libui/winarea_d2d/draw.c

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// 7 september 2015
#include "area.h"
static ID2D1Factory *d2dfactory = NULL;
HRESULT initDraw(void)
{
D2D1_FACTORY_OPTIONS opts;
ZeroMemory(&opts, sizeof (D2D1_FACTORY_OPTIONS));
// TODO make this an option
opts.debugLevel = D2D1_DEBUG_LEVEL_NONE;
return D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED,
&IID_ID2D1Factory,
&opts,
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(void **) (&d2dfactory));
}
void uninitDraw(void)
{
ID2D1Factory_Release(d2dfactory);
}
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ID2D1HwndRenderTarget *makeHWNDRenderTarget(HWND hwnd)
{
D2D1_RENDER_TARGET_PROPERTIES props;
D2D1_HWND_RENDER_TARGET_PROPERTIES hprops;
HDC dc;
RECT r;
ID2D1HwndRenderTarget *rt;
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HRESULT hr;
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// we need a DC for the DPI
// we *could* just use the screen DPI but why when we have a window handle and its DC has a DPI
dc = GetDC(hwnd);
if (dc == NULL)
logLastError("error getting DC to find DPI in makeHWNDRenderTarget()");
ZeroMemory(&props, sizeof (D2D1_RENDER_TARGET_PROPERTIES));
props.type = D2D1_RENDER_TARGET_TYPE_DEFAULT;
props.pixelFormat.format = DXGI_FORMAT_UNKNOWN;
props.pixelFormat.alphaMode = D2D1_ALPHA_MODE_UNKNOWN;
props.dpiX = GetDeviceCaps(dc, LOGPIXELSX);
props.dpiY = GetDeviceCaps(dc, LOGPIXELSY);
props.usage = D2D1_RENDER_TARGET_USAGE_NONE;
props.minLevel = D2D1_FEATURE_LEVEL_DEFAULT;
if (ReleaseDC(hwnd, dc) == 0)
logLastError("error releasing DC for finding DPI in makeHWNDRenderTarget()");
if (GetClientRect(hwnd, &r) == 0)
logLastError("error getting current size of window in makeHWNDRenderTarget()");
ZeroMemory(&hprops, sizeof (D2D1_HWND_RENDER_TARGET_PROPERTIES));
hprops.hwnd = hwnd;
hprops.pixelSize.width = r.right - r.left;
hprops.pixelSize.height = r.bottom - r.top;
hprops.presentOptions = D2D1_PRESENT_OPTIONS_NONE;
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hr = ID2D1Factory_CreateHwndRenderTarget(d2dfactory,
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&props,
&hprops,
&rt);
if (hr != S_OK)
logHRESULT("error creating area HWND render target in makeHWNDRenderTarget()", hr);
return rt;
}
struct uiDrawContext {
HDC dc;
// source color
BOOL useRGB;
BOOL useAlpha;
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
};
uiDrawContext *newContext(HDC dc)
{
uiDrawContext *c;
// TODO use uiNew
c = (uiDrawContext *) malloc(sizeof (uiDrawContext));
c->dc = dc;
return c;
}
void uiDrawBeginPathRGB(uiDrawContext *c, uint8_t r, uint8_t g, uint8_t b)
{
c->useRGB = TRUE;
c->useAlpha = FALSE;
c->r = r;
c->g = g;
c->b = b;
if (BeginPath(c->dc) == 0)
logLastError("error beginning new path in uiDrawBeginPathRGB()");
}
void uiDrawBeginPathRGBA(uiDrawContext *c, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
c->useRGB = TRUE;
c->useAlpha = TRUE;
c->r = r;
c->g = g;
c->b = b;
c->a = a;
if (BeginPath(c->dc) == 0)
logLastError("error beginning new path in uiDrawBeginPathRGB()");
}
void uiDrawMoveTo(uiDrawContext *c, intmax_t x, intmax_t y)
{
if (MoveToEx(c->dc, x, y, NULL) == 0)
