libui/windows/main.c

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// 6 april 2015
#include "uipriv_windows.h"
// #qo LDFLAGS: -luser32 -lkernel32 -lgdi32 -luxtheme -lmsimg32 -lcomdlg32 -lole32 -loleaut32 -loleacc -luuid
static void msgloop_tab(HWND active, HWND focus, MSG *msg)
{
BOOL hasChildren;
BOOL idm;
// THIS BIT IS IMPORTANT: if the current tab has no children, then there will be no children left in the dialog to tab to, and IsDialogMessageW() will loop forever
hasChildren = SendMessageW(focus, msgHasTabStops, 0, 0);
if (hasChildren)
tabEnterTabNavigation(focus);
idm = IsDialogMessageW(active, msg);
if (hasChildren)
tabLeaveTabNavigation(focus);
if (idm != 0)
return;
TranslateMessage(msg);
DispatchMessageW(msg);
}
static void msgloop_else(MSG *msg)
{
TranslateMessage(msg);
DispatchMessageW(msg);
}
void uiMain(void)
{
MSG msg;
int res;
HWND active, focus;
for (;;) {
SetLastError(0);
res = GetMessageW(&msg, NULL, 0, 0);
if (res < 0)
logLastError("error calling GetMessage() in uiMain()");
if (res == 0) // WM_QUIT
break;
active = GetActiveWindow();
if (active == NULL) {
msgloop_else(&msg);
continue;
}
// bit of logic involved here:
// we don't want dialog messages passed into Areas, so we don't call IsDialogMessageW() there
// as for Tabs, we can't have both WS_TABSTOP and WS_EX_CONTROLPARENT set at the same time, so we hotswap the two styles to get the behavior we want
focus = GetFocus();
if (focus != NULL) {
switch (windowClassOf(focus, L"TODO Area not yet implemented", WC_TABCONTROLW, NULL)) {
case 0: // uiArea
// msgloop_area(active, focus, &msg);
continue;
case 1: // WC_TABCONTROLW
msgloop_tab(active, focus, &msg);
continue;
}
// else fall through
}
if (IsDialogMessage(active, &msg) != 0)
continue;
msgloop_else(&msg);
}
}
void uiQuit(void)
{
PostQuitMessage(0);
}