libui/ui_windows.h

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// 7 april 2015
/*
This file assumes that you have included <windows.h> and "ui.h" beforehand. It provides API-specific functions for interfacing with foreign controls in Windows.
*/
#ifndef __UI_UI_WINDOWS_H__
#define __UI_UI_WINDOWS_H__
// uiWindowsMakeControl() initializes the given uiControl with the given Windows API control inside.
// You will need to provide the preferredSize() method yourself.
typedef struct uiWindowsMakeControlParams uiWindowsMakeControlParams;
struct uiWindowsMakeControlParams {
// These match the CreateWindowExW() function.
DWORD dwExStyle;
LPCWSTR lpClassName;
LPCWSTR lpWindowName;
DWORD dwStyle; // WS_CHILD and WS_VISIBLE are automatically applied.
HINSTANCE hInstance;
// Set this to non-FALSE to use the standard control font used by other ui controls.
BOOL useStandardControlFont;
// These are called when the control sends a WM_COMMAND or WM_NOTIFY (respectively) to its parent.
// ui redirects the message back and calls these functions.
// Store the result in *lResult and return any non-FALSE value (such as TRUE) to return the given result; return FALSE to pass the notification up to your window procedure.
// Note that these are only issued if they come from the uiControl itself; notifications from children of the uiControl (such as a header control) will be received normally.
BOOL (*onWM_COMMAND)(uiControl *c, WORD code, LRESULT *lResult);
// TODO set idFrom to 0?
BOOL (*onWM_NOTIFY)(uiControl *c, NMHDR *nm, LRESULT *lResult);
// This is called when the widget is ready to be destroyed.
void (*onDestroy)(void *data);
void *onDestroyData;
};
void uiWindowsMakeControl(uiControl *c, uiWindowsMakeControlParams *p);
// This contains the Windows-specific parts of the uiSizing structure.
// baseX and baseY are the dialog base units.
// internalLeading is the standard control font's internal leading; labels in uiForms use this for correct Y positioning.
struct uiSizingSys {
int baseX;
int baseY;
LONG internalLeading;
};
// Use these in your preferredSize() implementation with baseX and baseY.
#define uiDlgUnitsToX(dlg, baseX) MulDiv((dlg), baseX, 4)
#define uiDlgUnitsToY(dlg, baseY) MulDiv((dlg), baseY, 8)
// and use this if you need the text of the window width
extern intmax_t uiWindowsWindowTextWidth(HWND hwnd);
// these functions get and set the window text for such a uiControl
// the value returned should be freed with uiFreeText()
extern char *uiWindowsControlText(uiControl *);
extern void uiWindowsControlSetText(uiControl *, const char *);
#endif