libui/ui_attrstr.h

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// uiAttributedString represents a string of UTF-8 text that can
// optionally be embellished with formatting attributes. libui
// provides the list of formatting attributes, which cover common
// formatting traits like boldface and color as well as advanced
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// typographical features provided by OpenType like superscripts
// and small caps. These attributes can be combined in a variety of
// ways.
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//
// In addition, uiAttributedString provides facilities for moving
// between grapheme clusters, which represent a character
// from the point of view of the end user. The cursor of a text editor
// is always placed on a grapheme boundary, so you can use these
// features to move the cursor left or right by one "character".
//
// uiAttributedString does not provide enough information to be able
// to draw itself onto a uiDrawContext or respond to user actions.
// In order to do that, you'll need to use a uiDrawTextLayout, which
// is built from the combination of a uiAttributedString and a set of
// layout-specific properties.
typedef struct uiAttributedString uiAttributedString;
// TODO either here or above, say that only one attribute can be applied per attribute type per character
// TODO just make a separate field in uiAttributeSpec for everything? or make attribute objects opaque instead?
_UI_ENUM(uiAttribute) {
// uiAttributeFamily changes the font family of the text it is
// applied to. Use the Family field of uiAttributeSpec.
// TODO case-sensitive?
uiAttributeFamily,
// uiAttributeSize changes the size of the text it is applied to,
// in typographical points. Use the Double field of
// uiAttributeSpec.
uiAttributeSize,
// uiAttributeWeight changes the weight of the text it is applied
// to. Use the Value field of uiAttributeSpec and the
// uiDrawTextWeight constants.
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uiAttributeWeight,
// uiAttributeItalic changes the italicness of the text it is applied
// to. Use the Value field of uiAttributeSpec and the
// uiDrawTextItalic constants.
uiAttributeItalic,
// uiAttributeStretch changes the stretch of the text it is applied
// to. Use the Value field of uiAttributeSpec and the
// uiDrawTextStretch constants.
uiAttributeStretch,
// uiAttributeColor changes the color of the text it is applied to.
// Use the R, G, B, and A fields of uiAttributeSpec.
uiAttributeColor,
// uiAttributeBackground changes the color of the text it is
// applied to. Use the R, G, B, and A fields of uiAttributeSpec.
uiAttributeBackground,
// uiAttributeUnderline changes the underline style of the text
// it is applied to. Use the Value field of uiAttributeSpec and the
// uiDrawUnderlineStyle constants.
uiAttributeUnderline,
// uiAttributeUnderlineColor changes the color of any underline
// on the text it is applied to, regardless of the style. Use the
// Value field of uiAttributeSpec and the uiDrawUnderlineColor
// constants (refer to its documentation for more information).
//
// If an underline style is applied but no underline color is
// specified, the text color is used instead.
uiAttributeUnderlineColor,
// uiAttributeFeatures changes the OpenType features of the
// text it is applied to. Use the Features field of uiAttributeSpec.
uiAttributeFeatures, // use Features
};
_UI_ENUM(uiDrawUnderlineStyle) {
uiDrawUnderlineStyleNone,
uiDrawUnderlineStyleSingle,
uiDrawUnderlineStyleDouble,
uiDrawUnderlineStyleSuggestion, // wavy or dotted underlines used for spelling/grammar checkers
};
_UI_ENUM(uiDrawUnderlineColor) {
uiDrawUnderlineColorCustom, // also use R/G/B/A fields
uiDrawUnderlineColorSpelling,
uiDrawUnderlineColorGrammar,
uiDrawUnderlineColorAuxiliary, // for instance, the color used by smart replacements on OS X
};
// uiOpenTypeFeatures represents a set of OpenType feature
// tag-value pairs, for applying OpenType features to text.
// OpenType feature tags are four-character codes defined by
// OpenType that cover things from design features like small
// caps and swashes to language-specific glyph shapes and
// beyond. Each tag may only appear once in any given
// uiOpenTypeFeatures instance. Each value is a 32-bit integer,
// often used as a Boolean flag, but sometimes as an index to choose
// a glyph shape to use.
//
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// If a font does not support a certain feature, that feature will be
// ignored.
