libui/darwin/uipriv_darwin.h

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// 6 january 2015
#define MAC_OS_X_VERSION_MIN_REQUIRED MAC_OS_X_VERSION_10_7
#define MAC_OS_X_VERSION_MAX_ALLOWED MAC_OS_X_VERSION_10_7
#import <Cocoa/Cocoa.h>
#import "../ui.h"
#import "../ui_darwin.h"
#import "../common/uipriv.h"
#define toNSString(str) [NSString stringWithUTF8String:(str)]
#define fromNSString(str) [(str) UTF8String]
// menu.m
@interface menuManager : NSObject {
NSMapTable *items;
BOOL hasQuit;
BOOL hasPreferences;
BOOL hasAbout;
}
@property (strong) NSMenuItem *quitItem;
@property (strong) NSMenuItem *preferencesItem;
@property (strong) NSMenuItem *aboutItem;
// NSMenuValidation is only informal
- (BOOL)validateMenuItem:(NSMenuItem *)item;
- (NSMenu *)makeMenubar;
@end
extern void finalizeMenus(void);
extern void uninitMenus(void);
// init.m
@interface applicationClass : NSApplication
@end
// this is needed because NSApp is of type id, confusing clang
#define realNSApp() ((applicationClass *) NSApp)
@interface appDelegate : NSObject <NSApplicationDelegate>
@property (strong) menuManager *menuManager;
@end
#define appDelegate() ((appDelegate *) [realNSApp() delegate])
// util.m
extern void disableAutocorrect(NSTextView *);
// entry.m
extern void finishNewTextField(NSTextField *, BOOL);
extern NSTextField *newEditableTextField(void);
// window.m
extern uiWindow *windowFromNSWindow(NSWindow *);
// alloc.m
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extern NSMutableArray *delegates;
extern void initAlloc(void);
extern void uninitAlloc(void);
// autolayout.m
extern void addConstraint(NSView *, NSString *, NSDictionary *, NSDictionary *);
extern NSLayoutPriority horzHuggingPri(NSView *);
extern NSLayoutPriority vertHuggingPri(NSView *);
extern void setHuggingPri(NSView *, NSLayoutPriority, NSLayoutConstraintOrientation);
extern void layoutSingleView(NSView *, NSView *, int);
extern NSSize fittingAlignmentSize(NSView *);
// map.m
extern NSMapTable *newMap(void);
extern void *mapGet(NSMapTable *map, id key);
extern void mapSet(NSMapTable *map, id key, void *value);
// area.m
extern int sendAreaEvents(NSEvent *);
// areaevents.m
extern BOOL fromKeycode(unsigned short keycode, uiAreaKeyEvent *ke);
extern BOOL keycodeModifier(unsigned short keycode, uiModifiers *mod);
// draw.m
extern uiDrawContext *newContext(CGContextRef);
extern void freeContext(uiDrawContext *);