libui/redo/box.c

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// 7 april 2015
#include "ui.h"
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#include "uipriv.h"
struct box {
uiBox b;
void (*baseDestroy)(uiControl *);
struct ptrArray *controls;
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int vertical;
void (*baseSetParent)(uiControl *, uiContainer *);
uiContainer *parent;
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int padded;
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void (*baseResize)(uiControl *, intmax_t, intmax_t, intmax_t, intmax_t, uiSizing *);
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};
struct boxControl {
uiControl *c;
int stretchy;
intmax_t width; // both used by resize(); preallocated to save time and reduce risk of failure
intmax_t height;
};
static void boxDestroy(uiControl *c)
{
struct box *b = (struct box *) c;
struct boxControl *bc;
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if (b->parent != NULL)
complain("attempt to destroy uiBox %p while it has a parent", b);
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// don't chain up to base here; we need to destroy children ourselves first
while (b->controls->len != 0) {
bc = ptrArrayIndex(b->controls, struct boxControl *, 0);
uiControlSetParent(bc->c, NULL);
uiControlDestroy(bc->c);
ptrArrayDelete(b->controls, 0);
uiFree(bc);
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}
ptrArrayDestroy(b->controls);
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// NOW we can chain up to base
(*(b->baseDestroy))(uiControl(b));
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uiFree(b);
}
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static uiControl *boxParent(uiControl *c)
{
struct box *b = (struct box *) c;
return b->parent;
}
static void boxSetParent(uiControl *c, uiContainer *parent)
{
struct box *b = (struct box *) c;
// this does all the actual work
(*(b->baseSetParent))(uiControl(b), parent);
// we just need to have a copy of the parent ourselves for boxSetPadded()
b->parent = parent;
}
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static void boxPreferredSize(uiControl *c, uiSizing *d, intmax_t *width, intmax_t *height)
{
struct box *b = (struct box *) c;
struct boxControl *bc;
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int xpadding, ypadding;
uintmax_t nStretchy;
// these two contain the largest preferred width and height of all stretchy controls in the box
// all stretchy controls will use this value to determine the final preferred size
intmax_t maxStretchyWidth, maxStretchyHeight;
uintmax_t i;
intmax_t preferredWidth, preferredHeight;
*width = 0;
*height = 0;
if (b->controls->len == 0)
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return;
// 0) get this Box's padding
xpadding = 0;
ypadding = 0;
if (b->padded) {
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xpadding = d->XPadding;
ypadding = d->YPadding;
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}
// 1) initialize the desired rect with the needed padding
// TODO this is wrong if any controls are hidden
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if (b->vertical)
*height = (b->controls->len - 1) * ypadding;
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else
*width = (b->controls->len - 1) * xpadding;
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// 2) add in the size of non-stretchy controls and get (but not add in) the largest widths and heights of stretchy controls
// we still add in like direction of stretchy controls
nStretchy = 0;
maxStretchyWidth = 0;
maxStretchyHeight = 0;
for (i = 0; i < b->controls->len; i++) {
bc = ptrArrayIndex(b->controls, struct boxControl *, i);
if (!uiControlVisible(bc->c))
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continue;
uiControlPreferredSize(bc->c, d, &preferredWidth, &preferredHeight);
if (bc->stretchy) {
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nStretchy++;
if (maxStretchyWidth < preferredWidth)
maxStretchyWidth = preferredWidth;
if (maxStretchyHeight < preferredHeight)
maxStretchyHeight = preferredHeight;
}
if (b->vertical) {
if (*width < preferredWidth)
*width = preferredWidth;
if (!bc->stretchy)
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*height += preferredHeight;
} else {
if (!bc->stretchy)
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*width += preferredWidth;
if (*height < preferredHeight)
*height = preferredHeight;
}
}
// 3) and now we can add in stretchy controls
if (b->vertical)
*height += nStretchy * maxStretchyHeight;
else
*width += nStretchy * maxStretchyWidth;
}
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static void boxResize(uiContainer *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height, uiSizing *d)
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{
struct box *b = (struct box *) c;
struct boxControl *bc;
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int xpadding, ypadding;
uintmax_t nStretchy;
intmax_t stretchywid, stretchyht;
uintmax_t i;
intmax_t preferredWidth, preferredHeight;
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(*(b->baseResize))(uiControl(b), x, y, width, height, d);
if (b->controls->len == 0)
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return;
// -1) get this Box's padding
xpadding = 0;
ypadding = 0;
if (b->padded) {
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xpadding = d->XPadding;
ypadding = d->YPadding;
