248 lines
6.2 KiB
C++
248 lines
6.2 KiB
C++
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// 8 september 2015
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#include "uipriv_windows.hpp"
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#include "area.hpp"
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// TODO
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// - move from pixels to points somehow
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// - add a function to offset points and rects by scrolling amounts; call it from doPaint() in areadraw.c
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// - recalculate scrolling after:
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// - creation?
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// - resize?
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// - recreating the render target? (after moving to points)
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// - error if these are called without scrollbars?
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struct scrollParams {
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int *pos;
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int pagesize;
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int length;
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int *wheelCarry;
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UINT wheelSPIAction;
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};
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static void scrollto(uiArea *a, int which, struct scrollParams *p, int pos)
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{
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SCROLLINFO si;
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// note that the pos < 0 check is /after/ the p->length - p->pagesize check
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// it used to be /before/; this was actually a bug in Raymond Chen's original algorithm: if there are fewer than a page's worth of items, p->length - p->pagesize will be negative and our content draw at the bottom of the window
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// this SHOULD have the same effect with that bug fixed and no others introduced... (thanks to devin on irc.badnik.net for confirming this logic)
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if (pos > p->length - p->pagesize)
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pos = p->length - p->pagesize;
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if (pos < 0)
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pos = 0;
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// Direct2D doesn't have a method for scrolling the existing contents of a render target.
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// We'll have to just invalidate everything and hope for the best.
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invalidateRect(a->hwnd, NULL, FALSE);
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*(p->pos) = pos;
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// now commit our new scrollbar setup...
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ZeroMemory(&si, sizeof (SCROLLINFO));
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si.cbSize = sizeof (SCROLLINFO);
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si.fMask = SIF_PAGE | SIF_POS | SIF_RANGE;
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si.nPage = p->pagesize;
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si.nMin = 0;
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si.nMax = p->length - 1; // endpoint inclusive
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si.nPos = *(p->pos);
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SetScrollInfo(a->hwnd, which, &si, TRUE);
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}
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static void scrollby(uiArea *a, int which, struct scrollParams *p, int delta)
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{
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scrollto(a, which, p, *(p->pos) + delta);
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}
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static void scroll(uiArea *a, int which, struct scrollParams *p, WPARAM wParam, LPARAM lParam)
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{
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int pos;
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SCROLLINFO si;
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pos = *(p->pos);
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switch (LOWORD(wParam)) {
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case SB_LEFT: // also SB_TOP
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pos = 0;
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break;
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case SB_RIGHT: // also SB_BOTTOM
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pos = p->length - p->pagesize;
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break;
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case SB_LINELEFT: // also SB_LINEUP
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pos--;
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break;
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case SB_LINERIGHT: // also SB_LINEDOWN
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pos++;
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break;
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case SB_PAGELEFT: // also SB_PAGEUP
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pos -= p->pagesize;
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break;
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case SB_PAGERIGHT: // also SB_PAGEDOWN
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pos += p->pagesize;
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break;
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case SB_THUMBPOSITION:
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ZeroMemory(&si, sizeof (SCROLLINFO));
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si.cbSize = sizeof (SCROLLINFO);
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si.fMask = SIF_POS;
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if (GetScrollInfo(a->hwnd, which, &si) == 0)
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logLastError(L"error getting thumb position for area");
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pos = si.nPos;
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break;
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case SB_THUMBTRACK:
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ZeroMemory(&si, sizeof (SCROLLINFO));
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si.cbSize = sizeof (SCROLLINFO);
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si.fMask = SIF_TRACKPOS;
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if (GetScrollInfo(a->hwnd, which, &si) == 0)
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logLastError(L"error getting thumb track position for area");
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pos = si.nTrackPos;
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break;
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}
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scrollto(a, which, p, pos);
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}
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static void wheelscroll(uiArea *a, int which, struct scrollParams *p, WPARAM wParam, LPARAM lParam)
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{
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int delta;
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int lines;
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UINT scrollAmount;
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delta = GET_WHEEL_DELTA_WPARAM(wParam);
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if (SystemParametersInfoW(p->wheelSPIAction, 0, &scrollAmount, 0) == 0)
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// TODO use scrollAmount == 3 (for both v and h) instead?