//
// See the OpenType specification at
// https://www.microsoft.com/typography/otspec/featuretags.htm
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// for the complete list of available features, information on specific
// features, and how to use them.
// TODO invalid features
typedef struct uiOpenTypeFeatures uiOpenTypeFeatures;
// TODO pass the feature set? (resolve const struct issue below first)
typedef uiForEach (*uiOpenTypeFeaturesForEachFunc)(char a, char b, char c, char d, uint32_t value, void *data);
// @role uiOpenTypeFeatures constructor
// uiNewOpenTypeFeatures() returns a new uiOpenTypeFeatures
// instance, with no tags yet added.
_UI_EXTERN uiOpenTypeFeatures *uiNewOpenTypeFeatures(void);
// @role uiOpenTypeFeatures destructor
// uiFreeOpenTypeFeatures() frees otf.
_UI_EXTERN void uiFreeOpenTypeFeatures(uiOpenTypeFeatures *otf);
// uiOpenTypeFeaturesClone() makes a copy of otf and returns it.
// Changing one will not affect the other.
_UI_EXTERN uiOpenTypeFeatures *uiOpenTypeFeaturesClone(const uiOpenTypeFeatures *otf);
// uiOpenTypeFeaturesAdd() adds the given feature tag and value
// to otf. The feature tag is specified by a, b, c, and d. If there is
// already a value associated with the specified tag in otf, the old
// value is removed.
_UI_EXTERN void uiOpenTypeFeaturesAdd(uiOpenTypeFeatures *otf, char a, char b, char c, char d, uint32_t value);
// uiOpenTypeFeaturesRemove() removes the given feature tag
// and value from otf.
// TODO what happens if the tag isn't there?
_UI_EXTERN void uiOpenTypeFeaturesRemove(uiOpenTypeFeatures *otf, char a, char b, char c, char d);
// uiOpenTypeFeaturesGet() determines whether the given feature
// tag is present in otf. If it is, *value is set to the tag's value and
// nonzero is returned. Otherwise, zero is returned.
// TODO zero-fill value unconditionally? and if so, to other functions in libui
// TODO allow NULL for value? and throughout libui?
// TODO const-correct this function (can we do that given the members of the struct on some platforms being full blown objects that may or may not themselves be const-correct?)
_UI_EXTERN int uiOpenTypeFeaturesGet(uiOpenTypeFeatures *otf, char a, char b, char c, char d, uint32_t *value);
// uiOpenTypeFeaturesForEach() executes f for every tag-value
// pair in otf. The enumeration order is unspecified.
// TODO make other enumerators const (and in general const-correct everything) (but see the const struct TODO below and the const struct object member TODO above)
_UI_EXTERN void uiOpenTypeFeaturesForEach(const uiOpenTypeFeatures *otf, uiOpenTypeFeaturesForEachFunc f, void *data);
// uiOpenTypeFeaturesEqual() returns nonzero if a is equal to b.
// a is defined as equal to b if and only if both have exactly the same
// tags with exactly the same values, or if both are NULL.
_UI_EXTERN int uiOpenTypeFeaturesEqual(const uiOpenTypeFeatures *a, const uiOpenTypeFeatures *b);
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typedef struct uiAttributeSpec uiAttributeSpec;
// TODO note that pointers are copied
// TODO add a function to uiAttributedString to get an attribute's value at a specific index or in a specific range, so we can edit
// (TODO related to above: what about memory consumption during a read-modify-write cycle due to copying?)
struct uiAttributeSpec {
uiAttribute Type;
const char *Family;
uintptr_t Value;
double Double;
double R;
double G;
double B;
double A;
const uiOpenTypeFeatures *Features;
};
// TODO how would we make spec const in this case, to prevent fields from being modified?
typedef uiForEach (*uiAttributedStringForEachAttributeFunc)(uiAttributedString *s, uiAttributeSpec *spec, size_t start, size_t end, void *data);
// @role uiAttributedString constructor
// uiNewAttributedString() creates a new uiAttributedString from
// initialString. The string will be entirely unattributed.
_UI_EXTERN uiAttributedString *uiNewAttributedString(const char *initialString);
// @role uiAttributedString destructor
// uiFreeAttributedString() destroys the uiAttributedString s.
