libui/common/utf.h

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// utf by pietro gagliardi (andlabs) — https://github.com/andlabs/utf/
// 10 november 2016
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// note the overridden names with uipriv at the beginning; this avoids potential symbol clashes when building libui as a static library
// LONGTERM find a way to encode the name overrides directly into the utf library
#ifdef __cplusplus
extern "C" {
#endif
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// TODO (for utf itself as well) should this go outside the extern "C" block or not
#include <stddef.h>
#include <stdint.h>
// if nElem == 0, assume the buffer has no upper limit and is '\0' terminated
// otherwise, assume buffer is NOT '\0' terminated but is bounded by nElem *elements*
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extern size_t uiprivUTF8EncodeRune(uint32_t rune, char *encoded);
extern const char *uiprivUTF8DecodeRune(const char *s, size_t nElem, uint32_t *rune);
extern size_t uiprivUTF16EncodeRune(uint32_t rune, uint16_t *encoded);
extern const uint16_t *uiprivUTF16DecodeRune(const uint16_t *s, size_t nElem, uint32_t *rune);
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extern size_t uiprivUTF8RuneCount(const char *s, size_t nElem);
extern size_t uiprivUTF8UTF16Count(const char *s, size_t nElem);
extern size_t uiprivUTF16RuneCount(const uint16_t *s, size_t nElem);
extern size_t uiprivUTF16UTF8Count(const uint16_t *s, size_t nElem);
#ifdef __cplusplus
}
// Provide overloads on Windows for using these functions with wchar_t and WCHAR when wchar_t is a keyword in C++ mode (the default).
// Otherwise, you'd need to cast to pass a wchar_t pointer, WCHAR pointer, or equivalent to these functions.
// We use __wchar_t to be independent of the setting; see https://blogs.msdn.microsoft.com/oldnewthing/20161201-00/?p=94836 (ironically posted one day after I initially wrote this code!).
// TODO check this on MinGW-w64
// TODO check this under /Wall
// TODO C-style casts enough? or will that fail in /Wall?
// TODO same for UniChar/unichar on Mac? if both are unsigned then we have nothing to worry about
#if defined(_MSC_VER)
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inline size_t uiprivUTF16EncodeRune(uint32_t rune, __wchar_t *encoded)
{
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return uiprivUTF16EncodeRune(rune, reinterpret_cast<uint16_t *>(encoded));
}
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inline const __wchar_t *uiprivUTF16DecodeRune(const __wchar_t *s, size_t nElem, uint32_t *rune)
{
const uint16_t *ret;
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ret = uiprivUTF16DecodeRune(reinterpret_cast<const uint16_t *>(s), nElem, rune);
return reinterpret_cast<const __wchar_t *>(ret);
}
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inline size_t uiprivUTF16RuneCount(const __wchar_t *s, size_t nElem)
{
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return uiprivUTF16RuneCount(reinterpret_cast<const uint16_t *>(s), nElem);
}
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inline size_t uiprivUTF16UTF8Count(const __wchar_t *s, size_t nElem)
{
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return uiprivUTF16UTF8Count(reinterpret_cast<const uint16_t *>(s), nElem);
}
#endif
#endif