libui/darwin/area.m

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// 9 september 2015
#import "uipriv_darwin.h"
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// We are basically cloning NSScrollView here, managing scrolling ourselves.
// TODOs
// - is the page increment set up right?
// - do we need to draw anything in the empty corner?
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// - autohiding scrollbars
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// NSScrollers have no intrinsic size; here we give it one
@interface areaScroller : NSScroller {
BOOL libui_vertical;
}
- (id)initWithFrame:(NSRect)r vertical:(BOOL)v;
@end
@implementation areaScroller
- (id)initWithFrame:(NSRect)r vertical:(BOOL)v
{
self = [super initWithFrame:r];
if (self)
self->libui_vertical = v;
return self;
}
- (NSSize)intrinsicContentSize
{
NSSize s;
CGFloat scrollerWidth;
s = [super intrinsicContentSize];
scrollerWidth = [NSScroller scrollerWidthForControlSize:[self controlSize]
scrollerStyle:[self scrollerStyle]];
if (self->libui_vertical)
s.width = scrollerWidth;
else
s.height = scrollerWidth;
return s;
}
- (void)setControlSize:(NSControlSize)size
{
[super setControlSize:size];
[self invalidateIntrinsicContentSize];
}
- (void)setScrollerStyle:(NSScrollerStyle)style
{
[super setScrollerStyle:style];
[self invalidateIntrinsicContentSize];
}
@end
@interface areaDrawingView : NSView {
uiArea *libui_a;
}
- (id)initWithFrame:(NSRect)r area:(uiArea *)a;
- (uiModifiers)parseModifiers:(NSEvent *)e;
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- (void)doMouseEvent:(NSEvent *)e;
- (int)sendKeyEvent:(uiAreaKeyEvent *)ke;
- (int)doKeyDownUp:(NSEvent *)e up:(int)up;
- (int)doKeyDown:(NSEvent *)e;
- (int)doKeyUp:(NSEvent *)e;
- (int)doFlagsChanged:(NSEvent *)e;
@end
@interface areaView : NSView {
uiArea *libui_a;
areaDrawingView *drawingView;
areaScroller *hscrollbar;
areaScroller *vscrollbar;
intmax_t hscrollpos;
intmax_t vscrollpos;
}
- (id)initWithFrame:(NSRect)r area:(uiArea *)a;
- (void)dvFrameSizeChanged:(NSNotification *)note;
- (IBAction)hscrollEvent:(id)sender;
- (IBAction)vscrollEvent:(id)sender;
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- (intmax_t)hscrollPos;
- (intmax_t)vscrollPos;
// scroll utilities
- (intmax_t)hpagesize;
- (intmax_t)vpagesize;
- (intmax_t)hscrollmax;
- (intmax_t)vscrollmax;
- (intmax_t)hscrollbarPosition;
- (intmax_t)vscrollbarPosition;
- (void)hscrollTo:(intmax_t)pos;
- (void)vscrollTo:(intmax_t)pos;
@end
struct uiArea {
uiDarwinControl c;
areaView *view;
uiAreaHandler *ah;
};
uiDarwinDefineControl(
uiArea, // type name
uiAreaType, // type function
view // handle
)
@implementation areaDrawingView
- (id)initWithFrame:(NSRect)r area:(uiArea *)a
{
self = [super initWithFrame:r];
if (self)
self->libui_a = a;
return self;
}
- (void)drawRect:(NSRect)r
{
CGContextRef c;
uiAreaDrawParams dp;
areaView *av;
c = (CGContextRef) [[NSGraphicsContext currentContext] graphicsPort];
dp.Context = newContext(c);
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// TODO frame or bounds?