_UI_EXTERN void uiFreeAttributedString(uiAttributedString *s);
// uiAttributedStringString() returns the textual content of s as a
// '\0'-terminated UTF-8 string. The returned pointer is valid until
// the next change to the textual content of s.
_UI_EXTERN const char *uiAttributedStringString(uiAttributedString *s);
// uiAttributedStringLength() returns the number of UTF-8 bytes in
// the textual content of s, excluding the terminating '\0'.
_UI_EXTERN size_t uiAttributedStringLen(uiAttributedString *s);
_UI_EXTERN void uiAttributedStringAppendUnattributed(uiAttributedString *s, const char *str);
_UI_EXTERN void uiAttributedStringInsertAtUnattributed(uiAttributedString *s, const char *str, size_t at);
_UI_EXTERN void uiAttributedStringDelete(uiAttributedString *s, size_t start, size_t end);
_UI_EXTERN size_t uiAttributedStringNumGraphemes(uiAttributedString *s);
_UI_EXTERN size_t uiAttributedStringByteIndexToGrapheme(uiAttributedString *s, size_t pos);
_UI_EXTERN size_t uiAttributedStringGraphemeToByteIndex(uiAttributedString *s, size_t pos);
_UI_EXTERN void uiAttributedStringSetAttribute(uiAttributedString *s, uiAttributeSpec *spec, size_t start, size_t end);
_UI_EXTERN void uiAttributedStringForEachAttribute(uiAttributedString *s, uiAttributedStringForEachAttributeFunc f, void *data);
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typedef struct uiDrawFontDescriptor uiDrawFontDescriptor;
// TODO Minimum == 1? IIRC there is at least one font on OS X that actually has a weight of 0
// TODO Maximum == 999? IIRC there is at least one font on OS X that actually has a weight of 1000
_UI_ENUM(uiDrawTextWeight) {
uiDrawTextWeightMinimum = 0,
uiDrawTextWeightThin = 100,
uiDrawTextWeightUltraLight = 200,
uiDrawTextWeightLight = 300,
uiDrawTextWeightBook = 350,
uiDrawTextWeightNormal = 400,
uiDrawTextWeightMedium = 500,
uiDrawTextWeightSemiBold = 600,
uiDrawTextWeightBold = 700,
uiDrawTextWeightUltraBold = 800,
uiDrawTextWeightHeavy = 900,
uiDrawTextWeightUltraHeavy = 950,
uiDrawTextWeightMaximum = 1000,
};
_UI_ENUM(uiDrawTextItalic) {
uiDrawTextItalicNormal,
uiDrawTextItalicOblique,
uiDrawTextItalicItalic,
};
_UI_ENUM(uiDrawTextStretch) {
uiDrawTextStretchUltraCondensed,
uiDrawTextStretchExtraCondensed,
uiDrawTextStretchCondensed,
uiDrawTextStretchSemiCondensed,
uiDrawTextStretchNormal,
uiDrawTextStretchSemiExpanded,
uiDrawTextStretchExpanded,
uiDrawTextStretchExtraExpanded,
uiDrawTextStretchUltraExpanded,
};
struct uiDrawFontDescriptor {
char *Family;
double Size;
uiDrawTextWeight Weight;
uiDrawTextItalic Italic;
uiDrawTextStretch Stretch;
};
typedef struct uiDrawTextLayout uiDrawTextLayout;
typedef struct uiDrawTextLayoutParams uiDrawTextLayoutParams;
typedef struct uiDrawTextLayoutLineMetrics uiDrawTextLayoutLineMetrics;
_UI_ENUM(uiDrawTextAlign) {
uiDrawTextAlignLeft,
uiDrawTextAlignCenter,
uiDrawTextAlignRight,
};
struct uiDrawTextLayoutParams {
uiAttributedString *String;
uiDrawFontDescriptor *DefaultFont;
double Width;
uiDrawTextAlign Align;
};
// Height will equal ParagraphSpacingBefore + LineHeightSpace + Ascent + Descent + Leading + LineSpacing + ParagraphSpacing.
// The above values are listed in vertical order, from top to bottom.
// Ascent + Descent + Leading will give you the typographic bounds
// of the text. BaselineY is the boundary between Ascent and Descent.
