libui/ui.h

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C
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// 6 april 2015
#ifndef uiprivIncludeGuard_ui_h
#define uiprivIncludeGuard_ui_h
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#include <stddef.h>
#include <stdint.h>
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#ifdef __cplusplus
extern "C" {
#endif
#ifdef uiprivBuildingLibui
#if defined(_WIN32) && !defined(uiStatic)
#define uiprivExtern __declspec(dllexport) extern
#elif defined(_WIN32)
#define uiprivExtern extern
#else
#define uiprivExtern __attribute__((visibility("default"))) extern
#endif
#else
#if defined(_WIN32) && !defined(uiStatic)
#define uiprivExtern __declspec(dllimport) extern
#else
#define uiprivExtern extern
#endif
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#endif
// C++ is really really really really really really dumb about enums, so screw that and just make them anonymous
// This has the advantage of being ABI-able should we ever need an ABI...
#define uiprivEnum(s) typedef unsigned int s; enum
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typedef struct uiInitError uiInitError;
struct uiInitError {
size_t Size;
char Message[256];
};
uiprivExtern int uiInit(void *options, uiInitError *err);
uiprivExtern void uiMain(void);
uiprivExtern void uiQuit(void);
uiprivExtern void uiQueueMain(void (*f)(void *data), void *data);
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#ifdef __cplusplus
}
#endif
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#endif