dp.ClientWidth = [self frame].size.width;
dp.ClientHeight = [self frame].size.height;
dp.ClipX = r.origin.x;
dp.ClipY = r.origin.y;
dp.ClipWidth = r.size.width;
dp.ClipHeight = r.size.height;
av = (areaView *) [self superview];
dp.HScrollPos = [av hscrollPos];
dp.VScrollPos = [av vscrollPos];
// no need to save or restore the graphics state to reset transformations; Cocoa creates a brand-new context each time
(*(self->libui_a->ah->Draw))(self->libui_a->ah, self->libui_a, &dp);
freeContext(dp.Context);
}
- (BOOL)isFlipped
{
return YES;
}
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- (BOOL)acceptsFirstResponder
{
return YES;
}
- (uiModifiers)parseModifiers:(NSEvent *)e
{
NSEventModifierFlags mods;
uiModifiers m;
m = 0;
mods = [e modifierFlags];
if ((mods & NSControlKeyMask) != 0)
m |= uiModifierCtrl;
if ((mods & NSAlternateKeyMask) != 0)
m |= uiModifierAlt;
if ((mods & NSShiftKeyMask) != 0)
m |= uiModifierShift;
if ((mods & NSCommandKeyMask) != 0)
m |= uiModifierSuper;
return m;
}
// capture on drag is done automatically on OS X
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- (void)doMouseEvent:(NSEvent *)e
{
uiAreaMouseEvent me;
NSPoint point;
areaView *av;
uintmax_t buttonNumber;
NSUInteger pmb;
unsigned int i, max;
av = (areaView *) [self superview];
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// this will convert point to drawing space
// thanks swillits in irc.freenode.net/#macdev
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point = [self convertPoint:[e locationInWindow] fromView:nil];
me.X = point.x;
me.Y = point.y;
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// TODO frame or bounds?
me.ClientWidth = [self frame].size.width;
me.ClientHeight = [self frame].size.height;
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me.HScrollPos = [av hscrollPos];
me.VScrollPos = [av vscrollPos];
buttonNumber = [e buttonNumber] + 1;
// swap button numbers 2 and 3 (right and middle)
if (buttonNumber == 2)
buttonNumber = 3;
else if (buttonNumber == 3)
buttonNumber = 2;
me.Down = 0;
me.Up = 0;
me.Count = 0;
switch ([e type]) {
case NSLeftMouseDown:
case NSRightMouseDown:
case NSOtherMouseDown:
me.Down = buttonNumber;
me.Count = [e clickCount];
break;
case NSLeftMouseUp:
case NSRightMouseUp:
case NSOtherMouseUp:
me.Up = buttonNumber;
break;
case NSLeftMouseDragged:
case NSRightMouseDragged:
case NSOtherMouseDragged:
// we include the button that triggered the dragged event in the Held fields
buttonNumber = 0;
break;
}
me.Modifiers = [self parseModifiers:e];
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pmb = [NSEvent pressedMouseButtons];
me.Held1To64 = 0;
if (buttonNumber != 1 && (pmb & 1) != 0)
me.Held1To64 |= 1;
if (buttonNumber != 2 && (pmb & 4) != 0)
me.Held1To64 |= 2;
if (buttonNumber != 3 && (pmb & 2) != 0)
me.Held1To64 |= 4;
// buttons 4..64
max = 32;
// TODO are the upper 32 bits just mirrored?
// if (sizeof (NSUInteger) == 8)
// max = 64;
for (i = 4; i <= max; i++) {
uint64_t j;
if (buttonNumber == i)
continue;
j = 1 << (i - 1);
if ((pmb & j) != 0)
me.Held1To64 |= j;
}
(*(self->libui_a->ah->MouseEvent))(self->libui_a->ah, self->libui_a, &me);
}
#define mouseEvent(name) \
- (void)name:(NSEvent *)e \
{ \
[self doMouseEvent:e]; \
}
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// TODO set up tracking events
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mouseEvent(mouseMoved)
mouseEvent(mouseDragged)
mouseEvent(rightMouseDragged)
mouseEvent(otherMouseDragged)
mouseEvent(mouseDown)
mouseEvent(rightMouseDown)
mouseEvent(otherMouseDown)
mouseEvent(mouseUp)
mouseEvent(rightMouseUp)
mouseEvent(otherMouseUp)
// note: there is no equivalent to WM_CAPTURECHANGED on Mac OS X; there literally is no way to break a grab like that
// even if I invoke the task switcher and switch processes, the mouse grab will still be held until I let go of all buttons
// therefore, no DragBroken()
- (int)sendKeyEvent:(uiAreaKeyEvent *)ke
{
return (*(self->libui_a->ah->KeyEvent))(self->libui_a->ah, self->libui_a, ke);
}
- (int)doKeyDownUp:(NSEvent *)e up:(int)up
{
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uiAreaKeyEvent ke;
ke.Key = 0;
ke.ExtKey = 0;
ke.Modifier = 0;
ke.Modifiers = [self parseModifiers:e];
ke.Up = up;
if (!fromKeycode([e keyCode], &ke))
return 0;
return [self sendKeyEvent:&ke];
}
- (int)doKeyDown:(NSEvent *)e
{
return [self doKeyDownUp:e up:0];
}
- (int)doKeyUp:(NSEvent *)e
{
return [self doKeyDownUp:e up:1];
}
- (int)doFlagsChanged:(NSEvent *)e
{
uiAreaKeyEvent ke;
uiModifiers whichmod;
ke.Key = 0;
ke.ExtKey = 0;
// Mac OS X sends this event on both key up and key down.
