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// 2 may 2019
# include <string.h>
# include "timer.h"
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# include "timerpriv.h"
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// This is based on the algorithm that Go uses for time.Duration.
// Of course, we're not expressing it the same way...
struct timerStringPart {
char suffix ;
char suffix2 ;
int mode ;
uint32_t maxOrMod ;
int precision ;
} ;
enum {
modeMaxAndStop ,
modeFracModContinue ,
} ;
static const struct timerStringPart parts [ ] = {
{ ' n ' , ' s ' , modeMaxAndStop , 1000 , 0 } ,
{ ' u ' , ' s ' , modeMaxAndStop , 1000000 , 3 } ,
{ ' m ' , ' s ' , modeMaxAndStop , 1000000000 , 6 } ,
{ ' s ' , 0 , modeFracModContinue , 60 , 9 } ,
{ ' m ' , 0 , modeFracModContinue , 60 , 0 } ,
{ ' h ' , 0 , modeFracModContinue , 60 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 } ,
} ;
static int fillFracPart ( char * buf , int precision , int start , uint64_t * unsec )
{
int i ;
int print ;
uint64_t digit ;
print = 0 ;
for ( i = 0 ; i < precision ; i + + ) {
digit = * unsec % 10 ;
print = print | | ( digit ! = 0 ) ;
if ( print ) {
buf [ start - 1 ] = " 0123456789 " [ digit ] ;
start - - ;
}
* unsec / = 10 ;
}
if ( print ) {
buf [ start - 1 ] = ' . ' ;
start - - ;
}
return start ;
}
static int fillIntPart ( char * buf , int start , uint64_t unsec )
{
if ( unsec = = 0 ) {
buf [ start - 1 ] = ' 0 ' ;
start - - ;
return start ;
}
while ( unsec ! = 0 ) {
buf [ start - 1 ] = " 0123456789 " [ unsec % 10 ] ;
start - - ;
unsec / = 10 ;
}
return start ;
}
void timerDurationString ( timerDuration d , char buf [ timerDurationStringLen ] )
{
uint64_t unsec ;
int neg ;
int start ;
const struct timerStringPart * p ;
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memset ( buf , 0 , timerDurationStringLen * sizeof ( char ) ) ;
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start = 32 ;
if ( d = = 0 ) {
buf [ 0 ] = ' 0 ' ;
buf [ 1 ] = ' s ' ;
return ;
}
unsec = ( uint64_t ) d ;
neg = 0 ;
if ( d < 0 ) {
# ifdef _MSC_VER
// TODO figure out a more explicit way to do this; until then, just go with what the standard says should happen, because it's what we want (TODO verify this)
# pragma warning(push)
# pragma warning(disable: 4146)
# endif
unsec = - unsec ;
# ifdef _MSC_VER
# pragma warning(pop)
# endif
neg = 1 ;
}
for ( p = parts ; p - > suffix ! = 0 ; p + + ) {
if ( p - > mode = = modeMaxAndStop & & unsec < p - > maxOrMod ) {
if ( p - > suffix2 ! = 0 ) {
buf [ start - 1 ] = p - > suffix2 ;
start - - ;
}
buf [ start - 1 ] = p - > suffix ;
start - - ;
start = fillFracPart ( buf , p - > precision , start , & unsec ) ;
start = fillIntPart ( buf , start , unsec ) ;
break ;
}
if ( p - > mode = = modeFracModContinue & & unsec ! = 0 ) {
if ( p - > suffix2 ! = 0 ) {
buf [ start - 1 ] = p - > suffix2 ;
start - - ;
}
buf [ start - 1 ] = p - > suffix ;
start - - ;
start = fillFracPart ( buf , p - > precision , start , & unsec ) ;
start = fillIntPart ( buf , start , unsec % p - > maxOrMod ) ;
unsec / = p - > maxOrMod ;
// and move on to the next one
}
}
if ( neg ) {
buf [ start - 1 ] = ' - ' ;
start - - ;
}
memmove ( buf , buf + start , 33 - start ) ;
}
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// portable implementations of 64x64-bit MulDiv(), because:
// - a division intrinsic was not added to Visual Studio until VS2015
// - there does not seem to be a division intrinsic in GCC or clang as far as I can tell
// - there are no 128-bit facilities in macOS as far as I can tell
static void int128FromUint64 ( uint64_t n , timerprivInt128 * out )
{
out - > neg = 0 ;
out - > high = 0 ;
out - > low = n ;
}
static void int128FromInt64 ( int64_t n , timerprivInt128 * out )
{
if ( n > = 0 ) {
int128FromUint64 ( ( uint64_t ) n , out ) ;
return ;
}
out - > neg = 1 ;
out - > high = 0 ;
// C99 §6.2.6.2 resticts the possible signed integer representations in C to either sign-magnitude, 1's complement, or 2's complement.
// Therefore, INT64_MIN will always be either -INT64_MAX or -INT64_MAX - 1, so we can safely do this to see if we need to special-case INT64_MIN as -INT64_MIN cannot be safely represented, or if we can just say -n as that can be safely represented.
