libui/test/lib/timer.c

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// 2 may 2019
#include <string.h>
#include "timer.h"
#include "timerpriv.h"
// This is based on the algorithm that Go uses for time.Duration.
// Of course, we're not expressing it the same way...
struct timerStringPart {
char suffix;
char suffix2;
int mode;
uint32_t maxOrMod;
int precision;
};
enum {
modeMaxAndStop,
modeFracModContinue,
};
static const struct timerStringPart parts[] = {
{ 'n', 's', modeMaxAndStop, 1000, 0 },
{ 'u', 's', modeMaxAndStop, 1000000, 3 },
{ 'm', 's', modeMaxAndStop, 1000000000, 6 },
{ 's', 0, modeFracModContinue, 60, 9 },
{ 'm', 0, modeFracModContinue, 60, 0 },
{ 'h', 0, modeFracModContinue, 60, 0 },
{ 0, 0, 0, 0, 0 },
};
static int fillFracPart(char *buf, int precision, int start, uint64_t *unsec)
{
int i;
int print;
uint64_t digit;
print = 0;
for (i = 0; i < precision; i++) {
digit = *unsec % 10;
print = print || (digit != 0);
if (print) {
buf[start - 1] = "0123456789"[digit];
start--;
}
*unsec /= 10;
}
if (print) {
buf[start - 1] = '.';
start--;
}
return start;
}
static int fillIntPart(char *buf, int start, uint64_t unsec)
{
if (unsec == 0) {
buf[start - 1] = '0';
start--;
return start;
}
while (unsec != 0) {
buf[start - 1] = "0123456789"[unsec % 10];
start--;
unsec /= 10;
}
return start;
}
void timerDurationString(timerDuration d, char buf[timerDurationStringLen])
{
uint64_t unsec;
int neg;
int start;
const struct timerStringPart *p;
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memset(buf, 0, timerDurationStringLen * sizeof (char));
start = 32;
if (d == 0) {
buf[0] = '0';
buf[1] = 's';
return;
}
unsec = (uint64_t) d;
neg = 0;
if (d < 0) {
#ifdef _MSC_VER
// TODO figure out a more explicit way to do this; until then, just go with what the standard says should happen, because it's what we want (TODO verify this)
#pragma warning(push)
#pragma warning(disable: 4146)
#endif
unsec = -unsec;
#ifdef _MSC_VER
#pragma warning(pop)
#endif
neg = 1;
}
for (p = parts; p->suffix != 0; p++) {
if (p->mode == modeMaxAndStop && unsec < p->maxOrMod) {
if (p->suffix2 != 0) {
buf[start - 1] = p->suffix2;
start--;
}
buf[start - 1] = p->suffix;
start--;
start = fillFracPart(buf, p->precision, start, &unsec);
start = fillIntPart(buf, start, unsec);
break;
}
if (p->mode == modeFracModContinue && unsec != 0) {
if (p->suffix2 != 0) {
buf[start - 1] = p->suffix2;
start--;
}
buf[start - 1] = p->suffix;
start--;
start = fillFracPart(buf, p->precision, start, &unsec);
start = fillIntPart(buf, start, unsec % p->maxOrMod);
unsec /= p->maxOrMod;
// and move on to the next one
}
}
if (neg) {
buf[start - 1] = '-';
start--;
}
memmove(buf, buf + start, 33 - start);
}
// portable implementations of 64x64-bit MulDiv(), because:
// - a division intrinsic was not added to Visual Studio until VS2015
// - there does not seem to be a division intrinsic in GCC or clang as far as I can tell
// - there are no 128-bit facilities in macOS as far as I can tell
static void int128FromUint64(uint64_t n, timerprivInt128 *out)
{
out->neg = 0;
out->high = 0;
out->low = n;
}
static void int128FromInt64(int64_t n, timerprivInt128 *out)
{
if (n >= 0) {
int128FromUint64((uint64_t) n, out);
return;
}
out->neg = 1;
out->high = 0;
// C99 §6.2.6.2 resticts the possible signed integer representations in C to either sign-magnitude, 1's complement, or 2's complement.
// Therefore, INT64_MIN will always be either -INT64_MAX or -INT64_MAX - 1, so we can safely do this to see if we need to special-case INT64_MIN as -INT64_MIN cannot be safely represented, or if we can just say -n as that can be safely represented.
