libui/windows/opentype.cpp

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// 11 may 2017
#include "uipriv_windows.hpp"
struct uiOpenTypeFeatures {
xxxx;
};
uiOpenTypeFeatures *uiNewOpenTypeFeatures(void)
{
uiOpenTypeFeatures *otf;
otf = uiNew(uiOpenTypeFeatures);
xxxx;
return otf;
}
void uiFreeOpenTypeFeatures(uiOpenTypeFeatures *otf)
{
xxxxxx;
uiFree(otf);
}
uiOpenTypeFeatures *uiOpenTypeFeaturesClone(uiOpenTypeFeatures *otf)
{
uiOpenTypeFeatures *out;
out = uiNew(uiOpenTypeFeatures);
xxxxxx;
return out;
}
void uiOpenTypeFeaturesAdd(uiOpenTypeFeatures *otf, char a, char b, char c, char d, uint32_t value)
{
}
void uiOpenTypeFeaturesRemove(uiOpenTypeFeatures *otf, char a, char b, char c, char d)
{
}
int uiOpenTypeFeaturesGet(uiOpenTypeFeatures *otf, char a, char b, char c, char d, uint32_t *value)
{
}
void uiOpenTypeFeaturesForEach(uiOpenTypeFeatures *otf, uiOpenTypeFeaturesForEachFunc f, void *data)
{
}
int uiOpenTypeFeaturesEqual(uiOpenTypeFeatures *a, uiOpenTypeFeatures *b)
{
}
// TODO put the internal function to produce a backend object from one here