logLastError("error moving to point in uiDrawMoveTo()");
}
void uiDrawLineTo(uiDrawContext *c, intmax_t x, intmax_t y)
{
if (LineTo(c->dc, x, y) == 0)
logLastError("error drawing line in uiDrawLineTo()");
}
void uiDrawRectangle(uiDrawContext *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height)
{
if (Rectangle(c->dc, x, y, x + width, y + height) == 0)
logLastError("error drawing rectangle in uiDrawRectangle()");
}
void uiDrawArcTo(uiDrawContext *c, intmax_t xCenter, intmax_t yCenter, intmax_t radius, double startAngle, double endAngle, int lineFromCurrentPointToStart)
{
if (!lineFromCurrentPointToStart) {
int bx, by, bx2, by2;
int sx, sy, ex, ey;
// see http://stackoverflow.com/questions/32465446/how-do-i-inhibit-the-initial-line-segment-of-an-anglearc
// the idea for floor(x + 0.5) is inspired by wine
// TODO make sure this is an accurate imitation of AngleArc()
bx = xCenter - radius;
by = yCenter - radius;
bx2 = xCenter + radius;
by2 = yCenter + radius;
sx = xCenter + floor((double) radius * cos(startAngle));
sy = yCenter - floor((double) radius * sin(startAngle));
ex = xCenter + floor((double) radius * cos(endAngle));
ey = yCenter - floor((double) radius * sin(endAngle));
if (Arc(c->dc, bx, by, bx2, by2, sx, sy, ex, ey) == 0)
logLastError("error drawing current point arc in uiDrawArc()");
return;
}
// AngleArc() expects degrees
startAngle *= (180.0 / M_PI);
endAngle *= (180.0 / M_PI);
if (AngleArc(c->dc,
xCenter, yCenter,
radius,
startAngle,
// the "sweep angle" is relative to the start angle, not to 0
endAngle - startAngle) == 0)
logLastError("error drawing arc in uiDrawArc()");
}
void uiDrawBezierTo(uiDrawContext *c, intmax_t c1x, intmax_t c1y, intmax_t c2x, intmax_t c2y, intmax_t endX, intmax_t endY)
{
POINT points[3];
points[0].x = c1x;
points[0].y = c1y;
points[1].x = c2x;
points[1].y = c2y;
points[2].x = endX;
points[2].y = endY;
if (PolyBezierTo(c->dc, points, 3) == 0)
logLastError("error drawing bezier curve in uiDrawBezierTo()");
}
void uiDrawCloseFigure(uiDrawContext *c)
{
if (CloseFigure(c->dc) == 0)
logLastError("error closing figure in uiDrawCloseFigure()");
}
static HPEN toPen(uiDrawContext *c, uiDrawStrokeParams *p)
{
DWORD style;
LOGBRUSH lb;
HPEN pen;
style = PS_GEOMETRIC;
switch (p->Cap) {
case uiDrawLineCapFlat:
style |= PS_ENDCAP_FLAT;
break;
case uiDrawLineCapRound:
style |= PS_ENDCAP_ROUND;
break;
case uiDrawLineCapSquare:
style |= PS_ENDCAP_SQUARE;
break;
}
switch (p->Join) {
case uiDrawLineJoinMiter:
style |= PS_JOIN_MITER;
break;
case uiDrawLineJoinRound:
style |= PS_JOIN_ROUND;
break;
case uiDrawLineJoinBevel:
style |= PS_JOIN_BEVEL;
break;
}
ZeroMemory(&lb, sizeof (LOGBRUSH));
if (c->useRGB) {
lb.lbStyle = BS_SOLID;
// we don't need to worry about alpha premultiplication; see below
lb.lbColor = RGB(c->r, c->g, c->b);
} else {
// TODO
}
pen = ExtCreatePen(style,
p->Thickness,
&lb,
0,
NULL);
if (pen == NULL)
logLastError("error creating pen in toPen()");
return pen;
}
// unfortunately alpha blending in GDI is limited to bitmap on bitmap
// to do alpha vector graphics, we have to fake it by drawing to an offscreen bitmap first
// also we can't just use regions, we have to copy the path...
