libui/redo/darwin/button.m

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// 10 june 2015
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#include "uipriv_darwin.h"
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// TODO reimplement CommitDestroy() on all of these
@interface buttonDelegate : NSObject {
uiButton *b;
void (*onClicked)(uiButton *, void *);
void *onClickedData;
}
- (IBAction)buttonClicked:(id)sender;
- (void)setButton:(uiButton *)newb;
- (void)setOnClicked:(void (*)(uiButton *, void *))f data:(void *)data;
@end
@implementation buttonDelegate
- (IBAction)buttonClicked:(id)sender
{
(*(self->onClicked))(self->b, self->onClickedData);
}
- (void)setButton:(uiButton *)newb
{
self->b = newb;
}
- (void)setOnClicked:(void (*)(uiButton *, void *))f data:(void *)data
{
self->onClicked = f;
self->onClickedData = data;
}
@end
struct button {
uiButton b;
NSButton *button;
buttonDelegate *delegate;
};
uiDefineControlType(uiButton, uiTypeButton, struct button)
static uintptr_t buttonHandle(uiControl *c)
{
struct button *b = (struct button *) c;
return (uintptr_t) (b->button);
}
static void defaultOnClicked(uiButton *b, void *data)
{
// do nothing
}
static char *buttonText(uiButton *bb)
{
struct button *b = (struct button *) bb;
return uiDarwinNSStringToText([b->button title]);
}
static void buttonSetText(uiButton *bb, const char *text)
{
struct button *b = (struct button *) bb;
[b->button setTitle:toNSString(text)];
}
static void buttonOnClicked(uiButton *bb, void (*f)(uiButton *, void *), void *data)
{
struct button *b = (struct button *) bb;
[b->delegate setOnClicked:f data:data];
}
uiButton *uiNewButton(const char *text)
{
struct button *b;
b = (struct button *) uiNewControl(uiTypeButton());
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b->button = [[NSButton alloc] initWithFrame:NSZeroRect];
[b->button setTitle:toNSString(text)];
[b->button setButtonType:NSMomentaryPushInButton];
[b->button setBordered:YES];
[b->button setBezelStyle:NSRoundedBezelStyle];
uiDarwinMakeSingleViewControl(uiControl(b), b->button, YES);
b->delegate = [buttonDelegate new];
[b->button setTarget:b->delegate];
[b->button setAction:@selector(buttonClicked:)];
[b->delegate setButton:uiButton(b)];
[b->delegate setOnClicked:defaultOnClicked data:NULL];
uiControl(b)->Handle = buttonHandle;
uiButton(b)->Text = buttonText;
uiButton(b)->SetText = buttonSetText;
uiButton(b)->OnClicked = buttonOnClicked;
return uiButton(b);
}