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// uiAttributedString represents a string of UTF-8 text that can
// optionally be embellished with formatting attributes. libui
// provides the list of formatting attributes, which cover common
// formatting traits like boldface and color as well as advanced
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// typographical features provided by OpenType like superscripts
// and small caps. These attributes can be combined in a variety of
// ways.
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//
// In addition, uiAttributedString provides facilities for moving
// between grapheme clusters, which represent a character
// from the point of view of the end user. The cursor of a text editor
// is always placed on a grapheme boundary, so you can use these
// features to move the cursor left or right by one "character".
//
// uiAttributedString does not provide enough information to be able
// to draw itself onto a uiDrawContext or respond to user actions.
// In order to do that, you'll need to use a uiDrawTextLayout, which
// is built from the combination of a uiAttributedString and a set of
// layout-specific properties.
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typedef struct uiAttributedString uiAttributedString ;
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// TODO either here or above, say that only one attribute can be applied per attribute type per character
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// TODO just make a separate field in uiAttributeSpec for everything? or make attribute objects opaque instead?
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_UI_ENUM ( uiAttribute ) {
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// uiAttributeFamily changes the font family of the text it is
// applied to. Use the Family field of uiAttributeSpec.
// TODO case-sensitive?
uiAttributeFamily ,
// uiAttributeSize changes the size of the text it is applied to,
// in typographical points. Use the Double field of
// uiAttributeSpec.
uiAttributeSize ,
// uiAttributeWeight changes the weight of the text it is applied
// to. Use the Value field of uiAttributeSpec and the
// uiDrawTextWeight constants.
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uiAttributeWeight ,
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// uiAttributeItalic changes the italicness of the text it is applied
// to. Use the Value field of uiAttributeSpec and the
// uiDrawTextItalic constants.
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uiAttributeItalic ,
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// uiAttributeStretch changes the stretch of the text it is applied
// to. Use the Value field of uiAttributeSpec and the
// uiDrawTextStretch constants.
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uiAttributeStretch ,
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// uiAttributeColor changes the color of the text it is applied to.
// Use the R, G, B, and A fields of uiAttributeSpec.
uiAttributeColor ,
// uiAttributeBackground changes the color of the text it is
// applied to. Use the R, G, B, and A fields of uiAttributeSpec.
uiAttributeBackground ,
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// uiAttributeUnderline changes the underline style of the text
// it is applied to. Use the Value field of uiAttributeSpec and the
// uiDrawUnderlineStyle constants.
uiAttributeUnderline ,
// uiAttributeUnderlineColor changes the color of any underline
// on the text it is applied to, regardless of the style. Use the
// Value field of uiAttributeSpec and the uiDrawUnderlineColor
// constants (refer to its documentation for more information).
//
// If an underline style is applied but no underline color is
// specified, the text color is used instead.
uiAttributeUnderlineColor ,
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// uiAttributeFeatures changes the OpenType features of the
// text it is applied to. Use the Features field of uiAttributeSpec.
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uiAttributeFeatures , // use Features
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} ;
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_UI_ENUM ( uiDrawUnderlineStyle ) {
uiDrawUnderlineStyleNone ,
uiDrawUnderlineStyleSingle ,
uiDrawUnderlineStyleDouble ,
uiDrawUnderlineStyleSuggestion , // wavy or dotted underlines used for spelling/grammar checkers
} ;
_UI_ENUM ( uiDrawUnderlineColor ) {
uiDrawUnderlineColorCustom , // also use R/G/B/A fields
uiDrawUnderlineColorSpelling ,
uiDrawUnderlineColorGrammar ,
uiDrawUnderlineColorAuxiliary , // for instance, the color used by smart replacements on OS X
} ;
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// uiOpenTypeFeatures represents a set of OpenType feature
// tag-value pairs, for applying OpenType features to text.
// OpenType feature tags are four-character codes defined by
// OpenType that cover things from design features like small
// caps and swashes to language-specific glyph shapes and
// beyond. Each tag may only appear once in any given
// uiOpenTypeFeatures instance. Each value is a 32-bit integer,
// often used as a Boolean flag, but sometimes as an index to choose
// a glyph shape to use.
//
// The full list of OpenType features is part of the OpenType
// specification:
// https://www.microsoft.com/typography/otspec/featuretags.htm
// Refer to it for information on specific features and how to use
// them.
// TODO reformat this somehow (how do Go packages do things like this?)
