309 lines
7.2 KiB
C
309 lines
7.2 KiB
C
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// 7 april 2015
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#include "out/ui.h"
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#include "uipriv.h"
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struct box {
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uiWindowsControl c;
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HWND hwnd;
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struct ptrArray *controls;
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int vertical;
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int padded;
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};
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#define ctrlStretchy(child) childFlag(child)
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#define ctrlSetStretchy(child, stretchy) childSetFlag(child, stretchy)
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// both used by resize(); preallocated to save time and reduce risk of failure
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#define ctrlWidth(child) childIntmax(child, 0)
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#define ctrlSetWidth(child, w) childSetIntmax(child, 0, w)
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#define ctrlHeight(child) childIntmax(child, 1)
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#define ctrlSetHeight(child, h) childSetIntmax(child, 1, h)
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static void onDestroy(uiBox *);
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uiWindowsDefineControlWithOnDestroy(
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uiBox, // type name
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uiBoxType, // type function
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onDestroy(this); // on destroy
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)
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static void onDestroy(uiBox *b)
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{
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struct child *bc;
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while (b->controls->len != 0) {
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bc = ptrArrayIndex(b->controls, struct boxControl *, 0);
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ptrArrayDelete(b->controls, 0);
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childDestroy(bc);
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}
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ptrArrayDestroy(b->controls);
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}
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static void minimumSize(uiControl *c, uiWindowsSizing *d, intmax_t *width, intmax_t *height)
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{
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/* TODO
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uiBox *b = uiBox(c);
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struct child *bc;
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int xpadding, ypadding;
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uintmax_t nStretchy;
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// these two contain the largest preferred width and height of all stretchy controls in the box
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// all stretchy controls will use this value to determine the final preferred size
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intmax_t maxStretchyWidth, maxStretchyHeight;
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uintmax_t i;
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intmax_t preferredWidth, preferredHeight;
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*width = 0;
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*height = 0;
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if (b->controls->len == 0)
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return;
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// 0) get this Box's padding
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xpadding = 0;
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ypadding = 0;
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if (b->padded) {
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xpadding = d->XPadding;
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ypadding = d->YPadding;
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}
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// 1) initialize the desired rect with the needed padding
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// TODO this is wrong if any controls are hidden
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if (b->vertical)
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*height = (b->controls->len - 1) * ypadding;
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else
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*width = (b->controls->len - 1) * xpadding;
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// 2) add in the size of non-stretchy controls and get (but not add in) the largest widths and heights of stretchy controls
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// we still add in like direction of stretchy controls
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nStretchy = 0;
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maxStretchyWidth = 0;
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maxStretchyHeight = 0;
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for (i = 0; i < b->controls->len; i++) {
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bc = ptrArrayIndex(b->controls, struct boxControl *, i);
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if (!uiControlContainerVisible(bc->c))
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continue;
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uiControlPreferredSize(bc->c, d, &preferredWidth, &preferredHeight);
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if (bc->stretchy) {
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nStretchy++;
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if (maxStretchyWidth < preferredWidth)
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maxStretchyWidth = preferredWidth;
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if (maxStretchyHeight < preferredHeight)
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maxStretchyHeight = preferredHeight;
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}
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if (b->vertical) {
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if (*width < preferredWidth)
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*width = preferredWidth;
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if (!bc->stretchy)
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*height += preferredHeight;
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} else {
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if (!bc->stretchy)
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*width += preferredWidth;
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if (*height < preferredHeight)
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*height = preferredHeight;
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}
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}
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// 3) and now we can add in stretchy controls
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if (b->vertical)
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*height += nStretchy * maxStretchyHeight;
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else
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*width += nStretchy * maxStretchyWidth;
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*/
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}
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static void boxRelayout(uiWindowsControl *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height, uiSizing *d)
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{
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/* TODO
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uibox *b = uiBox(c);
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struct boxControl *bc;
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int xpadding, ypadding;
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uintmax_t nStretchy;
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intmax_t stretchywid, stretchyht;
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uintmax_t i;
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intmax_t preferredWidth, preferredHeight;
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uiSizing *dchild;
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(*(b->baseResize))(uiControl(b), x, y, width, height, d);
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if (b->controls->len == 0)
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return;
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// -1) get this Box's padding
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xpadding = 0;
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ypadding = 0;
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if (b->padded) {
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xpadding = d->XPadding;
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ypadding = d->YPadding;
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}
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// 0) inset the available rect by the needed padding
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// TODO this is incorrect if any controls are hidden
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if (b->vertical)
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height -= (b->controls->len - 1) * ypadding;
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else
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width -= (b->controls->len - 1) * xpadding;
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// 1) get width and height of non-stretchy controls
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// this will tell us how much space will be left for stretchy controls
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stretchywid = width;
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stretchyht = height;
