537 lines
16 KiB
C++
537 lines
16 KiB
C++
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// 17 january 2017
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#include "uipriv_windows.hpp"
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#include "draw.hpp"
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#include "attrstr.hpp"
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// TODO verify our renderer is correct, especially with regards to snapping
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struct uiDrawTextLayout {
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IDWriteTextFormat *format;
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IDWriteTextLayout *layout;
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std::vector<struct drawTextBackgroundParams *> *backgroundParams;
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// for converting DirectWrite indices from/to byte offsets
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size_t *u8tou16;
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size_t nUTF8;
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size_t *u16tou8;
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size_t nUTF16;
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};
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// TODO copy notes about DirectWrite DIPs being equal to Direct2D DIPs here
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// typographic points are 1/72 inch; this parameter is 1/96 inch
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// fortunately Microsoft does this too, in https://msdn.microsoft.com/en-us/library/windows/desktop/dd371554%28v=vs.85%29.aspx
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#define pointSizeToDWriteSize(size) (size * (96.0 / 72.0))
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// TODO move this and the layout creation stuff to attrstr.cpp like the other ports, or move the other ports into their drawtext.* files
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// TODO should be const but then I can't operator[] on it; the real solution is to find a way to do designated array initializers in C++11 but I do not know enough C++ voodoo to make it work (it is possible but no one else has actually done it before)
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static std::map<uiDrawTextAlign, DWRITE_TEXT_ALIGNMENT> dwriteAligns = {
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{ uiDrawTextAlignLeft, DWRITE_TEXT_ALIGNMENT_LEADING },
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{ uiDrawTextAlignCenter, DWRITE_TEXT_ALIGNMENT_CENTER },
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{ uiDrawTextAlignRight, DWRITE_TEXT_ALIGNMENT_TRAILING },
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};
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uiDrawTextLayout *uiDrawNewTextLayout(uiDrawTextLayoutParams *p)
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{
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uiDrawTextLayout *tl;
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WCHAR *wDefaultFamily;
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DWRITE_WORD_WRAPPING wrap;
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FLOAT maxWidth;
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HRESULT hr;
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tl = uiprivNew(uiDrawTextLayout);
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wDefaultFamily = toUTF16(p->DefaultFont->Family);
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hr = dwfactory->CreateTextFormat(
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wDefaultFamily, NULL,
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uiprivWeightToDWriteWeight(p->DefaultFont->Weight),
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uiprivItalicToDWriteStyle(p->DefaultFont->Italic),
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uiprivStretchToDWriteStretch(p->DefaultFont->Stretch),
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pointSizeToDWriteSize(p->DefaultFont->Size),
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// see http://stackoverflow.com/questions/28397971/idwritefactorycreatetextformat-failing and https://msdn.microsoft.com/en-us/library/windows/desktop/dd368203.aspx
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// TODO use the current locale?
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L"",
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&(tl->format));
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uiprivFree(wDefaultFamily);
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if (hr != S_OK)
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logHRESULT(L"error creating IDWriteTextFormat", hr);
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hr = tl->format->SetTextAlignment(dwriteAligns[p->Align]);
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if (hr != S_OK)
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logHRESULT(L"error applying text layout alignment", hr);
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hr = dwfactory->CreateTextLayout(
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(const WCHAR *) uiprivAttributedStringUTF16String(p->String), uiprivAttributedStringUTF16Len(p->String),
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tl->format,
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// FLOAT is float, not double, so this should work... TODO
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FLT_MAX, FLT_MAX,
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&(tl->layout));
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if (hr != S_OK)
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logHRESULT(L"error creating IDWriteTextLayout", hr);
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// and set the width
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// this is the only wrapping mode (apart from "no wrap") available prior to Windows 8.1 (TODO verify this fact) (TODO this should be the default anyway)
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wrap = DWRITE_WORD_WRAPPING_WRAP;
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maxWidth = (FLOAT) (p->Width);
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if (p->Width < 0) {
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// TODO is this wrapping juggling even necessary?
