libui/darwin/menu.m

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// 28 april 2015
#import "uipriv_darwin.h"
static NSMutableArray *menus = nil;
static BOOL menusFinalized = NO;
struct uiMenu {
uiTyped t;
NSMenu *menu;
NSMenuItem *item;
NSMutableArray *items;
};
struct uiMenuItem {
uiTyped t;
NSMenuItem *item;
int type;
BOOL disabled;
void (*onClicked)(uiMenuItem *, uiWindow *, void *);
void *onClickedData;
};
enum {
typeRegular,
typeCheckbox,
typeQuit,
typePreferences,
typeAbout,
typeSeparator,
};
@implementation menuManager
- (id)init
{
self = [super init];
if (self) {
self->items = newMap();
self->hasQuit = NO;
self->hasPreferences = NO;
self->hasAbout = NO;
}
return self;
}
- (void)dealloc
{
mapDestroy(self->items);
[super dealloc];
}
- (IBAction)onClicked:(id)sender
{
uiMenuItem *item;
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item = (uiMenuItem *) mapGet(self->items, sender);
if (item->type == typeCheckbox)
uiMenuItemSetChecked(uiMenuItem(item), !uiMenuItemChecked(uiMenuItem(item)));
// use the key window as the source of the menu event; it's the active window
(*(item->onClicked))(uiMenuItem(item), windowFromNSWindow([realNSApp() keyWindow]), item->onClickedData);
}
- (IBAction)onQuitClicked:(id)sender
{
if (shouldQuit())
uiQuit();
}
- (void)register:(NSMenuItem *)item to:(uiMenuItem *)smi
{
switch (smi->type) {
case typeQuit:
if (self->hasQuit)
complain("attempt to add multiple Quit menu items");
self->hasQuit = YES;
break;
case typePreferences:
if (self->hasPreferences)
complain("attempt to add multiple Preferences menu items");
self->hasPreferences = YES;
break;
case typeAbout:
if (self->hasAbout)
complain("attempt to add multiple About menu items");
self->hasAbout = YES;
break;
}
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mapSet(self->items, item, smi);
}
// on OS X there are two ways to handle menu items being enabled or disabled: automatically and manually
// unfortunately, the application menu requires automatic menu handling for the Hide, Hide Others, and Show All items to work correctly
// therefore, we have to handle enabling of the other options ourselves
- (BOOL)validateMenuItem:(NSMenuItem *)item
{
uiMenuItem *smi;
// disable the special items if they aren't present
if (item == self.quitItem && !self->hasQuit)
return NO;
if (item == self.preferencesItem && !self->hasPreferences)
return NO;
if (item == self.aboutItem && !self->hasAbout)
return NO;
// then poll the item's enabled/disabled state
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smi = (uiMenuItem *) mapGet(self->items, item);
return !smi->disabled;
}
// Cocoa constructs the default application menu by hand for each program; that's what MainMenu.[nx]ib does
- (void)buildApplicationMenu:(NSMenu *)menubar
{
NSString *appName;
NSMenuItem *appMenuItem;
NSMenu *appMenu;
NSMenuItem *item;
NSString *title;
NSMenu *servicesMenu;
appName = [[NSProcessInfo processInfo] processName];
appMenuItem = [[NSMenuItem alloc] initWithTitle:appName action:NULL keyEquivalent:@""];
appMenu = [[NSMenu alloc] initWithTitle:appName];
[appMenuItem setSubmenu:appMenu];
[menubar addItem:appMenuItem];
// first is About
title = [@"About " stringByAppendingString:appName];
item = [[NSMenuItem alloc] initWithTitle:title action:@selector(onClicked:) keyEquivalent:@""];
[item setTarget:self];
[appMenu addItem:item];
self.aboutItem = item;
[appMenu addItem:[NSMenuItem separatorItem]];
// next is Preferences
item = [[NSMenuItem alloc] initWithTitle:@"Preferences…" action:@selector(onClicked:) keyEquivalent:@","];
[item setTarget:self];
[appMenu addItem:item];
self.preferencesItem = item;
[appMenu addItem:[NSMenuItem separatorItem]];
// next is Services
item = [[NSMenuItem alloc] initWithTitle:@"Services" action:NULL keyEquivalent:@""];
servicesMenu = [[NSMenu alloc] initWithTitle:@"Services"];
[item setSubmenu:servicesMenu];
[realNSApp() setServicesMenu:servicesMenu];
[appMenu addItem:item];
[appMenu addItem:[NSMenuItem separatorItem]];
// next are the three hiding options
title = [@"Hide " stringByAppendingString:appName];
item = [[NSMenuItem alloc] initWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
// the .xib file says they go to -1 ("First Responder", which sounds wrong...)
