// 4 december 2014
#import <stdlib.h>
#import "uipriv_darwin.h"

static NSMutableArray *allocations;
NSMutableArray *delegates;

void initAlloc(void)
{
	allocations = [NSMutableArray new];
	delegates = [NSMutableArray new];
}

#define UINT8(p) ((uint8_t *) (p))
#define PVOID(p) ((void *) (p))
#define EXTRA (sizeof (size_t) + sizeof (const char **))
#define DATA(p) PVOID(UINT8(p) + EXTRA)
#define BASE(p) PVOID(UINT8(p) - EXTRA)
#define SIZE(p) ((size_t *) (p))
#define CCHAR(p) ((const char **) (p))
#define TYPE(p) CCHAR(UINT8(p) + sizeof (size_t))

void uninitAlloc(void)
{
	if ([allocations count] == 0) {
		NSUInteger i;

		for (i = 0; i < [delegates count]; i++)
			[[delegates objectAtIndex:i] release];
		[delegates release];
		[allocations release];
		return;
	}
	fprintf(stderr, "[libui] leaked allocations:\n");
	[allocations enumerateObjectsUsingBlock:^(id obj, NSUInteger index, BOOL *stop) {
		NSValue *v;
		void *ptr;

		v = (NSValue *) obj;
		ptr = [v pointerValue];
		fprintf(stderr, "[libui] %p %s\n", ptr, *TYPE(ptr));
	}];
	complain("either you left something around or there's a bug in libui");
}

void *uiAlloc(size_t size, const char *type)
{
	void *out;

	out = malloc(EXTRA + size);
	if (out == NULL) {
		fprintf(stderr, "memory exhausted in uiAlloc()\n");
		abort();
	}
	memset(DATA(out), 0, size);
	*SIZE(out) = size;
	*TYPE(out) = type;
	[allocations addObject:[NSValue valueWithPointer:out]];
	return DATA(out);
}

void *uiRealloc(void *p, size_t new, const char *type)
{
	void *out;
	size_t *s;

	if (p == NULL)
		return uiAlloc(new, type);
	p = BASE(p);
	out = realloc(p, EXTRA + new);
	if (out == NULL) {
		fprintf(stderr, "memory exhausted in uiRealloc()\n");
		abort();
	}
	s = SIZE(out);
	if (new <= *s)
		memset(((uint8_t *) DATA(out)) + *s, 0, new - *s);
	*s = new;
	[allocations removeObject:[NSValue valueWithPointer:p]];
	[allocations addObject:[NSValue valueWithPointer:out]];
	return DATA(out);
}

void uiFree(void *p)
{
	if (p == NULL)
		complain("attempt to uiFree(NULL); there's a bug somewhere");
	p = BASE(p);
	free(p);
	[allocations removeObject:[NSValue valueWithPointer:p]];
}