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nStretchy = 0;
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for (i = 0; i < b->controls->len; i++) {
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bc = ptrArrayIndex(b->controls, struct boxControl *, i);
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if (!uiControlContainerVisible(bc->c))
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continue;
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if (bc->stretchy) {
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nStretchy++;
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continue;
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}
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uiControlPreferredSize(bc->c, d, &preferredWidth, &preferredHeight);
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if (b->vertical) { // all controls have same width
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bc->width = width;
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bc->height = preferredHeight;
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stretchyht -= preferredHeight;
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} else { // all controls have same height
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bc->width = preferredWidth;
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bc->height = height;
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stretchywid -= preferredWidth;
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}
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}
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// 2) now get the size of stretchy controls
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if (nStretchy != 0)
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if (b->vertical)
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stretchyht /= nStretchy;
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else
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stretchywid /= nStretchy;
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for (i = 0; i < b->controls->len; i++) {
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bc = ptrArrayIndex(b->controls, struct boxControl *, i);
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if (!uiControlContainerVisible(bc->c))
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continue;
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if (bc->stretchy) {
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bc->width = stretchywid;
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bc->height = stretchyht;
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}
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}
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// 3) now we can position controls
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dchild = uiControlSizing(uiControl(b));
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for (i = 0; i < b->controls->len; i++) {
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bc = ptrArrayIndex(b->controls, struct boxControl *, i);
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if (!uiControlContainerVisible(bc->c))
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continue;
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uiControlResize(bc->c, x, y, bc->width, bc->height, dchild);
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if (b->vertical)
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y += bc->height + ypadding;
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else
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x += bc->width + xpadding;
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}
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uiFreeSizing(dchild);
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*/
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}
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/* TODO
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static int boxHasTabStops(uiControl *c)
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{
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struct box *b = (struct box *) c;
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struct boxControl *bc;
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uintmax_t i;
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for (i = 0; i < b->controls->len; i++) {
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bc = ptrArrayIndex(b->controls, struct boxControl *, i);
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if (uiControlHasTabStops(bc->c))
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return 1;
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}
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return 0;
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}
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*/
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static void boxContainerUpdateState(uiControl *c)
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{
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struct box *b = (struct box *) c;
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struct child *bc;
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uintmax_t i;
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for (i = 0; i < b->controls->len; i++) {
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bc = ptrArrayIndex(b->controls, struct child *, i);
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childUpdateState(bc);
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}
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}
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void uiBoxAppend(uiBox *b, uiControl *c, int stretchy)
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{
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struct child *bc;
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uintptr_t zorder;
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int dozorder;
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uintmax_t i;
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// start the zorder with the *CURRENT* first child
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// this is in case we're adding a new first child
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/* TODO
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dozorder = 0;
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if (b->controls->len != 0) {
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dozorder = 1;
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bc = ptrArrayIndex(b->controls, struct boxControl *, 0);
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zorder = uiControlStartZOrder(bc->c);
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}
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*/
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bc = newChild(child, uiControl(b), b->hwnd);
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ctrlSetStretchy(bc, stretchy);
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ptrArrayAppend(b->controls, bc);
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uiControlQueueResize(uiControl(b));
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/* TODO
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// and now update the zorder for all controls
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if (dozorder)
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for (i = 0; i < b->controls->len; i++) {
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bc = ptrArrayIndex(b->controls, struct boxControl *, i);
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zorder = uiControlSetZOrder(bc->c, zorder);
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}
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*/
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}
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void uiBoxDelete(uiBox *b, uintmax_t index)
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{
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struct child *bc;
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bc = ptrArrayIndex(b->controls, struct child *, index);
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ptrArrayDelete(b->controls, index);
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childRemove(bc);
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uiControlQueueResize(uiControl(b));
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}
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int uiBoxPadded(uiBox *b)
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{
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return b->padded;
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}
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void uiBoxSetPadded(uiBox *b, int padded)
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{
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b->padded = padded;
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uiControlQueueResize(uiControl(b));
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}
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static uiBox *finishNewBox(int vertical)
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{
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uiBox *b;
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b = (uiBox *) uiNewControl(uiBoxType());
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b->hwnd = makeContainer();
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b->vertical = vertical;
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b->controls = newPtrArray();
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uiWindowsFinishNewControl(b, uiBox);
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// TODO
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return b;
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}
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uiBox *uiNewHorizontalBox(void)
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{
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return finishNewBox(0);
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}
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uiBox *uiNewVerticalBox(void)
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{
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return finishNewBox(1);
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}
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