libui/darwin/window.m

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// 15 august 2015
#import "uipriv_darwin.h"
struct uiWindow {
uiDarwinControl c;
NSWindow *window;
uiControl *child;
int margined;
int (*onClosing)(uiWindow *, void *);
void *onClosingData;
};
@interface windowDelegateClass : NSObject<NSWindowDelegate> {
NSMapTable *windows;
}
- (BOOL)windowShouldClose:(id)sender;
- (void)registerWindow:(uiWindow *)w;
- (void)unregisterWindow:(uiWindow *)w;
- (uiWindow *)lookupWindow:(NSWindow *)w;
@end
@implementation windowDelegateClass
- (id)init
{
self = [super init];
if (self)
self->windows = newMap();
return self;
}
- (void)dealloc
{
if ([self->windows count] != 0)
complain("attempt to destroy shared window delegate but windows are still registered to it");
[self->windows release];
[super dealloc];
}
- (BOOL)windowShouldClose:(id)sender
{
uiWindow *w;
w = [self lookupWindow:((NSWindow *) sender)];
// w should not be NULL; we are only the delegate of registered windows
if ((*(w->onClosing))(w, w->onClosingData))
uiControlDestroy(uiControl(w));
return NO;
}
- (void)registerWindow:(uiWindow *)w
{
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mapSet(self->windows, w->window, w);
[w->window setDelegate:self];
}
- (void)unregisterWindow:(uiWindow *)w
{
[w->window setDelegate:nil];
[self->windows removeObjectForKey:w->window];
}
- (uiWindow *)lookupWindow:(NSWindow *)w
{
NSValue *v;
v = (NSValue *) [self->windows objectForKey:w];
if (v == nil) // just in case we're called with some OS X-provided window as the key window
return NULL;
return (uiWindow *) [v pointerValue];
}
@end
static windowDelegateClass *windowDelegate = nil;
static void onDestroy(uiWindow *);
uiDarwinDefineControlWithOnDestroy(
uiWindow, // type name
uiWindowType, // type function
window, // handle
onDestroy(this); // on destroy
)
static void onDestroy(uiWindow *w)
{
NSView *childView;
// hide the window
[w->window orderOut:w->window];
if (w->child != NULL) {
childView = (NSView *) uiControlHandle(w->child);
[childView removeFromSuperview];
uiControlSetParent(w->child, NULL);
uiControlDestroy(w->child);
}
[windowDelegate unregisterWindow:w];
}
static void windowCommitShow(uiControl *c)
{
uiWindow *w = (uiWindow *) c;
[w->window makeKeyAndOrderFront:w->window];
}
static void windowCommitHide(uiControl *c)
{
uiWindow *w = (uiWindow *) c;
[w->window orderOut:w->window];
}
static void windowContainerUpdateState(uiControl *c)
{
uiWindow *w = uiWindow(c);
if (w->child != NULL)
controlUpdateState(w->child);
}
static void windowRelayout(uiDarwinControl *c)
{
uiWindow *w = uiWindow(c);
uiDarwinControl *cc;
NSView *childView;
NSView *contentView;
if (w->child == NULL)
return;
cc = uiDarwinControl(w->child);
childView = (NSView *) uiControlHandle(w->child);
contentView = [w->window contentView];
[contentView removeConstraints:[contentView constraints]];
// first relayout the child
(*(cc->Relayout))(cc);
// now relayout ourselves
layoutSingleView(contentView, childView, w->margined);
}
char *uiWindowTitle(uiWindow *w)
{
return uiDarwinNSStringToText([w->window title]);
}
void uiWindowSetTitle(uiWindow *w, const char *title)
{
[w->window setTitle:toNSString(title)];
}
void uiWindowOnClosing(uiWindow *w, int (*f)(uiWindow *, void *), void *data)
{
w->onClosing = f;
w->onClosingData = data;
}
void uiWindowSetChild(uiWindow *w, uiControl *child)
{
NSView *childView;
if (w->child != NULL) {
childView = (NSView *) uiControlHandle(w->child);
[childView removeFromSuperview];
uiControlSetParent(w->child, NULL);
}
w->child = child;
if (w->child != NULL) {
uiControlSetParent(w->child, uiControl(w));
childView = (NSView *) uiControlHandle(w->child);
[[w->window contentView] addSubview:childView];
uiDarwinControlTriggerRelayout(uiDarwinControl(w));
}
}
int uiWindowMargined(uiWindow *w)
{
return w->margined;
}
void uiWindowSetMargined(uiWindow *w, int margined)
{
w->margined = margined;
if (w->child != NULL)
uiDarwinControlTriggerRelayout(uiDarwinControl(w));
}
static int defaultOnClosing(uiWindow *w, void *data)
{
return 0;
}
uiWindow *uiNewWindow(const char *title, int width, int height, int hasMenubar)
{
uiWindow *w;
finalizeMenus();
w = (uiWindow *) uiNewControl(uiWindowType());
w->window = [[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, (CGFloat) width, (CGFloat) height)
styleMask:(NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSResizableWindowMask)
backing:NSBackingStoreBuffered
defer:YES];
[w->window setTitle:toNSString(title)];
// explicitly release when closed
// the only thing that closes the window is us anyway
[w->window setReleasedWhenClosed:YES];
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if (windowDelegate == nil) {
windowDelegate = [windowDelegateClass new];
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[delegates addObject:windowDelegate];
}
[windowDelegate registerWindow:w];
uiWindowOnClosing(w, defaultOnClosing, NULL);
uiDarwinFinishNewControl(w, uiWindow);
uiControl(w)->CommitShow = windowCommitShow;
uiControl(w)->CommitHide = windowCommitHide;
uiControl(w)->ContainerUpdateState = windowContainerUpdateState;
uiDarwinControl(w)->Relayout = windowRelayout;
return w;
}
// utility function for menus
uiWindow *windowFromNSWindow(NSWindow *w)
{
if (w == nil)
return NULL;
if (windowDelegate == nil) // no windows were created yet; we're called with some OS X-provided window
return NULL;
return [windowDelegate lookupWindow:w];
}