property int vexpand;
@property uiAlign valign;
@property NSLayoutPriority oldHorzHuggingPri;
@property NSLayoutPriority oldVertHuggingPri;
- (NSView *)view;
@end
@interface gridView : NSView {
uiGrid *g;
NSMutableArray *children;
int padded;
uintmax_t nhexpand;
uintmax_t nvexpand;
NSMutableArray *edges;
NSMutableArray *inBetweens;
}
- (id)initWithG:(uiGrid *)gg;
- (void)onDestroy;
- (void)removeOurConstraints;
- (void)syncEnableStates:(int)enabled;
- (CGFloat)paddingAmount;
- (void)establishOurConstraints;
- (void)append:(gridChild *)gc;
- (void)insert:(gridChild *)gc after:(uiControl *)c at:(uiAt)at;
- (int)isPadded;
- (void)setPadded:(int)p;
- (BOOL)hugsTrailing;
- (BOOL)hugsBottom;
@end
struct uiGrid {
uiDarwinControl c;
gridView *view;
};
@implementation gridChild
- (NSView *)view
{
return (NSView *) uiControlHandle(self.c);
}
@end
@implementation gridView
- (id)initWithG:(uiGrid *)gg
{
self = [super initWithFrame:NSZeroRect];
if (self != nil) {
self->g = gg;
self->padded = 0;
self->children = [NSMutableArray new];
self->nhexpand = 0;
self->nvexpand = 0;
self->edges = [NSMutableArray new];
self->inBetweens = [NSMutableArray new];
}
return self;
}
- (void)onDestroy
{
gridChild *gc;
[self removeOurConstraints];
[self->edges release];
[self->inBetweens release];
for (gc in self->children) {
uiControlSetParent(gc.c, NULL);
uiDarwinControlSetSuperview(uiDarwinControl(gc.c), nil);
uiControlDestroy(gc.c);
}
[self->children release];
}
- (void)removeOurConstraints
{
if ([self->edges count] != 0) {
[self removeConstraints:self->edges];
[self->edges removeAllObjects];
}
if ([self->inBetweens count] != 0) {
[self removeConstraints:self->inBetweens];
[self->inBetweens removeAllObjects];
}
}
- (void)syncEnableStates:(int)enabled
{
gridChild *gc;
for (gc in self->children)
uiDarwinControlSyncEnableState(uiDarwinControl(gc.c), enabled);
}
- (CGFloat)paddingAmount
{
if (!self->padded)
return 0.0;
return uiDarwinPaddingAmount(NULL);
}
- (void)establishOurConstraints
{
gridChild *gc;
CGFloat padding;
intmax_t xmin, ymin;
intmax_t xmax, ymax;
intmax_t xcount, ycount;
BOOL first;
int **gg;
intmax_t x, y;
int i;
NSMutableSet *set;
NSNumber *number;
NSLayoutConstraint *c;
NSView **colviews, **rowviews;
[self removeOurConstraints];
if ([self->children count] == 0)
return;
padding = [self paddingAmount];
// first, figure out the minimum and maximum row and column numbers
first = YES;
for (gc in self->children) {
if (first) {
xmin = gc.left;
ymin = gc.top;
xmax = gc.left + gc.xspan;
ymax = gc.top + gc.yspan;
first = NO;
continue;
}
if (xmin > gc.left)
xmin = gc.left;
if (ymin > gc.top)
ymin = gc.top;
if (xmax < (gc.left + gc.xspan))
xmax = gc.left + gc.xspan;
if (ymax < (gc.top + gc.yspan))
ymax = gc.top + gc.yspan;
}
xcount = xmax - xmin;
ycount = ymax - ymin;
// now build a topological map of the grid gg[y][x]
gg = (int **) uiAlloc(ycount * sizeof (int *), "int[][]");
for (y = 0; y < ycount; y++) {
gg[y] = (int *) uiAlloc(xcount * sizeof (int), "int[]");
for (x = 0; x < xcount; x++)
gg[y][x] = -1; // empty
}
for (i = 0; i < [self->children count]; i++) {
gc = (gridChild *) [self->children objectAtIndex:i];
for (y = gc.top; y < gc.top + gc.yspan; y++)
for (x = gc.left; x < gc.left + gc.xspan; x++)
