312 lines
5.9 KiB
Go
312 lines
5.9 KiB
Go
package main
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import (
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"time"
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"github.com/gdamore/tcell"
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)
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// EventEngineStopRun stop the run of the engine
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type EventEngineStopRun struct {
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EventGame
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}
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// NewEngine creates new engine
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func NewEngine() {
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engine = &Engine{
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chanStop: make(chan struct{}),
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chanEventKey: make(chan *tcell.EventKey, 8),
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mode: engineModeGameOver,
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tickTime: time.Hour,
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ranking: NewRanking(),
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ai: NewAi(),
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}
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board.Clear()
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go engine.Run()
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}
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// Run runs the engine
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func (engine *Engine) Run() {
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logger.Println("Engine Run start")
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var event tcell.Event
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loop:
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for {
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event = screen.PollEvent()
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switch eventType := event.(type) {
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case *tcell.EventKey:
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select {
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case engine.chanEventKey <- eventType:
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default:
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}
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case *EventEngineStopRun:
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break loop
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case *tcell.EventResize:
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view.RefreshScreen()
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default:
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logger.Printf("event type %T", eventType)
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}
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}
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logger.Println("Engine Run end")
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}
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// Start the game
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func (engine *Engine) Start() {
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logger.Println("Engine Start start")
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engine.timer = time.NewTimer(engine.tickTime)
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engine.timer.Stop()
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engine.aiTimer = time.NewTimer(engine.tickTime)
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engine.aiTimer.Stop()
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view.RefreshScreen()
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var eventKey *tcell.EventKey
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loop:
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for {
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select {
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case <-engine.chanStop:
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break loop
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default:
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select {
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case eventKey = <-engine.chanEventKey:
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engine.ProcessEventKey(eventKey)
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view.RefreshScreen()
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case <-engine.timer.C:
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engine.tick()
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case <-engine.aiTimer.C:
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engine.ai.ProcessQueue()
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engine.aiTimer.Reset(engine.tickTime / aiTickDivider)
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case <-engine.chanStop:
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break loop
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}
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}
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}
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screen.PostEventWait(&EventEngineStopRun{})
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logger.Println("Engine Start end")
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}
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// Stop the game
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func (engine *Engine) Stop() {
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logger.Println("Engine Stop start")
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if !engine.stopped {
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engine.stopped = true
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engine.mode = engineModeStopped
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close(engine.chanStop)
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}
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engine.timer.Stop()
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engine.aiTimer.Stop()
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logger.Println("Engine Stop end")
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}
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// Pause the game
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func (engine *Engine) Pause() {
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if !engine.timer.Stop() {
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select {
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case <-engine.timer.C:
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default:
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}
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}
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if !engine.aiTimer.Stop() {
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select {
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case <-engine.aiTimer.C:
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default:
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}
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}
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engine.mode = engineModePaused
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}
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// UnPause the game
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func (engine *Engine) UnPause() {
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engine.timer.Reset(engine.tickTime)
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if engine.aiEnabled {
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engine.aiTimer.Reset(engine.tickTime / aiTickDivider)
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engine.mode = engineModeRunWithAI
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} else {
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engine.mode = engineModeRun
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}
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}
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// PreviewBoard sets previewBoard to true
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func (engine *Engine) PreviewBoard() {
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engine.mode = engineModePreview
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}
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// NewGame resets board and starts a new game
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func (engine *Engine) NewGame() {
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logger.Println("Engine NewGame start")
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board.Clear()
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engine.tickTime = 480 * time.Millisecond
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engine.score = 0
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engine.level = 1
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engine.deleteLines = 0
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loop:
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for {
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select {
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case <-engine.chanEventKey:
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default:
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break loop
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}
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}
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if engine.aiEnabled {
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engine.ai.GetBestQueue()
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engine.mode = engineModeRunWithAI
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} else {
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engine.mode = engineModeRun
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}
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engine.UnPause()
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logger.Println("Engine NewGame end")
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}
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// ResetTimer resets the time for lock delay or tick time
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func (engine *Engine) ResetTimer(duration time.Duration) {
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if !engine.timer.Stop() {
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select {
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case <-engine.timer.C:
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default:
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}
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}
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if duration == 0 {
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// duration 0 means tick time
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engine.timer.Reset(engine.tickTime)
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} else {
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// duration is lock delay
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engine.timer.Reset(duration)
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}
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}
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// AiGetBestQueue calls AI to get best queue
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func (engine *Engine) AiGetBestQueue() {
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if !engine.aiEnabled {
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return
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}
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go engine.ai.GetBestQueue()
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}
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// tick move mino down and refreshes screen
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func (engine *Engine) tick() {
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board.MinoMoveDown()
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view.RefreshScreen()
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}
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// AddDeleteLines adds deleted lines to score
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func (engine *Engine) AddDeleteLines(lines int) {
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engine.deleteLines += lines
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if engine.deleteLines > 999999 {
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engine.deleteLines = 999999
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}
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switch lines {
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case 1:
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engine.AddScore(40 * (engine.level + 1))
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case 2:
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engine.AddScore(100 * (engine.level + 1))
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case 3:
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engine.AddScore(300 * (engine.level + 1))
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case 4:
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engine.AddScore(1200 * (engine.level + 1))
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}
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if engine.level < engine.deleteLines/10 {
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engine.LevelUp()
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}
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}
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// AddScore adds to score
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func (engine *Engine) AddScore(add int) {
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engine.score += add
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if engine.score > 9999999 {
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engine.score = 9999999
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}
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}
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// LevelUp goes up a level
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func (engine *Engine) LevelUp() {
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if engine.level >= 30 {
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return
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}
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engine.level++
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switch {
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case engine.level > 29:
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engine.tickTime = 10 * time.Millisecond
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case engine.level > 25:
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engine.tickTime = 20 * time.Millisecond
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case engine.level > 19:
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// 50 to 30
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engine.tickTime = time.Duration(10*(15-engine.level/2)) * time.Millisecond
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case engine.level > 9:
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// 150 to 60
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engine.tickTime = time.Duration(10*(25-engine.level)) * time.Millisecond
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default:
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// 480 to 160
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engine.tickTime = time.Duration(10*(52-4*engine.level)) * time.Millisecond
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}
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}
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// GameOver pauses engine and sets to game over
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func (engine *Engine) GameOver() {
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logger.Println("Engine GameOver start")
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engine.Pause()
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engine.mode = engineModeGameOver
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view.ShowGameOverAnimation()
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loop:
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for {
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select {
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case <-engine.chanEventKey:
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default:
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break loop
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}
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}
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engine.ranking.InsertScore(uint64(engine.score))
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engine.ranking.Save()
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logger.Println("Engine GameOver end")
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}
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// EnabledAi enables the AI
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func (engine *Engine) EnabledAi() {
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engine.aiEnabled = true
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go engine.ai.GetBestQueue()
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engine.aiTimer.Reset(engine.tickTime / aiTickDivider)
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}
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// DisableAi disables the AI
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func (engine *Engine) DisableAi() {
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engine.aiEnabled = false
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engine.mode = engineModeRun
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if !engine.aiTimer.Stop() {
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select {
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case <-engine.aiTimer.C:
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default:
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}
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}
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}
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// EnabledEditMode enables edit mode
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func (engine *Engine) EnabledEditMode() {
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edit.EnabledEditMode()
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engine.mode = engineModeEdit
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}
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// DisableEditMode disables edit mode
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func (engine *Engine) DisableEditMode() {
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edit.DisableEditMode()
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engine.mode = engineModePreview
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}
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