libui/windows/draw.hpp

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// 5 may 2016
// draw.cpp
extern ID2D1Factory *d2dfactory;
struct uiDrawContext {
ID2D1RenderTarget *rt;
std::vector<struct drawState> *states;
ID2D1PathGeometry *currentClip;
};
// drawpath.cpp
extern ID2D1PathGeometry *pathGeometry(uiDrawPath *p);