// See also https://stackoverflow.com/questions/29808397/how-to-portably-find-out-minint-max-absint-min
if ( n < - INT64_MAX ) {
// INT64_MIN is -INT64_MAX - 1
out - > low = ( ( uint64_t ) INT64_MAX ) + 1 ;
return ;
}
out - > low = ( uint64_t ) ( - n ) ;
}
// references for this part:
// - https://opensource.apple.com/source/Libc/Libc-1272.200.26/gen/nanosleep.c.auto.html
// - https://en.wikipedia.org/wiki/Division_algorithm#Integer_division_(unsigned)_with_remainder
static void int128UAdd ( timerprivInt128 * x , const timerprivInt128 * y )
{
x - > high + = y - > high ;
x - > low + = y - > low ;
if ( x - > low < y - > low )
x - > high + + ;
}
static void int128USub ( timerprivInt128 * x , const timerprivInt128 * y )
{
x - > high - = y - > high ;
if ( x - > low < y - > low )
x - > high - - ;
x - > low - = y - > low ;
}
static void int128Lsh1 ( timerprivInt128 * x )
{
x - > high < < = 1 ;
if ( ( x - > low & 0x8000000000000000 ) ! = 0 )
x - > high | = 1 ;
x - > low < < = 1 ;
}
static uint64_t int128Bit ( const timerprivInt128 * x , int i )
{
uint64_t which ;
which = x - > low ;
if ( i > = 64 ) {
i - = 64 ;
which = x - > high ;
}
return ( which > > i ) & 1 ;
}
static int int128UCmp ( const timerprivInt128 * x , const timerprivInt128 * y )
{
if ( x - > high < y - > high )
return - 1 ;
if ( x - > high > y - > high )
return 1 ;
if ( x - > low < y - > low )
return - 1 ;
if ( x - > low > y - > low )
return 1 ;
return 0 ;
}
static void int128BitSet ( timerprivInt128 * x , int i )
{
uint64_t bit ;
bit = 1 ;
if ( i > = 64 ) {
i - = 64 ;
bit < < = i ;
x - > high | = bit ;
return ;
}
bit < < = i ;
x - > low | = bit ;
}
static void int128MulDiv64 ( timerprivInt128 * x , timerprivInt128 * y , timerprivInt128 * z , timerprivInt128 * quot )
{
int finalNeg ;
uint64_t x64high , x64low ;
uint64_t y64high , y64low ;
timerprivInt128 add , numer , rem ;
int i ;
finalNeg = 0 ;
if ( x - > neg )
finalNeg = ! finalNeg ;
if ( y - > neg )
finalNeg = ! finalNeg ;
if ( z - > neg )
finalNeg = ! finalNeg ;
quot - > neg = finalNeg ;
// we now treat x, y, and z as unsigned
// first, multiply x and y into numer
// this assumes x->high == y->high == 0
numer . neg = 0 ;
// the idea is if x = (a * 2^32) + b and y = (c * 2^32) + d, we can express x * y as ((a * 2^32) + b) * ((c * 2^32) + d)...
x64high = ( x - > low > > 32 ) & 0xFFFFFFFF ;
x64low = x - > low & 0xFFFFFFFF ;
y64high = ( y - > low > > 32 ) & 0xFFFFFFFF ;
y64low = y - > low & 0xFFFFFFFF ;
// and we can expand that out to get...
numer . high = x64high * y64high ; // a * c * 2^64 +
numer . low = x64low * y64low ; // b * d +
add . neg = 0 ;
add . high = x64high * y64low ; // a * d * 2^32 +
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add . low = ( add . high & 0xFFFFFFFF ) < < 32 ;
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add . high > > = 32 ;
int128UAdd ( & numer , & add ) ;
add . high = x64low * y64high ; // b * c * 2^32
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add . low = ( add . high & 0xFFFFFFFF ) < < 32 ;
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add . high > > = 32 ;
int128UAdd ( & numer , & add ) ;
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// I did type this all by hand, btw; the idea does come from Apple's implementation, though they explain it a bit more obtusely, and the odd behavior with anding high into low is to avoid looking like I directly copied their code which does the opposite
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// and now long-divide
// Apple's implementation uses Newton– Raphson division using doubles to store 1/z but I'd rather go with "slow but guaranteed to be accurate"
// (Apple also rejects quotients > UINT64_MAX; we won't)
quot - > high = 0 ;
quot - > low = 0 ;
rem . neg = 0 ;
rem . high = 0 ;
rem . low = 0 ;
for ( i = 127 ; i > = 0 ; i - - ) {
int128Lsh1 ( & rem ) ;
rem . low | = int128Bit ( & numer , i ) ;
if ( int128UCmp ( & rem , z ) > = 0 ) {
int128USub ( & rem , z ) ;
int128BitSet ( quot , i ) ;
}
}
}
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void timerprivMulDivInt64 ( int64_t x , int64_t y , int64_t z , timerprivInt128 * quot )
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{
timerprivInt128 a , b , c ;
int128FromInt64 ( x , & a ) ;
int128FromInt64 ( y , & b ) ;
int128FromInt64 ( z , & c ) ;
int128MulDiv64 ( & a , & b , & c , quot ) ;
}
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void timerprivMulDivUint64 ( uint64_t x , uint64_t y , uint64_t z , timerprivInt128 * quot )
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{
timerprivInt128 a , b , c ;
int128FromUint64 ( x , & a ) ;
int128FromUint64 ( y , & b ) ;
int128FromUint64 ( z , & c ) ;
int128MulDiv64 ( & a , & b , & c , quot ) ;
}