libui/windows/label.c

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C
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// 11 april 2015
#include "uipriv_windows.h"
struct uiLabel {
uiWindowsControl c;
HWND hwnd;
};
uiWindowsDefineControl(
uiLabel, // type name
uiLabelType // type function
)
// via http://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing
#define labelHeight 8
static void minimumSize(uiWindowsControl *c, uiWindowsSizing *d, intmax_t *width, intmax_t *height)
{
uiLabel *l = uiLabel(c);
*width = uiWindowsWindowTextWidth(l->hwnd);
*height = uiWindowsDlgUnitsToY(labelHeight, d->BaseY);
}
char *uiLabelText(uiLabel *l)
{
return uiWindowsUtilText(l->hwnd);
}
void uiLabelSetText(uiLabel *l, const char *text)
{
uiWindowsUtilSetText(l->hwnd, text);
// changing the text might necessitate a change in the label's size
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uiWindowsControlQueueRelayout(uiWindowsControl(l));
}
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uiLabel *uiNewLabel(const char *text)
{
uiLabel *l;
WCHAR *wtext;
l = (uiLabel *) uiNewControl(uiLabelType());
wtext = toUTF16(text);
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l->hwnd = uiWindowsEnsureCreateControlHWND(0,
L"static", wtext,
// SS_LEFTNOWORDWRAP clips text past the end; SS_NOPREFIX avoids accelerator translation
// controls are vertically aligned to the top by default (thanks Xeek in irc.freenode.net/#winapi)
SS_LEFTNOWORDWRAP | SS_NOPREFIX,
hInstance, NULL,
TRUE);
uiFree(wtext);
uiWindowsFinishNewControl(l, uiLabel);
return l;
}