libui/windows/alloc.c

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// 4 december 2014
#include "uipriv_windows.h"
// wrappers for allocator of choice
// panics on memory exhausted, undefined on heap corruption or other unreliably-detected malady (see http://stackoverflow.com/questions/28761680/is-there-a-windows-api-memory-allocator-deallocator-i-can-use-that-will-just-giv)
// new memory is set to zero
// passing NULL to tableRealloc() acts like tableAlloc()
// passing NULL to tableFree() is a no-op
static HANDLE heap;
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int initAlloc(void)
{
heap = HeapCreate(0, 0, 0);
return heap != NULL;
}
void *uiAlloc(size_t size)
{
void *out;
out = HeapAlloc(heap, HEAP_ZERO_MEMORY, size);
if (out == NULL) {
fprintf(stderr, "memory exhausted in uiAlloc()\n");
abort();
}
return out;
}
void *uiRealloc(void *p, size_t size)
{
void *out;
if (p == NULL)
return uiAlloc(size);
out = HeapReAlloc(heap, HEAP_ZERO_MEMORY, p, size);
if (out == NULL) {
fprintf(stderr, "memory exhausted in uiRealloc()\n");
abort();
}
return out;
}
void uiFree(void *p)
{
if (p == NULL)
return;
if (HeapFree(heap, 0, p) == 0)
logLastError("error freeing memory in uiFree()");
}