// to do that, we simply leave the target as nil
[appMenu addItem:item];
item = [[NSMenuItem alloc] initWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[item setKeyEquivalentModifierMask:(NSAlternateKeyMask | NSCommandKeyMask)];
[appMenu addItem:item];
item = [[NSMenuItem alloc] initWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appMenu addItem:item];
[appMenu addItem:[NSMenuItem separatorItem]];
// and finally Quit
// DON'T use @selector(terminate:) as the action; we handle termination ourselves
title = [@"Quit " stringByAppendingString:appName];
item = [[NSMenuItem alloc] initWithTitle:title action:@selector(onQuitClicked:) keyEquivalent:@"q"];
[item setTarget:self];
[appMenu addItem:item];
self.quitItem = item;
}
- (NSMenu *)makeMenubar
{
NSMenu *menubar;
menubar = [[NSMenu alloc] initWithTitle:@""];
[self buildApplicationMenu:menubar];
return menubar;
}
@end
static void defaultOnClicked(uiMenuItem *item, uiWindow *w, void *data)
{
// do nothing
}
void uiMenuItemEnable(uiMenuItem *item)
{
item->disabled = NO;
// we don't need to explicitly update the menus here; they'll be updated the next time they're opened (thanks mikeash in irc.freenode.net/#macdev)
}
void uiMenuItemDisable(uiMenuItem *item)
{
item->disabled = YES;
}
void uiMenuItemOnClicked(uiMenuItem *item, void (*f)(uiMenuItem *, uiWindow *, void *), void *data)
{
if (item->type == typeQuit)
complain("attempt to call uiMenuItemOnClicked() on a Quit item; use uiOnShouldQuit() instead");
item->onClicked = f;
item->onClickedData = data;
}
int uiMenuItemChecked(uiMenuItem *item)
{
return [item->item state] != NSOffState;
}
void uiMenuItemSetChecked(uiMenuItem *item, int checked)
{
NSInteger state;
state = NSOffState;
if ([item->item state] == NSOffState)
state = NSOnState;
[item->item setState:state];
}
static uiMenuItem *newItem(uiMenu *m, int type, const char *name)
{
uiMenuItem *item;
if (menusFinalized)
complain("attempt to create a new menu item after menus have been finalized");
item = uiNew(uiMenuItem);
uiTyped(item)->Type = uiMenuItemType();
item->type = type;
switch (item->type) {
case typeQuit:
item->item = appDelegate().menuManager.quitItem;
break;
case typePreferences:
item->item = appDelegate().menuManager.preferencesItem;
break;
case typeAbout:
item->item = appDelegate().menuManager.aboutItem;
break;
case typeSeparator:
item->item = [NSMenuItem separatorItem];
[m->menu addItem:item->item];
break;
default:
item->item = [[NSMenuItem alloc] initWithTitle:toNSString(name) action:@selector(onClicked:) keyEquivalent:@""];
[item->item setTarget:appDelegate().menuManager];
[m->menu addItem:item->item];
break;
}
[appDelegate().menuManager register:item->item to:item];
item->onClicked = defaultOnClicked;
[m->items addObject:[NSValue valueWithPointer:item]];
return item;
}
uiMenuItem *uiMenuAppendItem(uiMenu *m, const char *name)
{
return newItem(m, typeRegular, name);
}
uiMenuItem *uiMenuAppendCheckItem(uiMenu *m, const char *name)
{
return newItem(m, typeCheckbox, name);
}
uiMenuItem *uiMenuAppendQuitItem(uiMenu *m)
{
// duplicate check is in the register:to: selector
return newItem(m, typeQuit, NULL);
}
uiMenuItem *uiMenuAppendPreferencesItem(uiMenu *m)
{
// duplicate check is in the register:to: selector
return newItem(m, typePreferences, NULL);
}
uiMenuItem *uiMenuAppendAboutItem(uiMenu *m)
{
// duplicate check is in the register:to: selector
return newItem(m, typeAbout, NULL);
}
void uiMenuAppendSeparator(uiMenu *m)
{
newItem(m, typeSeparator, NULL);
}
uiMenu *uiNewMenu(const char *name)
{
uiMenu *m;
if (menusFinalized)
complain("attempt to create a new menu after menus have been finalized");
if (menus == nil)
menus = [NSMutableArray new];
m = uiNew(uiMenu);
uiTyped(m)->Type = uiMenuType();
m->menu = [[NSMenu alloc] initWithTitle:toNSString(name)];
// use automatic menu item enabling for all menus for consistency's sake
m->item = [[NSMenuItem alloc] initWithTitle:toNSString(name) action:NULL keyEquivalent:@""];
[m->item setSubmenu:m->menu];
m->items = [NSMutableArray new];
[[realNSApp() mainMenu] addItem:m->item];
[menus addObject:[NSValue valueWithPointer:m]];
return m;
}
void finalizeMenus(void)
{
menusFinalized = YES;
}
void uninitMenus(void)
{
if (menus == NULL)
return;
// don't worry about the actual NSMenus and NSMenuItems; they'll be freed when we clean up the NSApplication
[menus enumerateObjectsUsingBlock:^(id obj, NSUInteger index, BOOL *stop) {
NSValue *v;
uiMenu *m;
v = (NSValue *) obj;
m = (uiMenu *) [v pointerValue];
[m->items enumerateObjectsUsingBlock:^(id obj, NSUInteger index, BOOL *stop) {
NSValue *v;
uiMenuItem *mi;
v = (NSValue *) obj;
mi = (uiMenuItem *) [v pointerValue];
uiFree(mi);
}];
[m->items release];
uiFree(m);
}];
[menus release];
}