// Fortunately -[e keyCode] IS valid here, so we can simply map from key code to Modifiers, get the value of [e modifierFlags], and check if the respective bit is set or not that will give us the up/down state
if (!keycodeModifier([e keyCode], &whichmod))
return 0;
ke.Modifier = whichmod;
ke.Modifiers = [self parseModifiers:e];
ke.Up = (ke.Modifiers & ke.Modifier) == 0;
// and then drop the current modifier from Modifiers
ke.Modifiers &= ~ke.Modifier;
return [self sendKeyEvent:&ke];
}
@end
// called by subclasses of -[NSApplication sendEvent:]
// by default, NSApplication eats some key events
// this prevents that from happening with uiArea
// see http://stackoverflow.com/questions/24099063/how-do-i-detect-keyup-in-my-nsview-with-the-command-key-held and http://lists.apple.com/archives/cocoa-dev/2003/Oct/msg00442.html
int sendAreaEvents(NSEvent *e)
{
NSEventType type;
id focused;
areaDrawingView *view;
type = [e type];
if (type != NSKeyDown && type != NSKeyUp && type != NSFlagsChanged)
return 0;
focused = [[e window] firstResponder];
if (focused == nil)
return 0;
if (![focused isKindOfClass:[areaDrawingView class]])
return 0;
view = (areaDrawingView *) focused;
switch (type) {
case NSKeyDown:
return [view doKeyDown:e];
case NSKeyUp:
return [view doKeyUp:e];
case NSFlagsChanged:
return [view doFlagsChanged:e];
}
return 0;
}
@implementation areaView
- (id)initWithFrame:(NSRect)r area:(uiArea *)a
{
NSScrollerStyle style;
CGFloat swidth;
NSMutableDictionary *views;
NSLayoutConstraint *constraint;
self = [super initWithFrame:r];
if (self) {
self->libui_a = a;
self->drawingView = [[areaDrawingView alloc] initWithFrame:NSZeroRect area:self->libui_a];
[self->drawingView setTranslatesAutoresizingMaskIntoConstraints:NO];
style = [NSScroller preferredScrollerStyle];
swidth = [NSScroller scrollerWidthForControlSize:NSRegularControlSize
scrollerStyle:style];
self->hscrollbar = [[areaScroller alloc]
initWithFrame:NSMakeRect(0, 0, swidth * 5, swidth)
vertical:NO];
[self->hscrollbar setScrollerStyle:style];
[self->hscrollbar setKnobStyle:NSScrollerKnobStyleDefault];
[self->hscrollbar setControlTint:NSDefaultControlTint];
[self->hscrollbar setControlSize:NSRegularControlSize];
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[self->hscrollbar setArrowsPosition:NSScrollerArrowsDefaultSetting];
[self->hscrollbar setTranslatesAutoresizingMaskIntoConstraints:NO];
self->vscrollbar = [[areaScroller alloc]
initWithFrame:NSMakeRect(0, 0, swidth, swidth * 5)
vertical:YES];
[self->vscrollbar setScrollerStyle:style];
[self->vscrollbar setKnobStyle:NSScrollerKnobStyleDefault];
[self->vscrollbar setControlTint:NSDefaultControlTint];
[self->vscrollbar setControlSize:NSRegularControlSize];
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[self->vscrollbar setArrowsPosition:NSScrollerArrowsDefaultSetting];
[self->vscrollbar setTranslatesAutoresizingMaskIntoConstraints:NO];
[self addSubview:self->drawingView];
[self addSubview:self->hscrollbar];
[self addSubview:self->vscrollbar];
// use visual constraints to arrange:
// - the drawing view and vertical scrollbar horizontally
// - the drawing view and horizontal scrollbar vertically
// - the horizontal scrollbar flush left
// - the vertical scrollbar flush top
views = [NSMutableDictionary new];
[views setObject:self->drawingView forKey:@"drawingView"];
[views setObject:self->hscrollbar forKey:@"hscrollbar"];
[views setObject:self->vscrollbar forKey:@"vscrollbar"];
addConstraint(self, @"H:|[drawingView][vscrollbar]|", nil, views);
