libui/label_windows.c

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C
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// 11 april 2015
#include "uipriv_windows.h"
struct label {
};
static BOOL onWM_COMMAND(uiControl *c, WORD code, LRESULT *lResult)
{
return FALSE;
}
static BOOL onWM_NOTIFY(uiControl *c, NMHDR *nm, LRESULT *lResult)
{
return FALSE;
}
static void onWM_DESTROY(uiControl *c)
{
struct label *l = (struct label *) (c->data);
uiFree(l);
}
// via http://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing
#define labelHeight 8
static void preferredSize(uiControl *c, uiSizing *d, intmax_t *width, intmax_t *height)
{
*width = uiWindowsWindowTextWidth((HWND) uiControlHandle(c));
*height = uiDlgUnitsToY(labelHeight, d->sys->baseY);
}
uiControl *uiNewLabel(const char *text)
{
uiControl *c;
struct label *l;
uiWindowsNewControlParams p;
WCHAR *wtext;
p.dwExStyle = 0;
p.lpClassName = L"static";
wtext = toUTF16(text);
p.lpWindowName = wtext;
// SS_LEFTNOWORDWRAP clips text past the end; SS_NOPREFIX avoids accelerator translation
// controls are vertically aligned to the top by default (thanks Xeek in irc.freenode.net/#winapi)
p.dwStyle = SS_LEFTNOWORDWRAP | SS_NOPREFIX;
p.hInstance = hInstance;
p.useStandardControlFont = TRUE;
p.onWM_COMMAND = onWM_COMMAND;
p.onWM_NOTIFY = onWM_NOTIFY;
p.onWM_DESTROY = onWM_DESTROY;
c = uiWindowsNewControl(&p);
uiFree(wtext);
c->preferredSize = preferredSize;
l = uiNew(struct label);
c->data = l;
return c;
}
char *uiLabelText(uiControl *c)
{
return uiWindowsControlText(c);
}
void uiLabelSetText(uiControl *c, const char *text)
{
uiWindowsControlSetText(c, text);
}