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wrap = DWRITE_WORD_WRAPPING_NO_WRAP;
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// setting the max width in this case technically isn't needed since the wrap mode will simply ignore the max width, but let's do it just to be safe
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maxWidth = FLT_MAX; // see TODO above
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}
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hr = tl->layout->SetWordWrapping(wrap);
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if (hr != S_OK)
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logHRESULT(L"error setting IDWriteTextLayout word wrapping mode", hr);
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hr = tl->layout->SetMaxWidth(maxWidth);
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if (hr != S_OK)
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logHRESULT(L"error setting IDWriteTextLayout max layout width", hr);
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uiprivAttributedStringApplyAttributesToDWriteTextLayout(p, tl->layout, &(tl->backgroundParams));
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// and finally copy the UTF-8/UTF-16 index conversion tables
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tl->u8tou16 = uiprivAttributedStringCopyUTF8ToUTF16Table(p->String, &(tl->nUTF8));
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tl->u16tou8 = uiprivAttributedStringCopyUTF16ToUTF8Table(p->String, &(tl->nUTF16));
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return tl;
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}
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void uiDrawFreeTextLayout(uiDrawTextLayout *tl)
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{
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uiprivFree(tl->u16tou8);
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uiprivFree(tl->u8tou16);
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for (auto p : *(tl->backgroundParams))
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uiprivFree(p);
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delete tl->backgroundParams;
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tl->layout->Release();
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tl->format->Release();
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uiprivFree(tl);
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}
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// TODO make this shared code somehow
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static HRESULT mkSolidBrush(ID2D1RenderTarget *rt, double r, double g, double b, double a, ID2D1SolidColorBrush **brush)
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{
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D2D1_BRUSH_PROPERTIES props;
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D2D1_COLOR_F color;
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ZeroMemory(&props, sizeof (D2D1_BRUSH_PROPERTIES));
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props.opacity = 1.0;
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// identity matrix
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props.transform._11 = 1;
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props.transform._22 = 1;
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color.r = r;
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color.g = g;
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color.b = b;
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color.a = a;
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return rt->CreateSolidColorBrush(
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&color,
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&props,
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brush);
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}
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static ID2D1SolidColorBrush *mustMakeSolidBrush(ID2D1RenderTarget *rt, double r, double g, double b, double a)
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{
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ID2D1SolidColorBrush *brush;
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HRESULT hr;
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hr = mkSolidBrush(rt, r, g, b, a, &brush);
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if (hr != S_OK)
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logHRESULT(L"error creating solid brush", hr);
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return brush;
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}
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// some of the stuff we want to do isn't possible with what DirectWrite provides itself; we need to do it ourselves
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drawingEffectsAttr::drawingEffectsAttr(void)
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{
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this->refcount = 1;
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this->hasColor = false;
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this->hasUnderline = false;
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this->hasUnderlineColor = false;
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}
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HRESULT STDMETHODCALLTYPE drawingEffectsAttr::QueryInterface(REFIID riid, void **ppvObject)
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{
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if (ppvObject == NULL)
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return E_POINTER;
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if (riid == IID_IUnknown) {
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this->AddRef();
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*ppvObject = this;
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return S_OK;
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}
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*ppvObject = NULL;
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return E_NOINTERFACE;
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}
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ULONG STDMETHODCALLTYPE drawingEffectsAttr::AddRef(void)
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{
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this->refcount++;
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return this->refcount;
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}
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ULONG STDMETHODCALLTYPE drawingEffectsAttr::Release(void)
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{
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this->refcount--;
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if (this->refcount == 0) {
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delete this;
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return 0;
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}
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return this->refcount;
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}
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void drawingEffectsAttr::setColor(double r, double g, double b, double a)
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{
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this->hasColor = true;
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this->r = r;
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this->g = g;
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this->b = b;
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this->a = a;
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}
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void drawingEffectsAttr::setUnderline(uiUnderline u)
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{
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this->hasUnderline = true;
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this->u = u;
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}
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void drawingEffectsAttr::setUnderlineColor(double r, double g, double b, double a)
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{
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this->hasUnderlineColor = true;
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this->ur = r;
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this->ug = g;
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this->ub = b;
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this->ua = a;
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}