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logLastError(L"error getting area wheel scroll amount");
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if (scrollAmount == WHEEL_PAGESCROLL)
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scrollAmount = p->pagesize;
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if (scrollAmount == 0) // no mouse wheel scrolling (or t->pagesize == 0)
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return;
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// the rest of this is basically http://blogs.msdn.com/b/oldnewthing/archive/2003/08/07/54615.aspx and http://blogs.msdn.com/b/oldnewthing/archive/2003/08/11/54624.aspx
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// see those pages for information on subtleties
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delta += *(p->wheelCarry);
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lines = delta * ((int) scrollAmount) / WHEEL_DELTA;
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*(p->wheelCarry) = delta - lines * WHEEL_DELTA / ((int) scrollAmount);
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scrollby(a, which, p, -lines);
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}
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static void hscrollParams(uiArea *a, struct scrollParams *p)
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{
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RECT r;
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ZeroMemory(p, sizeof (struct scrollParams));
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p->pos = &(a->hscrollpos);
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// TODO get rid of these and replace with points
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uiWindowsEnsureGetClientRect(a->hwnd, &r);
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p->pagesize = r.right - r.left;
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p->length = a->scrollWidth;
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p->wheelCarry = &(a->hwheelCarry);
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p->wheelSPIAction = SPI_GETWHEELSCROLLCHARS;
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}
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static void hscrollto(uiArea *a, int pos)
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{
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struct scrollParams p;
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hscrollParams(a, &p);
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scrollto(a, SB_HORZ, &p, pos);
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}
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static void hscrollby(uiArea *a, int delta)
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{
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struct scrollParams p;
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hscrollParams(a, &p);
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scrollby(a, SB_HORZ, &p, delta);
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}
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static void hscroll(uiArea *a, WPARAM wParam, LPARAM lParam)
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{
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struct scrollParams p;
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hscrollParams(a, &p);
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scroll(a, SB_HORZ, &p, wParam, lParam);
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}
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static void hwheelscroll(uiArea *a, WPARAM wParam, LPARAM lParam)
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{
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struct scrollParams p;
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hscrollParams(a, &p);
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wheelscroll(a, SB_HORZ, &p, wParam, lParam);
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}
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static void vscrollParams(uiArea *a, struct scrollParams *p)
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{
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RECT r;
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ZeroMemory(p, sizeof (struct scrollParams));
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p->pos = &(a->vscrollpos);
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uiWindowsEnsureGetClientRect(a->hwnd, &r);
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p->pagesize = r.bottom - r.top;
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p->length = a->scrollHeight;
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p->wheelCarry = &(a->vwheelCarry);
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p->wheelSPIAction = SPI_GETWHEELSCROLLLINES;
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}
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static void vscrollto(uiArea *a, int pos)
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{
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struct scrollParams p;
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vscrollParams(a, &p);
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scrollto(a, SB_VERT, &p, pos);
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}
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static void vscrollby(uiArea *a, int delta)
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{
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struct scrollParams p;
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vscrollParams(a, &p);
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scrollby(a, SB_VERT, &p, delta);
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}
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static void vscroll(uiArea *a, WPARAM wParam, LPARAM lParam)
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{
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struct scrollParams p;
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vscrollParams(a, &p);
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scroll(a, SB_VERT, &p, wParam, lParam);
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}
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static void vwheelscroll(uiArea *a, WPARAM wParam, LPARAM lParam)
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{
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struct scrollParams p;
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vscrollParams(a, &p);
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wheelscroll(a, SB_VERT, &p, wParam, lParam);
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}
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BOOL areaDoScroll(uiArea *a, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *lResult)
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{
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switch (uMsg) {
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case WM_HSCROLL:
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hscroll(a, wParam, lParam);
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*lResult = 0;
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return TRUE;
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case WM_MOUSEHWHEEL:
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hwheelscroll(a, wParam, lParam);
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*lResult = 0;
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return TRUE;
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case WM_VSCROLL:
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vscroll(a, wParam, lParam);
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*lResult = 0;
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return TRUE;
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case WM_MOUSEWHEEL:
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vwheelscroll(a, wParam, lParam);
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*lResult = 0;
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return TRUE;
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}
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return FALSE;
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}
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void areaScrollOnResize(uiArea *a, RECT *client)
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{
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areaUpdateScroll(a);
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}
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void areaUpdateScroll(uiArea *a)
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{
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// use a no-op scroll to simulate scrolling
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hscrollby(a, 0);
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vscrollby(a, 0);
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}
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