addConstraint(self, @"V:|[drawingView][hscrollbar]|", nil, views);
addConstraint(self, @"H:|[hscrollbar]", nil, views);
addConstraint(self, @"V:|[vscrollbar]", nil, views);
[views release];
// use explicit layout constraints to line up
// - the bottom edge of the drawing view with the bottom edge of the vertical scrollbar
// - the right edge of the drawing view with the right edge of the horizontal scrollbar
constraint = [NSLayoutConstraint constraintWithItem:self->drawingView
attribute:NSLayoutAttributeBottom
relatedBy:NSLayoutRelationEqual
toItem:self->vscrollbar
attribute:NSLayoutAttributeBottom
multiplier:1
constant:0];
[self addConstraint:constraint];
[constraint release];
constraint = [NSLayoutConstraint constraintWithItem:self->drawingView
attribute:NSLayoutAttributeRight
relatedBy:NSLayoutRelationEqual
toItem:self->hscrollbar
attribute:NSLayoutAttributeRight
multiplier:1
constant:0];
[self addConstraint:constraint];
[constraint release];
self->hscrollpos = 0;
self->vscrollpos = 0;
// now set up events
// first we need to monitor when the drawing view frame size has changed, as we need to recalculate all the scrollbar parameters in that case
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(dvFrameSizeChanged:)
name:NSViewFrameDidChangeNotification
object:self->drawingView];
// and this will trigger a frame changed event to kick us off
[self->drawingView setPostsFrameChangedNotifications:YES];
// and the scrollbar events
[self->hscrollbar setTarget:self];
[self->hscrollbar setAction:@selector(hscrollEvent:)];
[self->vscrollbar setTarget:self];
[self->vscrollbar setAction:@selector(vscrollEvent:)];
// TODO notification on preferred style change
}
return self;
}
- (void)dealloc
{
[self->vscrollbar setTarget:nil];
[self->hscrollbar setTarget:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self];
[super dealloc];
}
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// TODO reduce code duplication
// TODO if the proportion becomes 1 we should disable the scrollbar
- (void)dvFrameSizeChanged:(NSNotification *)note
{
intmax_t max;
double proportion;
max = [self hscrollmax];
if (max == 0) {
[self->hscrollbar setKnobProportion:0];
// this hides the knob
[self->hscrollbar setEnabled:NO];
} else {
proportion = [self hpagesize];
proportion /= max;
[self->hscrollbar setKnobProportion:proportion];
[self->hscrollbar setEnabled:YES];
}
max = [self vscrollmax];
if (max == 0) {
[self->vscrollbar setKnobProportion:0];
// this hides the knob
[self->vscrollbar setEnabled:NO];
} else {
proportion = [self vpagesize];
proportion /= max;
[self->vscrollbar setKnobProportion:proportion];
[self->vscrollbar setEnabled:YES];
}
// and update the scrolling position
[self hscrollTo:self->hscrollpos];
[self vscrollTo:self->vscrollpos];
// we must redraw everything on resize because Windows requires it
[self->drawingView setNeedsDisplay:YES];
}
- (IBAction)hscrollEvent:(id)sender
{
uintmax_t pos;
pos = self->hscrollpos;
switch ([self->hscrollbar hitPart]) {
case NSScrollerNoPart:
// do nothing
break;
case NSScrollerDecrementPage:
pos -= [self hpagesize];
break;
case NSScrollerKnob:
case NSScrollerKnobSlot:
pos = [self hscrollbarPosition];
break;
case NSScrollerIncrementPage:
pos += [self hpagesize];
break;
case NSScrollerDecrementLine:
pos--;
break;
case NSScrollerIncrementLine:
pos++;
break;
}
[self hscrollTo:pos];
}
- (IBAction)vscrollEvent:(id)sender
{
uintmax_t pos;
pos = self->vscrollpos;