gg[y - ymin][x - xmin] = i;
}
// now establish all the edge constraints
// leading edge
set = [NSMutableSet new];
for (y = 0; y < ycount; y++)
[set addObject:[NSNumber numberWithInt:gg[y][0]]];
for (number in set)
if ([number intValue] != -1) {
gc = (gridChild *) [self->children objectAtIndex:[number intValue]];
c = mkConstraint(self, NSLayoutAttributeLeading,
NSLayoutRelationEqual,
[gc view], NSLayoutAttributeLeading,
1, 0,
@"uiGrid leading edge constraint");
[self addConstraint:c];
[self->edges addObject:c];
}
// top
[set removeAllObjects];
for (x = 0; x < xcount; x++)
[set addObject:[NSNumber numberWithInt:gg[0][x]]];
for (number in set)
if ([number intValue] != -1) {
gc = (gridChild *) [self->children objectAtIndex:[number intValue]];
c = mkConstraint(self, NSLayoutAttributeTop,
NSLayoutRelationEqual,
[gc view], NSLayoutAttributeTop,
1, 0,
@"uiGrid top edge constraint");
[self addConstraint:c];
[self->edges addObject:c];
}
// trailing edge
[set removeAllObjects];
for (y = 0; y < ycount; y++)
[set addObject:[NSNumber numberWithInt:gg[y][xcount - 1]]];
for (number in set)
if ([number intValue] != -1) {
gc = (gridChild *) [self->children objectAtIndex:[number intValue]];
c = mkConstraint(self, NSLayoutAttributeTrailing,
NSLayoutRelationEqual,
[gc view], NSLayoutAttributeTrailing,
1, 0,
@"uiGrid trailing edge constraint");
[self addConstraint:c];
[self->edges addObject:c];
}
// bottom
[set removeAllObjects];
for (x = 0; x < xcount; x++)
[set addObject:[NSNumber numberWithInt:gg[ycount - 1][x]]];
for (number in set)
if ([number intValue] != -1) {
gc = (gridChild *) [self->children objectAtIndex:[number intValue]];
c = mkConstraint(self, NSLayoutAttributeBottom,
NSLayoutRelationEqual,
[gc view], NSLayoutAttributeBottom,
1, 0,
@"uiGrid bottom edge constraint");
[self addConstraint:c];
[self->edges addObject:c];
}
[set release];
// now go through every row and column and extract SOME view from that row and column for the inner constraints
// if it turns out that a row or column is totally empty, duplicate the one to the left (this has the effect of collapsing empty rows)
// note that the edges cannot be empty because we built a smallest fitting rectangle way back in step 1
colviews = (NSView **) uiAlloc(xcount * sizeof (NSView *), "NSView *[]");
for (x = 0; x < xcount; x++) {
for (y = 0; y < ycount; y++)
if (gg[y][x] != -1) {
gc = (gridChild *) [self->children objectAtIndex:gg[y][x]];
colviews[x] = [gc view];
break;
}
if (colviews[x] == nil)
colviews[x] = colviews[x - 1];
}
rowviews = (NSView **) uiAlloc(ycount * sizeof (NSView *), "NSView *[]");
for (y = 0; y < ycount; y++) {
for (x = 0; x < xcount; x++)
if (gg[y][x] != -1) {
gc = (gridChild *) [self->children objectAtIndex:gg[y][x]];
rowviews[y] = [gc view];
break;
}
if (rowviews[y] == nil)
rowviews[y] = colviews[y - 1];
}
// now string all the views together
for (gc in self->children) {
if (gc.left != xmin) {
c = mkConstraint([gc view], NSLayoutAttributeLeading,
NSLayoutRelationEqual,
colviews[(gc.left - 1) - xmin], NSLayoutAttributeTrailing,
1, padding,
@"uiGrid leading constraint");
[self addConstraint:c];
[self->inBetweens addObject:c];
}
if (gc.top != ymin) {
c = mkConstraint([gc view], NSLayoutAttributeTop,
