libui/button_darwin.m

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// 7 april 2015
#import "uipriv_darwin.h"
@interface button : NSObject
@property uiControl *c;
@property void (*onClicked)(uiControl *, void *);
@property void *onClickedData;
@end
@implementation button
- (IBAction)buttonClicked:(id)sender
{
(*(self.onClicked))(self.c, self.onClickedData);
}
@end
static void defaultOnClicked(uiControl *c, void *data)
{
// do nothing
}
// TODO destruction
uiControl *uiNewButton(const char *text)
{
button *b;
NSButton *bb;
b = [button new];
b->c = uiDarwinNewControl([NSButton class], NO, NO, b);
bb = (NSButton *) uiDarwinControlData(b->c);
[bb setTitle:toNSString(text)];
[bb setButtonType:NSMomentaryPushInButton];
[bb setBordered:YES];
[bb setBezelStyle:NSRoundedBezelStyle];
setStandardControlFont((NSControl *) bb);
[bb setTarget:b];
[bb setAction:@selector(buttonClicked:)];
b->onClicked = defaultOnClicked;
return b->c;
}
// TODO text
void uiButtonOnClicked(uiControl *c, void (*f)(uiControl *, void *), void *data)
{
button *b;
b = (button *) uiDarwinControlData(c);
b->onClicked = f;
b->onClickedData = data;
}