libui/types.c

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// 17 may 2015
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#include "ui.h"
#include "uipriv.h"
struct typeinfo {
const char *name;
uintmax_t parent;
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size_t size;
};
static struct ptrArray *types = NULL;
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uintmax_t uiRegisterType(const char *name, uintmax_t parent, size_t size)
{
struct typeinfo *ti;
if (types == NULL) {
types = newPtrArray();
// reserve ID 0
ptrArrayAppend(types, NULL);
}
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// TODO prevent our size from being smaller than our parent's
ti = uiNew(struct typeinfo);
ti->name = name;
ti->parent = parent;
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ti->size = size;
ptrArrayAppend(types, ti);
return types->len - 1;
}
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void *uiIsA(void *p, uintmax_t id, int fail)
{
uiTyped *t;
struct typeinfo *ti, *ti2;
uintmax_t compareTo;
if (id == 0 || id >= types->len)
complain("invalid type ID given to uiIsA()");
t = (uiTyped *) p;
compareTo = t->Type;
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if (compareTo == 0)
complain("object %p has no type in uiIsA()", t);
for (;;) {
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if (compareTo >= types->len)
complain("invalid type ID in uiIsA()", t);
if (compareTo == id)
return t;
ti = ptrArrayIndex(types, struct typeinfo *, compareTo);
if (ti->parent == 0)
break;
compareTo = ti->parent;
}
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if (fail) {
ti = ptrArrayIndex(types, struct typeinfo *, id);
ti2 = ptrArrayIndex(types, struct typeinfo *, t->Type);
complain("object %p not a %s in uiIsA() (is a %s)", t, ti->name, ti2->name);
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}
return NULL;
}
void uninitTypes(void)
{
struct typeinfo *ti;
if (types == NULL) // never initialized; do nothing
return;
// the first entry is NULL; get rid of it directly
ptrArrayDelete(types, 0);
while (types->len != 0) {
ti = ptrArrayIndex(types, struct typeinfo *, 0);
ptrArrayDelete(types, 0);
uiFree(ti);
}
ptrArrayDestroy(types);
}
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uiTyped *newTyped(uintmax_t type)
{
struct typeinfo *ti;
uiTyped *instance;
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if (type == 0 || type >= types->len)
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complain("invalid type ID given to newTyped()");
ti = ptrArrayIndex(types, struct typeinfo *, type);
instance = (uiTyped *) uiAlloc(ti->size, ti->name);
instance->Type = type;
return instance;
}