66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
|
// 17 november 2015
|
||
|
|
||
|
/*
|
||
|
This file assumes that you have included the various Haiku header files and "ui.h" beforehand. It provides API-specific functions for interfacing with foreign controls in Haiku.
|
||
|
*/
|
||
|
|
||
|
#ifndef __LIBUI_UI_HAIKU_HPP__
|
||
|
#define __LIBUI_UI_WAIKU_HPP__
|
||
|
|
||
|
#ifndef __cplusplus
|
||
|
#error Sorry; ui_haiku.hpp can currently only be used from C++ code.
|
||
|
#endif
|
||
|
|
||
|
extern "C" {
|
||
|
|
||
|
typedef struct uiHaikuControl uiHaikuControl;
|
||
|
struct uiHaikuControl {
|
||
|
uiControl c;
|
||
|
};
|
||
|
_UI_EXTERN uintmax_t uiHaikuControlType(void);
|
||
|
#define uiHaikuControl(this) ((uiHaikuControl *) uiIsA((this), uiHaikuControlType(), 1))
|
||
|
|
||
|
// TODO document
|
||
|
#define uiHaikuDefineControlWithOnDestroy(type, typefn, handlefield, onDestroy) \
|
||
|
static uintmax_t _ ## type ## Type = 0; \
|
||
|
uintmax_t typefn(void) \
|
||
|
{ \
|
||
|
if (_ ## type ## Type == 0) \
|
||
|
_ ## type ## Type = uiRegisterType(#type, uiDarwinControlType(), sizeof (type)); \
|
||
|
return _ ## type ## Type; \
|
||
|
} \
|
||
|
static void _ ## type ## CommitDestroy(uiControl *c) \
|
||
|
{ \
|
||
|
type *hthis = type(c); \
|
||
|
onDestroy; \
|
||
|
delete hthis->handlefield; \
|
||
|
} \
|
||
|
static uintptr_t _ ## type ## Handle(uiControl *c) \
|
||
|
{ \
|
||
|
return (uintptr_t) (type(c)->handlefield); \
|
||
|
} \
|
||
|
static void _ ## type ## ContainerUpdateState(uiControl *c) \
|
||
|
{ \
|
||
|
/* do nothing */ \
|
||
|
}
|
||
|
|
||
|
#define uiHaikuDefineControl(type, typefn, handlefield) \
|
||
|
uiHaikuDefineControlWithOnDestroy(type, typefn, handlefield, (void) hthis;)
|
||
|
|
||
|
#define uiHaikuFinishNewControl(variable, type) \
|
||
|
uiControl(variable)->CommitDestroy = _ ## type ## CommitDestroy; \
|
||
|
uiControl(variable)->Handle = _ ## type ## Handle; \
|
||
|
uiControl(variable)->ContainerUpdateState = _ ## type ## ContainerUpdateState; \
|
||
|
uiHaikuFinishControl(uiControl(variable));
|
||
|
|
||
|
// This is a function used to set up a control.
|
||
|
// Don't call it directly; use uiHaikuFinishNewControl() instead.
|
||
|
_UI_EXTERN void uiHaikuFinishControl(uiControl *c);
|
||
|
|
||
|
// uiHaikuStrdupText() takes the given string and produces a copy of it suitable for being freed by uiFreeText().
|
||
|
_UI_EXTERN char *uiHaikuStrdupText(const char *);
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif
|