// we don't need to worry about alpha premultiplication; see below
struct alpha {
HDC dc;
HBITMAP bitmap;
VOID *ppvBits;
HBITMAP prevbitmap;
RECT r;
};
static void startAlpha(uiDrawContext *c, struct alpha *a)
{
int n;
POINT *points;
BYTE *ops;
HRGN region;
BITMAPINFO bi;
POINT prevWindowOrigin;
DWORD le;
ZeroMemory(a, sizeof (struct alpha));
// first, get the path
// we need to do this first because PathToRegion() clears the path
SetLastError(0);
n = GetPath(c->dc, NULL, NULL, 0);
if (n == 0) {
le = GetLastError();
SetLastError(le); // just in case
if (le != 0)
logLastError("error getting path point count in startAlpha()");
}
// TODO switch to uiAlloc
points = (POINT *) malloc(n * sizeof (POINT));
ops = (BYTE *) malloc(n * sizeof (BYTE));
if (GetPath(c->dc, points, ops, n) != n)
logLastError("error getting path in startAlpha()");
// next we need to know the bounding box of the path so we can create the bitmap
region = PathToRegion(c->dc);
if (region == NULL)
logLastError("error getting path region in startAlpha()");
if (GetRgnBox(region, &(a->r)) == 0)
logLastError("error getting region bounding box in startAlpha()");
if (DeleteObject(region) == 0)
logLastError("error deleting path region in startAlpha()");
// now create a DC compatible with the original that we can copy the path to and AlphaBlend() from
a->dc = CreateCompatibleDC(c->dc);
if (a->dc == NULL)
logLastError("error creating compatible DC in startAlpha()");
// now create and select in a *device-independent* bitmap that will hold the data that we're going to alpha blend
ZeroMemory(&bi, sizeof (BITMAPINFO));
bi.bmiHeader.biSize = sizeof (BITMAPINFOHEADER);
bi.bmiHeader.biWidth = a->r.right - a->r.left;
bi.bmiHeader.biHeight = -(a->r.bottom - a->r.top); // negative to draw top-down
bi.bmiHeader.biPlanes = 1;
bi.bmiHeader.biBitCount = 32;
bi.bmiHeader.biCompression = BI_RGB;
a->bitmap = CreateDIBSection(c->dc, &bi, DIB_RGB_COLORS,
&(a->ppvBits), NULL, 0);
if (a->bitmap == NULL)
logLastError("error creating bitmap in startAlpha()");
a->prevbitmap = SelectObject(a->dc, a->bitmap);
if (a->prevbitmap == NULL)
logLastError("error selecting bitmap into DC in startAlpha()");
// now we can finally copy the path like we were going to earlier
// we need to change the window origin so the path draws in the right place
if (SetWindowOrgEx(a->dc, a->r.left, a->r.top, &prevWindowOrigin) == 0)
logLastError("error setting window origin in startAlpha()");
if (BeginPath(a->dc) == 0)
logLastError("error beginning path in startAlpha()");
if (PolyDraw(a->dc, points, ops, n) == 0)
logLastError("error copying path in startAlpha()");
if (EndPath(a->dc) == 0)
logLastError("error ending path in startAlpha()");
if (SetWindowOrgEx(a->dc, prevWindowOrigin.x, prevWindowOrigin.y, NULL) == 0)
logLastError("error resetting window origin in startAlpha()");
free(points);
free(ops);
}
static void finishAlpha(uiDrawContext *c, struct alpha *a)
{
BLENDFUNCTION bf;
bf.BlendOp = AC_SRC_OVER;
bf.BlendFlags = 0;
// fortunately blending this is easy; we don't have to touch the pixels at all because BLENDFUNCTION has a way to take care of this...
bf.SourceConstantAlpha = c->a;
bf.AlphaFormat = 0; // no per-pixel apha
// a consequence of this setup is that the image data doesn't need to be alpha-premultiplied, because SourceConstantAlpha will be multiplied for us (according to the docs, anyway)
// TODO is this actually the case?