NSLayoutRelationEqual,
rowviews[(gc.top - 1) - ymin], NSLayoutAttributeBottom,
1, padding,
@"uiGrid top constraint");
[self addConstraint:c];
[self->inBetweens addObject:c];
}
if ((gc.left + gc.xspan) != xmax) {
c = mkConstraint([gc view], NSLayoutAttributeTrailing,
NSLayoutRelationEqual,
colviews[(gc.left + gc.xspan) - xmin], NSLayoutAttributeLeading,
1, -padding,
@"uiGrid trailing constraint");
[self addConstraint:c];
[self->inBetweens addObject:c];
}
if ((gc.top + gc.yspan) != ymax) {
c = mkConstraint([gc view], NSLayoutAttributeBottom,
NSLayoutRelationEqual,
rowviews[(gc.top + gc.yspan) - ymin], NSLayoutAttributeTop,
1, -padding,
@"uiGrid bottom constraint");
[self addConstraint:c];
[self->inBetweens addObject:c];
}
}
// TODO make all expanding rows/columns the same height/width
// and finally clean up
uiFree(colviews);
uiFree(rowviews);
for (y = 0; y < ycount; y++)
uiFree(gg[y]);
uiFree(gg);
}
- (void)append:(gridChild *)gc
{
NSLayoutPriority priority;
BOOL update;
intmax_t oldn;
uiControlSetParent(gc.c, uiControl(self->g));
uiDarwinControlSetSuperview(uiDarwinControl(gc.c), self);
uiDarwinControlSyncEnableState(uiDarwinControl(gc.c), uiControlEnabledToUser(uiControl(self->g)));
// if a control expands horizontally, it should not hug horizontally
// otherwise, it should *forcibly* hug
if (gc.hexpand)
priority = NSLayoutPriorityDefaultLow;
else
// LONGTERM will default high work?
priority = NSLayoutPriorityRequired;
uiDarwinControlSetHuggingPriority(uiDarwinControl(gc.c), priority, NSLayoutConstraintOrientationHorizontal);
// same for vertical direction
if (gc.vexpand)
priority = NSLayoutPriorityDefaultLow;
else
// LONGTERM will default high work?
priority = NSLayoutPriorityRequired;
uiDarwinControlSetHuggingPriority(uiDarwinControl(gc.c), priority, NSLayoutConstraintOrientationVertical);
[self->children addObject:gc];
[self establishOurConstraints];
update = NO;
if (gc.hexpand) {
oldn = self->nhexpand;
self->nhexpand++;
if (oldn == 0)
update = YES;
}
if (gc.vexpand) {
oldn = self->nvexpand;
self->nvexpand++;
if (oldn == 0)
update = YES;
}
if (update)
uiDarwinNotifyEdgeHuggingChanged(uiDarwinControl(self->g));
[gc release]; // we don't need the initial reference now
}
- (void)insert:(gridChild *)gc after:(uiControl *)c at:(uiAt)at
{
gridChild *other;
BOOL found;
found = NO;
for (other in self->children)
if (other.c == c) {
found = YES;
break;
}
if (!found)
userbug("Existing control %p is not in grid %p; you cannot add other controls next to it", c, self->g);
switch (at) {
case uiAtLeading:
gc.left = other.left - gc.xspan;
gc.top = other.top;
break;
case uiAtTop:
gc.left = other.left;
gc.top = other.top - gc.yspan;
break;
case uiAtTrailing:
gc.left = other.left + other.xspan;
gc.top = other.top;
break;
case uiAtBottom:
gc.left = other.left;
gc.top = other.top + other.yspan;
break;
// TODO add error checks to ALL enums
}
[self append:gc];
}
- (int)isPadded
{
return self->padded;
}
- (void)setPadded:(int)p
{
CGFloat padding;
NSLayoutConstraint *c;
self->padded = p;
padding = [self paddingAmount];
for (c in self->inBetweens)
switch ([c firstAttribute]) {
case NSLayoutAttributeLeading:
case NSLayoutAttributeTop:
[c setConstant:padding];
break;
case NSLayoutAttributeTrailing:
