libui/common/drawtext.c

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// 10 february 2017
#include "../ui.h"
#include "uipriv.h"
// TODO figure out how to make this work on GTK+
void uiDrawCaret(uiDrawContext *c, double x, double y, uiDrawTextLayout *layout, size_t pos, int *line)
{
double xoff;
uiDrawTextLayoutLineMetrics m;
struct caretDrawParams cdp;
uiDrawPath *path;
uiDrawBrush brush;
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if (*line < 0)
*line = 0;
if (*line > (uiDrawTextLayoutNumLines(layout) - 1))
*line = (uiDrawTextLayoutNumLines(layout) - 1);
// TODO cap pos
xoff = uiDrawTextLayoutByteLocationInLine(layout, pos, *line);
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while (xoff < 0) {
size_t start, end;
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uiDrawTextLayoutLineByteRange(layout, *line, &start, &end);
if (end < pos) // too far up
(*line)++;
else
(*line)--;
xoff = uiDrawTextLayoutByteLocationInLine(layout, pos, *line);
}
uiDrawTextLayoutLineGetMetrics(layout, *line, &m);
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caretDrawParams(c, m.Height, &cdp);
uiDrawSave(c);
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path,
// TODO add m.X?
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x + xoff - cdp.xoff, y + m.Y,
cdp.width, m.Height);
uiDrawPathEnd(path);
brush.Type = uiDrawBrushTypeSolid;
brush.R = cdp.r;
brush.G = cdp.g;
brush.B = cdp.b;
brush.A = cdp.a;
uiDrawFill(c, path, &brush);
uiDrawFreePath(path);
uiDrawRestore(c);
}
void drawTextBackground(uiDrawContext *c, double x, double y, uiDrawTextLayout *layout, size_t start, size_t end, uiDrawBrush *brush, int isSelection)
{
int line, nLines;
size_t lstart, lend;
double layoutwid, layoutht;
uiDrawTextLayoutExtents(layout, &layoutwid, &layoutht);
nLines = uiDrawTextLayoutNumLines(layout);
for (line = 0; line < nLines; line++) {
uiDrawTextLayoutLineByteRange(layout, line, &lstart, &lend);
if (start >= lstart && start < lend)
break;
}
while (end - start > 0) {
uiDrawTextLayoutLineMetrics m;
double startx, endx;
uiDrawPath *path;
if (lend > end) // don't cross lines
lend = end;
startx = uiDrawTextLayoutByteLocationInLine(layout, line, start);
// TODO explain this
endx = layoutwid;
if (!isSelection || end <= lend)
endx = uiDrawTextLayoutByteLocationInLine(layout, line, end);
uiDrawTextLayoutLineGetMetrics(layout, line, &m);
path = uiDrawNewPath(uiDrawFillModeWinding);
uiDrawPathAddRectangle(path,
x + startx, y + m.Y,
endx - startx, m.Height);
uiDrawPathEnd(path);
uiDrawFill(c, path, brush);
uiDrawFreePath(path);
line++;
start += lend - start;
}
}