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typedef struct uiOpenTypeFeatures uiOpenTypeFeatures ;
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// TODO pass the feature set? (resolve const struct issue below first)
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typedef uiForEach ( * uiOpenTypeFeaturesForEachFunc ) ( char a , char b , char c , char d , uint32_t value , void * data ) ;
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// @role uiOpenTypeFeatures constructor
// uiNewOpenTypeFeatures() returns a new uiOpenTypeFeatures
// instance, with no tags yet added.
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_UI_EXTERN uiOpenTypeFeatures * uiNewOpenTypeFeatures ( void ) ;
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// @role uiOpenTypeFeatures destructor
// uiFreeOpenTypeFeatures() frees otf.
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_UI_EXTERN void uiFreeOpenTypeFeatures ( uiOpenTypeFeatures * otf ) ;
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// uiOpenTypeFeaturesClone() makes a copy of otf and returns it.
// Changing one will not affect the other.
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_UI_EXTERN uiOpenTypeFeatures * uiOpenTypeFeaturesClone ( const uiOpenTypeFeatures * otf ) ;
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// uiOpenTypeFeaturesAdd() adds the given feature tag and value
// to otf. The feature tag is specified by a, b, c, and d. If there is
// already a value associated with the specified tag in otf, the old
// value is removed.
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_UI_EXTERN void uiOpenTypeFeaturesAdd ( uiOpenTypeFeatures * otf , char a , char b , char c , char d , uint32_t value ) ;
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// uiOpenTypeFeaturesRemove() removes the given feature tag
// and value from otf.
// TODO what happens if the tag isn't there?
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_UI_EXTERN void uiOpenTypeFeaturesRemove ( uiOpenTypeFeatures * otf , char a , char b , char c , char d ) ;
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// uiOpenTypeFeaturesGet() determines whether the given feature
// tag is present in otf. If it is, *value is set to the tag's value and
// nonzero is returned. Otherwise, zero is returned.
// TODO zero-fill value unconditionally? and if so, to other functions in libui
// TODO allow NULL for value? and throughout libui?
// TODO const-correct this function (can we do that given the members of the struct on some platforms being full blown objects that may or may not themselves be const-correct?)
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_UI_EXTERN int uiOpenTypeFeaturesGet ( uiOpenTypeFeatures * otf , char a , char b , char c , char d , uint32_t * value ) ;
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// uiOpenTypeFeaturesForEach() executes f for every tag-value
// pair in otf. The enumeration order is unspecified.
// TODO make other enumerators const (and in general const-correct everything) (but see the const struct TODO below and the const struct object member TODO above)
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_UI_EXTERN void uiOpenTypeFeaturesForEach ( const uiOpenTypeFeatures * otf , uiOpenTypeFeaturesForEachFunc f , void * data ) ;
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// uiOpenTypeFeaturesEqual() returns nonzero if a is equal to b.
// a is defined as equal to b if and only if both
// - contain the same tags, without any extras or missing tags
// either way, and
// - have each tag have the same values
// TODO what if either or both are NULL?
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_UI_EXTERN int uiOpenTypeFeaturesEqual ( const uiOpenTypeFeatures * a , const uiOpenTypeFeatures * b ) ;
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typedef struct uiAttributeSpec uiAttributeSpec ;
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// TODO note that pointers are copied
// TODO add a function to uiAttributedString to get an attribute's value at a specific index or in a specific range, so we can edit
// (TODO related to above: what about memory consumption during a read-modify-write cycle due to copying?)
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struct uiAttributeSpec {
uiAttribute Type ;
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const char * Family ;
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uintptr_t Value ;
double Double ;
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double R ;
double G ;
double B ;
double A ;
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const uiOpenTypeFeatures * Features ;
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} ;
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// TODO how would we make spec const in this case, to prevent fields from being modified?
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typedef uiForEach ( * uiAttributedStringForEachAttributeFunc ) ( uiAttributedString * s , uiAttributeSpec * spec , size_t start , size_t end , void * data ) ;
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// @role uiAttributedString constructor
// uiNewAttributedString() creates a new uiAttributedString from
// initialString. The string will be entirely unattributed.
_UI_EXTERN uiAttributedString * uiNewAttributedString ( const char * initialString ) ;
// @role uiAttributedString destructor
// uiFreeAttributedString() destroys the uiAttributedString s.
_UI_EXTERN void uiFreeAttributedString ( uiAttributedString * s ) ;
// uiAttributedStringString() returns the textual content of s as a
// '\0'-terminated UTF-8 string. The returned pointer is valid until
// the next change to the textual content of s.