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HRESULT drawingEffectsAttr::mkColorBrush(ID2D1RenderTarget *rt, ID2D1SolidColorBrush **b)
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{
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if (!this->hasColor) {
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*b = NULL;
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return S_OK;
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}
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return mkSolidBrush(rt, this->r, this->g, this->b, this->a, b);
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}
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HRESULT drawingEffectsAttr::underline(uiUnderline *u)
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{
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if (u == NULL)
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return E_POINTER;
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if (!this->hasUnderline)
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return E_UNEXPECTED;
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*u = this->u;
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return S_OK;
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}
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HRESULT drawingEffectsAttr::mkUnderlineBrush(ID2D1RenderTarget *rt, ID2D1SolidColorBrush **b)
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{
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if (!this->hasUnderlineColor) {
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*b = NULL;
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return S_OK;
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}
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return mkSolidBrush(rt, this->ur, this->ug, this->ub, this->ua, b);
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}
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// this is based on http://www.charlespetzold.com/blog/2014/01/Character-Formatting-Extensions-with-DirectWrite.html
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class textRenderer : public IDWriteTextRenderer {
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ULONG refcount;
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ID2D1RenderTarget *rt;
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BOOL snap;
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ID2D1SolidColorBrush *black;
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public:
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textRenderer(ID2D1RenderTarget *rt, BOOL snap, ID2D1SolidColorBrush *black)
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{
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this->refcount = 1;
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this->rt = rt;
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this->snap = snap;
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this->black = black;
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}
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// IUnknown
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virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObject)
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{
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if (ppvObject == NULL)
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return E_POINTER;
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if (riid == IID_IUnknown ||
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riid == __uuidof (IDWritePixelSnapping) ||
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riid == __uuidof (IDWriteTextRenderer)) {
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this->AddRef();
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*ppvObject = this;
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return S_OK;
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}
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*ppvObject = NULL;
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return E_NOINTERFACE;
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}
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virtual ULONG STDMETHODCALLTYPE AddRef(void)
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{
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this->refcount++;
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return this->refcount;
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}
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virtual ULONG STDMETHODCALLTYPE Release(void)
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{
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this->refcount--;
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if (this->refcount == 0) {
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delete this;
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return 0;
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}
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return this->refcount;
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}
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// IDWritePixelSnapping
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virtual HRESULT STDMETHODCALLTYPE GetCurrentTransform(void *clientDrawingContext, DWRITE_MATRIX *transform)
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{
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D2D1_MATRIX_3X2_F d2dtf;
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if (transform == NULL)
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return E_POINTER;
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this->rt->GetTransform(&d2dtf);
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transform->m11 = d2dtf._11;
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transform->m12 = d2dtf._12;
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transform->m21 = d2dtf._21;
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transform->m22 = d2dtf._22;
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transform->dx = d2dtf._31;
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transform->dy = d2dtf._32;
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return S_OK;
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}
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virtual HRESULT STDMETHODCALLTYPE GetPixelsPerDip(void *clientDrawingContext, FLOAT *pixelsPerDip)
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{
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FLOAT dpix, dpiy;
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if (pixelsPerDip == NULL)
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return E_POINTER;
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this->rt->GetDpi(&dpix, &dpiy);
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*pixelsPerDip = dpix / 96;
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return S_OK;
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}
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virtual HRESULT STDMETHODCALLTYPE IsPixelSnappingDisabled(void *clientDrawingContext, BOOL *isDisabled)
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{
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if (isDisabled == NULL)
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return E_POINTER;
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*isDisabled = !this->snap;
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return S_OK;
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}
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// IDWriteTextRenderer
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virtual HRESULT STDMETHODCALLTYPE DrawGlyphRun(void *clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, DWRITE_MEASURING_MODE measuringMode, const DWRITE_GLYPH_RUN *glyphRun, const DWRITE_GLYPH_RUN_DESCRIPTION *glyphRunDescription, IUnknown *clientDrawingEffect)
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{
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D2D1_POINT_2F baseline;
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drawingEffectsAttr *dea = (drawingEffectsAttr *) clientDrawingEffect;
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ID2D1SolidColorBrush *brush;
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baseline.x = baselineOriginX;
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baseline.y = baselineOriginY;
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brush = NULL;
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if (dea != NULL) {
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HRESULT hr;
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hr = dea->mkColorBrush(this->rt, &brush);
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if (hr != S_OK)
