libui/windows/tablemetrics.cpp

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// 14 june 2018
#include "uipriv_windows.hpp"
#include "table.hpp"
static HRESULT itemRect(HRESULT hr, uiTable *t, UINT uMsg, WPARAM wParam, LONG left, LONG top, LRESULT bad, RECT *r)
{
if (hr != S_OK)
return hr;
ZeroMemory(r, sizeof (RECT));
r->left = left;
r->top = top;
if (SendMessageW(t->hwnd, uMsg, wParam, (LPARAM) r) == bad) {
logLastError(L"itemRect() message");
return E_FAIL;
}
return S_OK;
}
HRESULT uiprivTableGetMetrics(uiTable *t, int iItem, int iSubItem, uiprivTableMetrics **mout)
{
uiprivTableMetrics *m;
uiprivTableColumnParams *p;
LRESULT state;
HWND header;
RECT r;
HRESULT hr;
if (mout == NULL)
return E_POINTER;
m = uiprivNew(uiprivTableMetrics);
p = (*(t->columns))[iSubItem];
m->hasText = p->textModelColumn != -1;
m->hasImage = (p->imageModelColumn != -1) || (p->checkboxModelColumn != -1);
state = SendMessageW(t->hwnd, LVM_GETITEMSTATE, iItem, LVIS_FOCUSED | LVIS_SELECTED);
m->focused = (state & LVIS_FOCUSED) != 0;
m->selected = (state & LVIS_SELECTED) != 0;
// TODO check LRESULT bad parameters here
hr = itemRect(S_OK, t, LVM_GETITEMRECT, iItem,
LVIR_BOUNDS, 0, FALSE, &(m->itemBounds));
hr = itemRect(hr, t, LVM_GETITEMRECT, iItem,
LVIR_ICON, 0, FALSE, &(m->itemIcon));
hr = itemRect(hr, t, LVM_GETITEMRECT, iItem,
LVIR_LABEL, 0, FALSE, &(m->itemLabel));
hr = itemRect(hr, t, LVM_GETSUBITEMRECT, iItem,
LVIR_BOUNDS, iSubItem, 0, &(m->subitemBounds));
hr = itemRect(hr, t, LVM_GETSUBITEMRECT, iItem,
LVIR_ICON, iSubItem, 0, &(m->subitemIcon));
if (hr != S_OK)
goto fail;
// LVM_GETSUBITEMRECT treats LVIR_LABEL as the same as
// LVIR_BOUNDS, so we can't use that directly. Instead, let's
// assume the text is immediately after the icon. The correct
// rect will be determined by
// computeOtherRectsAndDrawBackgrounds() above.
m->subitemLabel = m->subitemBounds;
m->subitemLabel.left = m->subitemIcon.right;
// And on iSubItem == 0, LVIF_GETSUBITEMRECT still includes
// all the subitems, which we don't want.
if (iSubItem == 0) {
m->subitemBounds.right = m->itemLabel.right;
m->subitemLabel.right = m->itemLabel.right;
}
header = (HWND) SendMessageW(t->hwnd, LVM_GETHEADER, 0, 0);
m->bitmapMargin = SendMessageW(header, HDM_GETBITMAPMARGIN, 0, 0);
if (ImageList_GetIconSize(t->imagelist, &(m->cxIcon), &(m->cyIcon)) == 0) {
logLastError(L"ImageList_GetIconSize()");
hr = E_FAIL;
goto fail;
}
r = m->subitemLabel;
if (!m->hasText && !m->hasImage)
r = m->subitemBounds;
else if (!m->hasImage && iSubItem != 0)
// By default, this will include images; we're not drawing
// images, so we will manually draw over the image area.
// There's a second part to this; see below.
r.left = m->subitemBounds.left;
m->realTextBackground = r;
m->realTextRect = r;
// TODO confirm whether this really happens on column 0 as well
if (m->hasImage && iSubItem != 0)
// Normally there's this many hard-coded logical units
// of blank space, followed by the background, followed
// by a bitmap margin's worth of space. This looks bad,
// so we overrule that to start the background immediately
// and the text after the hard-coded amount.
m->realTextRect.left += 2;
else if (iSubItem != 0)
// In the case of subitem text without an image, we draw
// text one bitmap margin away from the left edge.
m->realTextRect.left += m->bitmapMargin;
*mout = m;
return S_OK;
fail:
uiprivFree(m);
*mout = NULL;
return hr;
}