// See also https://stackoverflow.com/questions/29808397/how-to-portably-find-out-minint-max-absint-min
if (n < -INT64_MAX) {
// INT64_MIN is -INT64_MAX - 1
out->low = ((uint64_t) INT64_MAX) + 1;
return;
}
out->low = (uint64_t) (-n);
}
// references for this part:
// - https://opensource.apple.com/source/Libc/Libc-1272.200.26/gen/nanosleep.c.auto.html
// - https://en.wikipedia.org/wiki/Division_algorithm#Integer_division_(unsigned)_with_remainder
static void int128UAdd(timerprivInt128 *x, const timerprivInt128 *y)
{
x->high += y->high;
x->low += y->low;
if (x->low < y->low)
x->high++;
}
static void int128USub(timerprivInt128 *x, const timerprivInt128 *y)
{
x->high -= y->high;
if (x->low < y->low)
x->high--;
x->low -= y->low;
}
static void int128Lsh1(timerprivInt128 *x)
{
x->high <<= 1;
if ((x->low & 0x8000000000000000) != 0)
x->high |= 1;
x->low <<= 1;
}
static uint64_t int128Bit(const timerprivInt128 *x, int i)
{
uint64_t which;
which = x->low;
if (i >= 64) {
i -= 64;
which = x->high;
}
return (which >> i) & 1;
}
static int int128UCmp(const timerprivInt128 *x, const timerprivInt128 *y)
{
if (x->high < y->high)
return -1;
if (x->high > y->high)
return 1;
if (x->low < y->low)
return -1;
if (x->low > y->low)
return 1;
return 0;
}
static void int128BitSet(timerprivInt128 *x, int i)
{
uint64_t bit;
bit = 1;
if (i >= 64) {
i -= 64;
bit <<= i;
x->high |= bit;
return;
}
bit <<= i;
x->low |= bit;
}
static void int128MulDiv64(timerprivInt128 *x, timerprivInt128 *y, timerprivInt128 *z, timerprivInt128 *quot)
{
int finalNeg;
uint64_t x64high, x64low;
uint64_t y64high, y64low;
timerprivInt128 add, numer, rem;
int i;
finalNeg = 0;
if (x->neg)
finalNeg = !finalNeg;
if (y->neg)
finalNeg = !finalNeg;
if (z->neg)
finalNeg = !finalNeg;
quot->neg = finalNeg;
// we now treat x, y, and z as unsigned
// first, multiply x and y into numer
// this assumes x->high == y->high == 0
numer.neg = 0;
// the idea is if x = (a * 2^32) + b and y = (c * 2^32) + d, we can express x * y as ((a * 2^32) + b) * ((c * 2^32) + d)...
x64high = (x->low >> 32) & 0xFFFFFFFF;
x64low = x->low & 0xFFFFFFFF;
y64high = (y->low >> 32) & 0xFFFFFFFF;
y64low = y->low & 0xFFFFFFFF;
// and we can expand that out to get...
numer.high = x64high * y64high; // a * c * 2^64 +
numer.low = x64low * y64low; // b * d +
add.neg = 0;
add.high = x64high * y64low; // a * d * 2^32 +
add.low = (add.high & 0xFFFFFFFF) << 32;
add.high >>= 32;
int128UAdd(&numer, &add);
add.high = x64low * y64high; // b * c * 2^32
add.low = (add.high & 0xFFFFFFFF) << 32;
add.high >>= 32;
int128UAdd(&numer, &add);
// I did type this all by hand, btw; the idea does come from Apple's implementation, though they explain it a bit more obtusely, and the odd behavior with anding high into low is to avoid looking like I directly copied their code which does the opposite
// and now long-divide
// Apple's implementation uses NewtonRaphson division using doubles to store 1/z but I'd rather go with "slow but guaranteed to be accurate"
// (Apple also rejects quotients > UINT64_MAX; we won't)
quot->high = 0;
quot->low = 0;
rem.neg = 0;
rem.high = 0;
rem.low = 0;
for (i = 127; i >= 0; i--) {
int128Lsh1(&rem);
rem.low |= int128Bit(&numer, i);
if (int128UCmp(&rem, z) >= 0) {
int128USub(&rem, z);
int128BitSet(quot, i);
}
}
}
void timerprivMulDivInt64(int64_t x, int64_t y, int64_t z, timerprivInt128 *quot)
{
timerprivInt128 a, b, c;
int128FromInt64(x, &a);
int128FromInt64(y, &b);
int128FromInt64(z, &c);
int128MulDiv64(&a, &b, &c, quot);
}
void timerprivMulDivUint64(uint64_t x, uint64_t y, uint64_t z, timerprivInt128 *quot)
{
timerprivInt128 a, b, c;
int128FromUint64(x, &a);
int128FromUint64(y, &b);
int128FromUint64(z, &c);
int128MulDiv64(&a, &b, &c, quot);
}