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return hr;
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}
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if (brush == NULL) {
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brush = this->black;
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brush->AddRef();
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}
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this->rt->DrawGlyphRun(
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baseline,
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glyphRun,
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brush,
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measuringMode);
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brush->Release();
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return S_OK;
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}
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virtual HRESULT STDMETHODCALLTYPE DrawInlineObject(void *clientDrawingContext, FLOAT originX, FLOAT originY, IDWriteInlineObject *inlineObject, BOOL isSideways, BOOL isRightToLeft, IUnknown *clientDrawingEffect)
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{
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if (inlineObject == NULL)
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return E_POINTER;
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return inlineObject->Draw(clientDrawingContext, this,
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originX, originY,
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isSideways, isRightToLeft,
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clientDrawingEffect);
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}
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virtual HRESULT STDMETHODCALLTYPE DrawStrikethrough(void *clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, const DWRITE_STRIKETHROUGH *strikethrough, IUnknown *clientDrawingEffect)
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{
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// we don't support strikethrough
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return E_UNEXPECTED;
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}
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// TODO clean this function up
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virtual HRESULT STDMETHODCALLTYPE DrawUnderline(void *clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, const DWRITE_UNDERLINE *underline, IUnknown *clientDrawingEffect)
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{
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drawingEffectsAttr *dea = (drawingEffectsAttr *) clientDrawingEffect;
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uiUnderline utype;
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ID2D1SolidColorBrush *brush;
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D2D1_RECT_F rect;
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D2D1::Matrix3x2F pixeltf;
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FLOAT dpix, dpiy;
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D2D1_POINT_2F pt;
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HRESULT hr;
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if (underline == NULL)
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return E_POINTER;
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if (dea == NULL) // we can only get here through an underline
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return E_UNEXPECTED;
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hr = dea->underline(&utype);
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if (hr != S_OK) // we *should* only get here through an underline that's actually set...
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return hr;
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hr = dea->mkUnderlineBrush(this->rt, &brush);
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if (hr != S_OK)
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return hr;
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if (brush == NULL) {
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// TODO document this rule if not already done
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hr = dea->mkColorBrush(this->rt, &brush);
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if (hr != S_OK)
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return hr;
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}
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if (brush == NULL) {
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brush = this->black;
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brush->AddRef();
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}
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rect.left = baselineOriginX;
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rect.top = baselineOriginY + underline->offset;
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rect.right = rect.left + underline->width;
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rect.bottom = rect.top + underline->thickness;
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switch (utype) {
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case uiUnderlineSingle:
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this->rt->FillRectangle(&rect, brush);
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break;
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case uiUnderlineDouble:
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// TODO do any of the matrix methods return errors?
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// TODO standardize double-underline shape across platforms? wavy underline shape?
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this->rt->GetTransform(&pixeltf);
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this->rt->GetDpi(&dpix, &dpiy);
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pixeltf = pixeltf * D2D1::Matrix3x2F::Scale(dpix / 96, dpiy / 96);
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pt.x = 0;
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pt.y = rect.top;
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pt = pixeltf.TransformPoint(pt);
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rect.top = (FLOAT) ((int) (pt.y + 0.5));
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pixeltf.Invert();
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pt = pixeltf.TransformPoint(pt);
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rect.top = pt.y;
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// first line
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rect.top -= underline->thickness;
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// and it seems we need to recompute this
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rect.bottom = rect.top + underline->thickness;
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this->rt->FillRectangle(&rect, brush);
|
||
|
// second line
|
||
|
rect.top += 2 * underline->thickness;
|
||
|
rect.bottom = rect.top + underline->thickness;
|
||
|
this->rt->FillRectangle(&rect, brush);
|
||
|
break;
|
||
|
case uiUnderlineSuggestion:
|
||
|
{ // TODO get rid of the extra block
|
||
|
// TODO properly clean resources on failure
|
||
|
// TODO use fully qualified C overloads for all methods
|
||
|
// TODO ensure all methods properly have errors handled
|
||
|
ID2D1PathGeometry *path;
|
||
|
ID2D1GeometrySink *sink;
|
||
|
double amplitude, period, xOffset, yOffset;
|
||
|
double t;
|
||
|
bool first = true;
|
||
|
HRESULT hr;
|
||
|
|
||
|
hr = d2dfactory->CreatePathGeometry(&path);
|
||
|
if (hr != S_OK)
|
||
|
return hr;
|
||
|
hr = path->Open(&sink);
|
||
|
if (hr != S_OK)
|
||
|
return hr;
|
||
|
amplitude = underline->thickness;
|
||
|
period = 5 * underline->thickness;
|
||
|
xOffset = baselineOriginX;
|
||
|
yOffset = baselineOriginY + underline->offset;
|
||
|
for (t = 0; t < underline->width; t++) {
|
||
|
double x, angle, y;
|
||
|
D2D1_POINT_2F pt;
|
||
|
|
||
|
x = t + xOffset;
|
||
|
angle = 2 * uiPi * fmod(x, period) / period;
|
||
|
y = amplitude * sin(angle) + yOffset;
|
||
|
pt.x = x;
|
||
|
pt.y = y;
|
||
|
if (first) {
|
||
|
sink->BeginFigure(pt, D2D1_FIGURE_BEGIN_HOLLOW);
|
||
|
first = false;
|
||
|
} else
|
||
|
sink->AddLine(pt);
|
||
|
}
|
||
|
sink->EndFigure(D2D1_FIGURE_END_OPEN);
|
||
|
hr = sink->Close();
|
||
|
if (hr != S_OK)
|
||
|
return hr;
|
||
|
sink->Release();
|
||
|
this->rt->DrawGeometry(path, brush, underline->thickness);
|
||
|
path->Release();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
brush->Release();
|
||
|
return S_OK;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// TODO this ignores clipping?
