56 lines
1.8 KiB
Markdown
56 lines
1.8 KiB
Markdown
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# uiCheckbox
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uiCheckbox is a control which represents a box that can have a checkmark in it.
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Windows | Unix | OS X
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-----|-----|-----
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![Checkbox on Windows](images/uiCheckbox_windows.png)|![Checkbox on Unix](images/uiCheckbox_unix.png)|![Checkbox on OS X](images/uiChekbox_darwin.png)
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uiCheckbox derives from [uiControl](uiControl.md).
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## constructor NewCheckbox()
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```c
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uiCheckbox *uiNewCheckbox(const char *text);
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```
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Creates a new uiCheckbox with the specifed text.
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## func Text()
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```c
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char *uiCheckboxText(uiCheckbox *c);
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```
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Returns the text shown on the uiCheckbox. Free the returned string with `uiTextFree()`.
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## func SetText()
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```c
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void uiCheckboxSetText(uiCheckbox *c, const char *text);
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```
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Changes the text shown on the uiCheckbox to the given text string.
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## func OnToggled()
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```c
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void uiCheckboxOnToggled(uiCheckbox *c, void (*handler)(void *sender, void *data), void *data);
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```
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Sets the function that is called when the user changes the checked state of the uiCheckbox. If a handler was previously assigned, this call replaces the old handler with the given one.
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The `sender` argument to the callback is the `c` argument to `uiCheckboxOnToggled()`. It is of type `void *` to allow uiMenuItems to use the same callback functions.
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The `data` argument to the callback is the `data` argument to `uiCheckboxOnToggled()`.
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The default handler does nothing.
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TODO allow NULL to return to default?
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## func Checked()
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```c
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int uiCheckboxChecked(uiCheckbox *c);
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```
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Returns nonzero if the given uiCheckbox is currently chcecked, and zero otherwise.
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## func SetChecked()
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```c
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void uiCheckboxSetChecked(uiCheckbox *c, int checked)
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```
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Changes the checked state of the given uiCheckbox. If `checked` is nonzero, the checkbox is checked. If zero, the checkbox is unchecked.
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Calling `uiCheckboxSetChecked()` does NOT trigger the `OnToggled()` event.
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