// and we can finally alpha-blend this!
if (AlphaBlend(c->dc, a->r.left, a->r.top,
a->r.right - a->r.left, a->r.bottom - a->r.top,
a->dc, 0, 0,
a->r.right - a->r.left, a->r.bottom - a->r.top,
bf) == FALSE)
logLastError("error alpha blending in finishAlpha()");
// and clean it all up
if (SelectObject(a->dc, a->prevbitmap) != a->bitmap)
logLastError("error deselecting bitmap in finishAlpha()");
if (DeleteObject(a->bitmap) == 0)
logLastError("error deleting object in finishAlpha()");
if (DeleteDC(a->dc) == 0)
logLastError("error deleting DC in finishAlpha()");
}
void uiDrawStroke(uiDrawContext *c, uiDrawStrokeParams *p)
{
HPEN pen, prevpen;
HDC strokeDC;
struct alpha alpha;
if (EndPath(c->dc) == 0)
logLastError("error ending path in uiDrawStroke()");
if (c->useAlpha) {
startAlpha(c, &alpha);
strokeDC = alpha.dc;
} else // no alpha; just stroke directly
strokeDC = c->dc;
pen = toPen(c, p);
if (p->Join == uiDrawLineJoinMiter)
if (SetMiterLimit(strokeDC, p->MiterLimit, NULL) == 0)
logLastError("error setting miter limit in uiDrawStroke()");
prevpen = SelectObject(strokeDC, pen);
if (prevpen == NULL)
logLastError("error selecting pen into DC in uiDrawStroke()");
if (StrokePath(strokeDC) == 0)
logLastError("error stroking path in uiDrawStroke()");
if (SelectObject(strokeDC, prevpen) != pen)
logLastError("error deselecting pen from DC in uiDrawStroke()");
if (DeleteObject(pen) == 0)
logLastError("error deleting pen in uiDrawStroke()");
if (c->useAlpha)
finishAlpha(c, &alpha);
}
static HBRUSH toBrush(uiDrawContext *c)
{
HBRUSH brush;
if (c->useRGB) {
brush = CreateSolidBrush(RGB(c->r, c->g, c->b));
if (brush == NULL)
logLastError("error creating solid brush in toBrush()");
return brush;
}
// TODO
return NULL;
}
void uiDrawFill(uiDrawContext *c, uiDrawFillMode mode)
{
HBRUSH brush, prevbrush;
HDC fillDC;
struct alpha alpha;
int pfm;
if (EndPath(c->dc) == 0)
logLastError("error ending path in uiDrawFill()");
if (c->useAlpha) {
startAlpha(c, &alpha);
fillDC = alpha.dc;
} else // no alpha; just stroke directly
fillDC = c->dc;
switch (mode) {
case uiDrawFillModeWinding:
pfm = WINDING;
break;
case uiDrawFillModeAlternate:
pfm = ALTERNATE;
break;
}
if (SetPolyFillMode(fillDC, pfm) == 0)
logLastError("error setting fill mode in uiDrawFill()");
brush = toBrush(c);
prevbrush = SelectObject(fillDC, brush);
if (prevbrush == NULL)
logLastError("error selecting brush into DC in uiDrawFill()");
if (FillPath(fillDC) == 0)
logLastError("error filling path in uiDrawFill()");
if (SelectObject(fillDC, prevbrush) != brush)
logLastError("error deselecting brush from DC in uiDrawFill()");
if (DeleteObject(brush) == 0)
logLastError("error deleting pen in uiDrawStroke()");
if (c->useAlpha)
finishAlpha(c, &alpha);
}