switch ([self->vscrollbar hitPart]) {
case NSScrollerNoPart:
// do nothing
break;
case NSScrollerDecrementPage:
pos -= [self vpagesize];
break;
case NSScrollerKnob:
case NSScrollerKnobSlot:
pos = [self vscrollbarPosition];
break;
case NSScrollerIncrementPage:
pos += [self vpagesize];
break;
case NSScrollerDecrementLine:
pos--;
break;
case NSScrollerIncrementLine:
pos++;
break;
}
[self vscrollTo:pos];
}
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- (intmax_t)hscrollPos
{
return self->hscrollpos;
}
- (intmax_t)vscrollPos
{
return self->vscrollpos;
}
// scroll utilities
- (intmax_t)hpagesize
{
return [self->drawingView frame].size.width;
}
- (intmax_t)vpagesize
{
return [self->drawingView frame].size.height;
}
- (intmax_t)hscrollmax
{
intmax_t n;
n = (*(self->libui_a->ah->HScrollMax))(self->libui_a->ah, self->libui_a);
n -= [self hpagesize];
if (n < 0)
n = 0;
return n;
}
- (intmax_t)vscrollmax
{
intmax_t n;
n = (*(self->libui_a->ah->VScrollMax))(self->libui_a->ah, self->libui_a);
n -= [self vpagesize];
if (n < 0)
n = 0;
return n;
}
- (intmax_t)hscrollbarPosition
{
return [self->hscrollbar doubleValue] * [self hscrollmax];
}
- (intmax_t)vscrollbarPosition
{
return [self->vscrollbar doubleValue] * [self vscrollmax];
}
- (void)hscrollTo:(intmax_t)pos
{
double doubleVal;
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CGFloat by;
NSRect update;
if (pos > [self hscrollmax])
pos = [self hscrollmax];
if (pos < 0)
pos = 0;
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by = -(pos - self->hscrollpos);
[self->drawingView scrollRect:[self->drawingView bounds]
by:NSMakeSize(by, 0)];
update = [self->drawingView bounds];
if (by < 0) { // right of bounds needs updating
// + by since by is negative and we need to subtract its absolute value from the width
update.origin.x += update.size.width + by;
update.size.width = -by;
} else // left of bounds needs updating
update.size.width = by;
[self->drawingView setNeedsDisplayInRect:update];
self->hscrollpos = pos;
doubleVal = ((double) (self->hscrollpos)) / [self hscrollmax];
[self->hscrollbar setDoubleValue:doubleVal];
}
- (void)vscrollTo:(intmax_t)pos
{
double doubleVal;
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CGFloat by;
NSRect update;
if (pos > [self vscrollmax])
pos = [self vscrollmax];
if (pos < 0)
pos = 0;
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by = -(pos - self->vscrollpos);
[self->drawingView scrollRect:[self->drawingView bounds]
by:NSMakeSize(0, by)];
update = [self->drawingView bounds];
if (by < 0) { // bottom of bounds needs updating
// + by since by is negative and we need to subtract its absolute value from the height
update.origin.y += update.size.height + by;
update.size.height = -by;
} else // top of bounds needs updating
update.size.height = by;
[self->drawingView setNeedsDisplayInRect:update];
self->vscrollpos = pos;
doubleVal = ((double) (self->vscrollpos)) / [self vscrollmax];
[self->vscrollbar setDoubleValue:doubleVal];
}
@end
void uiAreaUpdateScroll(uiArea *a)
{
/* TODO
NSRect frame;
frame.origin = NSMakePoint(0, 0);
frame.size.width = (*(a->ah->HScrollMax))(a->ah, a);
frame.size.height = (*(a->ah->VScrollMax))(a->ah, a);
[a->documentView setFrame:frame];
*/
}
void uiAreaQueueRedrawAll(uiArea *a)
{
[a->view setNeedsDisplay:YES];
}
uiArea *uiNewArea(uiAreaHandler *ah)
{
uiArea *a;
a = (uiArea *) uiNewControl(uiAreaType());
a->ah = ah;
a->view = [[areaView alloc] initWithFrame:NSZeroRect area:a];
uiDarwinFinishNewControl(a, uiArea);
return a;
}