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}
// 0) inset the available rect by the needed padding
// TODO this is incorrect if any controls are hidden
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if (b->vertical)
height -= (b->controls->len - 1) * ypadding;
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else
width -= (b->controls->len - 1) * xpadding;
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// 1) get width and height of non-stretchy controls
// this will tell us how much space will be left for stretchy controls
stretchywid = width;
stretchyht = height;
nStretchy = 0;
for (i = 0; i < b->controls->len; i++) {
bc = ptrArrayIndex(b->controls, struct boxControl *, i);
if (!uiControlVisible(bc->c))
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continue;
if (bc->stretchy) {
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nStretchy++;
continue;
}
uiControlPreferredSize(bc->c, d, &preferredWidth, &preferredHeight);
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if (b->vertical) { // all controls have same width
bc->width = width;
bc->height = preferredHeight;
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stretchyht -= preferredHeight;
} else { // all controls have same height
bc->width = preferredWidth;
bc->height = height;
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stretchywid -= preferredWidth;
}
}
// 2) now get the size of stretchy controls
if (nStretchy != 0)
if (b->vertical)
stretchyht /= nStretchy;
else
stretchywid /= nStretchy;
for (i = 0; i < b->controls->len; i++) {
bc = ptrArrayIndex(b->controls, struct boxControl *, i);
if (!uiControlVisible(bc->c))
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continue;
if (bc->stretchy) {
bc->width = stretchywid;
bc->height = stretchyht;
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}
}
// 3) now we can position controls
for (i = 0; i < b->controls->len; i++) {
bc = ptrArrayIndex(b->controls, struct boxControl *, i);
if (!uiControlVisible(bc->c))
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continue;
uiControlResize(bc->c, x, y, bc->width, bc->height, d);
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if (b->vertical)
y += bc->height + ypadding;
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else
x += bc->width + xpadding;
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}
}
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static void boxSysFunc(uiControl *c, uiControlSysFuncParams *p)
{
struct box *b = (struct box *) c;
struct boxControl *bc;
uintmax_t i;
for (i = 0; i < b->controls->len; i++) {
bc = ptrArrayIndex(b->controls, struct boxControl *, i);
uiControlSysFunc(bc->c, p);
}
}
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static void boxAppend(uiBox *ss, uiControl *c, int stretchy)
{
struct box *b = (struct box *) ss;
struct boxControl *bc;
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bc = uiNew(struct boxControl);
bc->c = c;
bc->stretchy = stretchy;
uiControlSetParent(bc->c, uiContainer(b));
ptrArrayAppend(b->controls, bc);
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uiControlQueueResize(uiControl(b));
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}
static void boxDelete(uiBox *ss, uintmax_t index)
{
struct box *b = (struct box *) ss;
struct boxControl *bc;
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uiControl *removed;
// TODO rearrange this
// TODO sync call order with that of Destroy()
bc = ptrArrayIndex(b->controls, struct boxControl *, index);
removed = bc->c;
ptrArrayDelete(b->controls, index);
uiControlSetParent(removed, NULL);
uiFree(bc);
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uiControlQueueResize(uiControl(b));
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}
static int boxPadded(uiBox *ss)
{
struct box *b = (struct box *) ss;
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return b->padded;
}
static void boxSetPadded(uiBox *ss, int padded)
{
struct box *b = (struct box *) ss;
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b->padded = padded;
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uiControlQueueResize(uiControl(b));
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}
uiBox *uiNewHorizontalBox(void)
{
struct box *b;
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b = uiNew(struct box);
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uiMakeContainer(uiContainer(b));
b->controls = newPtrArray();
b->baseDestroy = uiControl(b)->Destroy;
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uiControl(b)->Destroy = boxDestroy;
b->baseSetParent = uiControl(b)->SetParent;
uiControl(b)->SetParent = boxSetParent;
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uiControl(b)->PreferredSize = boxPreferredSize;
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b->baseResize = uiControl(b)->Resize
uiControl(b)->Resize = boxResize;
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uiControl(b)->SysFunc = boxSysFunc;
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uiBox(b)->Append = boxAppend;
uiBox(b)->Delete = boxDelete;
uiBox(b)->Padded = boxPadded;
uiBox(b)->SetPadded = boxSetPadded;
return uiBox(b);
}
uiBox *uiNewVerticalBox(void)
{
uiBox *bb;
struct box *b;
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bb = uiNewHorizontalBox();
b = (struct box *) bb;
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b->vertical = 1;
return bb;
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}