_UI_EXTERN const char * uiAttributedStringString ( uiAttributedString * s ) ;
// uiAttributedStringLength() returns the number of UTF-8 bytes in
// the textual content of s, excluding the terminating '\0'.
_UI_EXTERN size_t uiAttributedStringLen ( uiAttributedString * s ) ;
_UI_EXTERN void uiAttributedStringAppendUnattributed ( uiAttributedString * s , const char * str ) ;
_UI_EXTERN void uiAttributedStringInsertAtUnattributed ( uiAttributedString * s , const char * str , size_t at ) ;
_UI_EXTERN void uiAttributedStringDelete ( uiAttributedString * s , size_t start , size_t end ) ;
_UI_EXTERN size_t uiAttributedStringNumGraphemes ( uiAttributedString * s ) ;
_UI_EXTERN size_t uiAttributedStringByteIndexToGrapheme ( uiAttributedString * s , size_t pos ) ;
_UI_EXTERN size_t uiAttributedStringGraphemeToByteIndex ( uiAttributedString * s , size_t pos ) ;
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_UI_EXTERN void uiAttributedStringSetAttribute ( uiAttributedString * s , uiAttributeSpec * spec , size_t start , size_t end ) ;
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_UI_EXTERN void uiAttributedStringForEachAttribute ( uiAttributedString * s , uiAttributedStringForEachAttributeFunc f , void * data ) ;
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typedef struct uiDrawFontDescriptor uiDrawFontDescriptor ;
// TODO Minimum == 1? IIRC there is at least one font on OS X that actually has a weight of 0
// TODO Maximum == 999? IIRC there is at least one font on OS X that actually has a weight of 1000
_UI_ENUM ( uiDrawTextWeight ) {
uiDrawTextWeightMinimum = 0 ,
uiDrawTextWeightThin = 100 ,
uiDrawTextWeightUltraLight = 200 ,
uiDrawTextWeightLight = 300 ,
uiDrawTextWeightBook = 350 ,
uiDrawTextWeightNormal = 400 ,
uiDrawTextWeightMedium = 500 ,
uiDrawTextWeightSemiBold = 600 ,
uiDrawTextWeightBold = 700 ,
uiDrawTextWeightUltraBold = 800 ,
uiDrawTextWeightHeavy = 900 ,
uiDrawTextWeightUltraHeavy = 950 ,
uiDrawTextWeightMaximum = 1000 ,
} ;
_UI_ENUM ( uiDrawTextItalic ) {
uiDrawTextItalicNormal ,
uiDrawTextItalicOblique ,
uiDrawTextItalicItalic ,
} ;
_UI_ENUM ( uiDrawTextStretch ) {
uiDrawTextStretchUltraCondensed ,
uiDrawTextStretchExtraCondensed ,
uiDrawTextStretchCondensed ,
uiDrawTextStretchSemiCondensed ,
uiDrawTextStretchNormal ,
uiDrawTextStretchSemiExpanded ,
uiDrawTextStretchExpanded ,
uiDrawTextStretchExtraExpanded ,
uiDrawTextStretchUltraExpanded ,
} ;
struct uiDrawFontDescriptor {
char * Family ;
double Size ;
uiDrawTextWeight Weight ;
uiDrawTextItalic Italic ;
uiDrawTextStretch Stretch ;
} ;
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typedef struct uiDrawTextLayout uiDrawTextLayout ;
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typedef struct uiDrawTextLayoutParams uiDrawTextLayoutParams ;
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typedef struct uiDrawTextLayoutLineMetrics uiDrawTextLayoutLineMetrics ;
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_UI_ENUM ( uiDrawTextAlign ) {
uiDrawTextAlignLeft ,
uiDrawTextAlignCenter ,
uiDrawTextAlignRight ,
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} ;
struct uiDrawTextLayoutParams {
uiAttributedString * String ;
uiDrawFontDescriptor * DefaultFont ;
double Width ;
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uiDrawTextAlign Align ;
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} ;
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// Height will equal ParagraphSpacingBefore + LineHeightSpace + Ascent + Descent + Leading + LineSpacing + ParagraphSpacing.
// The above values are listed in vertical order, from top to bottom.
// Ascent + Descent + Leading will give you the typographic bounds
// of the text. BaselineY is the boundary between Ascent and Descent.
