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// 7 april 2015
/*
This file assumes that you have included < windows . h > and " ui.h " beforehand . It provides API - specific functions for interfacing with foreign controls in Windows .
*/
# ifndef __UI_UI_WINDOWS_H__
# define __UI_UI_WINDOWS_H__
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// uiWindowsNewControl() initializes the given uiControl with the given Windows API control inside.
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// You will need to provide the preferredSize() method yourself.
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typedef struct uiWindowsNewControlParams uiWindowsNewControlParams ;
struct uiWindowsNewControlParams {
// These match the CreateWindowExW() function.
DWORD dwExStyle ;
LPCWSTR lpClassName ;
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LPCWSTR lpWindowName ;
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DWORD dwStyle ; // WS_CHILD and WS_VISIBLE are automatically applied.
HINSTANCE hInstance ;
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// Set this to non-FALSE to use the standard control font used by other ui controls.
BOOL useStandardControlFont ;
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// These are called when the control sends a WM_COMMAND or WM_NOTIFY (respectively) to its parent.
// ui redirects the message back and calls these functions.
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// Store the result in *lResult and return any non-FALSE value (such as TRUE) to return the given result; return FALSE to pass the notification up to your window procedure.
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// Note that these are only issued if they come from the uiControl itself; notifications from children of the uiControl (such as a header control) will be received normally.
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BOOL ( * onWM_COMMAND ) ( uiControl * c , WORD code , LRESULT * lResult ) ;
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// TODO set idFrom to 0?
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BOOL ( * onWM_NOTIFY ) ( uiControl * c , NMHDR * nm , LRESULT * lResult ) ;
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// This is called in WM_DESTROY.
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void ( * onWM_DESTROY ) ( uiControl * c ) ;
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} ;
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void uiWindowsNewControl ( uiControl * c , uiWindowsNewControlParams * p ) ;
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// This contains the Windows-specific parts of the uiSizing structure.
// baseX and baseY are the dialog base units.
// internalLeading is the standard control font's internal leading; labels in uiForms use this for correct Y positioning.
struct uiSizingSys {
int baseX ;
int baseY ;
LONG internalLeading ;
} ;
// Use these in your preferredSize() implementation with baseX and baseY.
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# define uiDlgUnitsToX(dlg, baseX) MulDiv((dlg), baseX, 4)
# define uiDlgUnitsToY(dlg, baseY) MulDiv((dlg), baseY, 8)
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// and use this if you need the text of the window width
extern intmax_t uiWindowsWindowTextWidth ( HWND hwnd ) ;
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// these functions get and set the window text for such a uiControl
// the value returned should be freed with uiFreeText()
extern char * uiWindowsControlText ( uiControl * ) ;
extern void uiWindowsControlSetText ( uiControl * , const char * ) ;
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# endif