|
||
|
void uiDrawText(uiDrawContext *c, uiDrawTextLayout *tl, double x, double y)
|
||
|
{
|
||
|
D2D1_POINT_2F pt;
|
||
|
ID2D1SolidColorBrush *black;
|
||
|
textRenderer *renderer;
|
||
|
HRESULT hr;
|
||
|
|
||
|
for (auto p : *(tl->backgroundParams)) {
|
||
|
// TODO
|
||
|
}
|
||
|
|
||
|
// TODO document that fully opaque black is the default text color; figure out whether this is upheld in various scenarios on other platforms
|
||
|
// TODO figure out if this needs to be cleaned out
|
||
|
black = mustMakeSolidBrush(c->rt, 0.0, 0.0, 0.0, 1.0);
|
||
|
|
||
|
#define renderD2D 0
|
||
|
#define renderOur 1
|
||
|
#if renderD2D
|
||
|
pt.x = x;
|
||
|
pt.y = y;
|
||
|
// TODO D2D1_DRAW_TEXT_OPTIONS_NO_SNAP?
|
||
|
// TODO D2D1_DRAW_TEXT_OPTIONS_CLIP?
|
||
|
// TODO LONGTERM when setting 8.1 as minimum (TODO verify), D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT?
|
||
|
// TODO what is our pixel snapping setting related to the OPTIONS enum values?
|
||
|
c->rt->DrawTextLayout(pt, tl->layout, black, D2D1_DRAW_TEXT_OPTIONS_NONE);
|
||
|
#endif
|
||
|
#if renderD2D && renderOur
|
||
|
// draw ours semitransparent so we can check
|
||
|
// TODO get the actual color Charles Petzold uses and use that
|
||
|
black->Release();
|
||
|
black = mustMakeSolidBrush(c->rt, 1.0, 0.0, 0.0, 0.75);
|
||
|
#endif
|
||
|
#if renderOur
|
||
|
renderer = new textRenderer(c->rt,
|
||
|
TRUE, // TODO FALSE for no-snap?
|
||
|
black);
|
||
|
hr = tl->layout->Draw(NULL,
|
||
|
renderer,
|
||
|
x, y);
|
||
|
if (hr != S_OK)
|
||
|
logHRESULT(L"error drawing IDWriteTextLayout", hr);
|
||
|
renderer->Release();
|
||
|
#endif
|
||
|
|
||
|
black->Release();
|
||
|
}
|
||
|
|
||
|
// TODO for a single line the height includes the leading; should it? TextEdit on OS X always includes the leading and/or paragraph spacing, otherwise Klee won't work...
|
||
|
// TODO width does not include trailing whitespace
|
||
|
void uiDrawTextLayoutExtents(uiDrawTextLayout *tl, double *width, double *height)
|
||
|
{
|
||
|
DWRITE_TEXT_METRICS metrics;
|
||
|
HRESULT hr;
|
||
|
|
||
|
hr = tl->layout->GetMetrics(&metrics);
|
||
|
if (hr != S_OK)
|
||
|
logHRESULT(L"error getting IDWriteTextLayout layout metrics", hr);
|
||
|
*width = metrics.width;
|
||
|
// TODO make sure the behavior of this on empty strings is the same on all platforms (ideally should be 0-width, line height-height; TODO note this in the docs too)
|
||
|
*height = metrics.height;
|
||
|
}
|