// X, Y, and BaselineY are all in the layout's coordinate system, so the
// start point of the baseline will be at (X, BaselineY). All values are
// nonnegative.
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struct uiDrawTextLayoutLineMetrics {
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// This describes the overall bounding box of the line.
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double X ;
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double Y ;
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double Width ;
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double Height ;
// This describes the typographic bounds of the line.
double BaselineY ;
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double Ascent ;
double Descent ;
double Leading ;
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// This describes any additional whitespace.
// TODO come up with better names for these.
double ParagraphSpacingBefore ;
double LineHeightSpace ;
double LineSpacing ;
double ParagraphSpacing ;
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// TODO trailing whitespace?
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} ;
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// TODO
// - allow creating a layout out of a substring
// - allow marking compositon strings
// - allow marking selections, even after creation
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// - add the following functions:
// - uiDrawTextLayoutHeightForWidth() (returns the height that a layout would need to be to display the entire string at a given width)
// - uiDrawTextLayoutRangeForSize() (returns what substring would fit in a given size)
// - uiDrawTextLayoutNewWithHeight() (limits amount of string used by the height)
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// - some function to fix up a range (for text editing)
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_UI_EXTERN uiDrawTextLayout * uiDrawNewTextLayout ( uiDrawTextLayoutParams * params ) ;
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_UI_EXTERN void uiDrawFreeTextLayout ( uiDrawTextLayout * tl ) ;
_UI_EXTERN void uiDrawText ( uiDrawContext * c , uiDrawTextLayout * tl , double x , double y ) ;
_UI_EXTERN void uiDrawTextLayoutExtents ( uiDrawTextLayout * tl , double * width , double * height ) ;
_UI_EXTERN int uiDrawTextLayoutNumLines ( uiDrawTextLayout * tl ) ;
_UI_EXTERN void uiDrawTextLayoutLineByteRange ( uiDrawTextLayout * tl , int line , size_t * start , size_t * end ) ;
_UI_EXTERN void uiDrawTextLayoutLineGetMetrics ( uiDrawTextLayout * tl , int line , uiDrawTextLayoutLineMetrics * m ) ;
// TODO number of lines visible for clipping rect, range visible for clipping rect?
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// TODO rewrite all this documentation
// uiDrawTextLayoutHitTest() returns the byte offset and line closest
// to the given point. The point is relative to the top-left of the layout.
// If the point is outside the layout itself, the closest point is chosen;
// this allows the function to be used for cursor positioning with the
// mouse. Do keep the returned line in mind if used in this way; the
// user might click on the end of a line, at which point the cursor
// might be at the trailing edge of the last grapheme on the line
// (subject to the operating system's APIs).
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_UI_EXTERN void uiDrawTextLayoutHitTest ( uiDrawTextLayout * tl , double x , double y , size_t * pos , int * line ) ;
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// uiDrawTextLayoutByteLocationInLine() returns the point offset
// into the given line that the given byte position stands. This is
// relative to the line's X position (as returned by
// uiDrawTextLayoutLineGetMetrics()), which in turn is relative to
// the top-left of the layout. This function can be used for cursor
// positioning: if start and end are the start and end of the line
// (as returned by uiDrawTextLayoutLineByteRange()), you will get
// the correct offset, even if pos is at the end of the line. If pos is not
// in the range [start, end], a negative value will be returned,
// indicating you need to move the cursor to another line.
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// TODO make sure this works right for right-aligned and center-aligned lines and justified lines and RTL text
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_UI_EXTERN double uiDrawTextLayoutByteLocationInLine ( uiDrawTextLayout * tl , size_t pos , int line ) ;
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_UI_EXTERN void uiDrawCaret ( uiDrawContext * c , double x , double y , uiDrawTextLayout * layout , size_t pos , int * line ) ;
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// TODO allow blinking
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// TODO allow secondary carets
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typedef struct uiFontButton uiFontButton ;
# define uiFontButton(this) ((uiFontButton *) (this))
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// TODO have a function that sets an entire font descriptor to a range in a uiAttributedString at once, for SetFont?
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_UI_EXTERN void uiFontButtonFont ( uiFontButton * b , uiDrawFontDescriptor * desc ) ;
// TOOD SetFont, mechanics
_UI_EXTERN void uiFontButtonOnChanged ( uiFontButton * b , void ( * f ) ( uiFontButton * , void * ) , void * data ) ;
_UI_EXTERN uiFontButton * uiNewFontButton ( void ) ;