// X, Y, and BaselineY are all in the layout's coordinate system, so the
// start point of the baseline will be at (X, BaselineY). All values are
// nonnegative.
struct uiDrawTextLayoutLineMetrics {
// This describes the overall bounding box of the line.
double X;
double Y;
double Width;
double Height;
// This describes the typographic bounds of the line.
double BaselineY;
double Ascent;
double Descent;
double Leading;
// This describes any additional whitespace.
// TODO come up with better names for these.
double ParagraphSpacingBefore;
double LineHeightSpace;
double LineSpacing;
double ParagraphSpacing;
// TODO trailing whitespace?
};
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// TODO
// - allow creating a layout out of a substring
// - allow marking compositon strings
// - allow marking selections, even after creation
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// - add the following functions:
// - uiDrawTextLayoutHeightForWidth() (returns the height that a layout would need to be to display the entire string at a given width)
// - uiDrawTextLayoutRangeForSize() (returns what substring would fit in a given size)
// - uiDrawTextLayoutNewWithHeight() (limits amount of string used by the height)
// - some function to fix up a range (for text editing)
_UI_EXTERN uiDrawTextLayout *uiDrawNewTextLayout(uiDrawTextLayoutParams *params);
_UI_EXTERN void uiDrawFreeTextLayout(uiDrawTextLayout *tl);
_UI_EXTERN void uiDrawText(uiDrawContext *c, uiDrawTextLayout *tl, double x, double y);
_UI_EXTERN void uiDrawTextLayoutExtents(uiDrawTextLayout *tl, double *width, double *height);
_UI_EXTERN int uiDrawTextLayoutNumLines(uiDrawTextLayout *tl);
_UI_EXTERN void uiDrawTextLayoutLineByteRange(uiDrawTextLayout *tl, int line, size_t *start, size_t *end);
_UI_EXTERN void uiDrawTextLayoutLineGetMetrics(uiDrawTextLayout *tl, int line, uiDrawTextLayoutLineMetrics *m);
// TODO number of lines visible for clipping rect, range visible for clipping rect?
// TODO rewrite all this documentation
// uiDrawTextLayoutHitTest() returns the byte offset and line closest
// to the given point. The point is relative to the top-left of the layout.
// If the point is outside the layout itself, the closest point is chosen;
// this allows the function to be used for cursor positioning with the
// mouse. Do keep the returned line in mind if used in this way; the
// user might click on the end of a line, at which point the cursor
// might be at the trailing edge of the last grapheme on the line
// (subject to the operating system's APIs).
_UI_EXTERN void uiDrawTextLayoutHitTest(uiDrawTextLayout *tl, double x, double y, size_t *pos, int *line);
// uiDrawTextLayoutByteLocationInLine() returns the point offset
// into the given line that the given byte position stands. This is
// relative to the line's X position (as returned by
// uiDrawTextLayoutLineGetMetrics()), which in turn is relative to
// the top-left of the layout. This function can be used for cursor
// positioning: if start and end are the start and end of the line
// (as returned by uiDrawTextLayoutLineByteRange()), you will get
// the correct offset, even if pos is at the end of the line. If pos is not
// in the range [start, end], a negative value will be returned,
// indicating you need to move the cursor to another line.
// TODO make sure this works right for right-aligned and center-aligned lines and justified lines and RTL text
_UI_EXTERN double uiDrawTextLayoutByteLocationInLine(uiDrawTextLayout *tl, size_t pos, int line);
_UI_EXTERN void uiDrawCaret(uiDrawContext *c, double x, double y, uiDrawTextLayout *layout, size_t pos, int *line);
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// TODO allow blinking
// TODO allow secondary carets
typedef struct uiFontButton uiFontButton;
#define uiFontButton(this) ((uiFontButton *) (this))
// TODO have a function that sets an entire font descriptor to a range in a uiAttributedString at once, for SetFont?
_UI_EXTERN void uiFontButtonFont(uiFontButton *b, uiDrawFontDescriptor *desc);
// TOOD SetFont, mechanics
_UI_EXTERN void uiFontButtonOnChanged(uiFontButton *b, void (*f)(uiFontButton *, void *), void *data);
_UI_EXTERN uiFontButton *uiNewFontButton(void);