case NSLayoutAttributeBottom:
[c setConstant:-padding];
break;
}
}
- (BOOL)hugsTrailing
{
// only hug if we have horizontally expanding
return self->nhexpand != 0;
}
- (BOOL)hugsBottom
{
// only hug if we have vertically expanding
return self->nvexpand != 0;
}
@end
static void uiGridDestroy(uiControl *c)
{
uiGrid *g = uiGrid(c);
[g->view onDestroy];
[g->view release];
uiFreeControl(uiControl(g));
}
uiDarwinControlDefaultHandle(uiGrid, view)
uiDarwinControlDefaultParent(uiGrid, view)
uiDarwinControlDefaultSetParent(uiGrid, view)
uiDarwinControlDefaultToplevel(uiGrid, view)
uiDarwinControlDefaultVisible(uiGrid, view)
uiDarwinControlDefaultShow(uiGrid, view)
uiDarwinControlDefaultHide(uiGrid, view)
uiDarwinControlDefaultEnabled(uiGrid, view)
uiDarwinControlDefaultEnable(uiGrid, view)
uiDarwinControlDefaultDisable(uiGrid, view)
static void uiGridSyncEnableState(uiDarwinControl *c, int enabled)
{
uiGrid *g = uiGrid(c);
if (uiDarwinShouldStopSyncEnableState(uiDarwinControl(g), enabled))
return;
[g->view syncEnableStates:enabled];
}
uiDarwinControlDefaultSetSuperview(uiGrid, view)
static BOOL uiGridHugsTrailingEdge(uiDarwinControl *c)
{
uiGrid *g = uiGrid(c);
return [g->view hugsTrailing];
}
static BOOL uiGridHugsBottom(uiDarwinControl *c)
{
uiGrid *g = uiGrid(c);
return [g->view hugsBottom];
}
static void uiGridChildEdgeHuggingChanged(uiDarwinControl *c)
{
uiGrid *g = uiGrid(c);
[g->view establishOurConstraints];
}
uiDarwinControlDefaultHuggingPriority(uiGrid, view)
uiDarwinControlDefaultSetHuggingPriority(uiGrid, view)
static gridChild *toChild(uiControl *c, intmax_t xspan, intmax_t yspan, int hexpand, uiAlign halign, int vexpand, uiAlign valign)
{
gridChild *gc;
if (xspan < 0)
userbug("You cannot have a negative xspan in a uiGrid cell.");
if (yspan < 0)
userbug("You cannot have a negative yspan in a uiGrid cell.");
gc = [gridChild new];
gc.c = c;
gc.xspan = xspan;
gc.yspan = yspan;
gc.hexpand = hexpand;
gc.halign = halign;
gc.vexpand = vexpand;
gc.valign = valign;
gc.oldHorzHuggingPri = uiDarwinControlHuggingPriority(uiDarwinControl(gc.c), NSLayoutConstraintOrientationHorizontal);
gc.oldVertHuggingPri = uiDarwinControlHuggingPriority(uiDarwinControl(gc.c), NSLayoutConstraintOrientationVertical);
return gc;
}
void uiGridAppend(uiGrid *g, uiControl *c, intmax_t left, intmax_t top, intmax_t xspan, intmax_t yspan, int hexpand, uiAlign halign, int vexpand, uiAlign valign)
{
gridChild *gc;
// LONGTERM on other platforms
// or at leat allow this and implicitly turn it into a spacer
if (c == NULL)
userbug("You cannot add NULL to a uiGrid.");
gc = toChild(c, xspan, yspan, hexpand, halign, vexpand, valign);
gc.left = left;
gc.top = top;
[g->view append:gc];
}
void uiGridInsertAt(uiGrid *g, uiControl *c, uiControl *existing, uiAt at, intmax_t xspan, intmax_t yspan, int hexpand, uiAlign halign, int vexpand, uiAlign valign)
{
gridChild *gc;
gc = toChild(c, xspan, yspan, hexpand, halign, vexpand, valign);
[g->view insert:gc after:existing at:at];
}
int uiGridPadded(uiGrid *g)
{
return [g->view isPadded];
}
void uiGridSetPadded(uiGrid *g, int padded)
{
[g->view setPadded:padded];
}
uiGrid *uiNewGrid(void)
{
uiGrid *g;
uiDarwinNewControl(uiGrid, g);
g->view = [[gridView alloc] initWithG:g];
return g;
}