168 lines
3.0 KiB
Go
168 lines
3.0 KiB
Go
package main
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import (
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"log"
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"time"
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"github.com/gdamore/tcell"
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)
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const (
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boardXOffset = 4
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boardYOffset = 2
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aiTickDivider = 8
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rankingFileName = "/go-tetris.db"
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settingsFileName = "/go-tetris.json"
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// MinoPreview is for the preview mino
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MinoPreview MinoType = iota
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// MinoCurrent is for the current mino
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MinoCurrent = iota
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// MinoDrop is for the drop mino
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MinoDrop = iota
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colorBlank = tcell.ColorBlack
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colorCyan = tcell.ColorAqua // I
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colorBlue = tcell.ColorBlue // J
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colorWhite = tcell.ColorWhite // L
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colorYellow = tcell.ColorYellow // O
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colorGreen = tcell.ColorLime // S
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colorMagenta = tcell.ColorFuchsia // T
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colorRed = tcell.ColorRed // Z
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engineModeRun engineMode = iota
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engineModeRunWithAI
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engineModeStopped
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engineModeGameOver
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engineModePaused
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engineModePreview
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engineModeEdit
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)
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type (
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engineMode int
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// MinoType is the type of mino
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MinoType int
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// MinoBlocks is the blocks of the mino
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MinoBlocks [][]tcell.Color
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// MinoRotation is the rotation of the mino
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MinoRotation [4]MinoBlocks
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// Mino is a mino
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Mino struct {
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x int
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y int
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length int
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rotation int
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minoRotation MinoRotation
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}
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// Minos is a bag of minos
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Minos struct {
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minoBag [7]MinoRotation
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bagRand []int
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bagIndex int
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}
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// Board is the Tetris board
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Board struct {
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boardsIndex int
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width int
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height int
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colors [][]tcell.Color
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rotation [][]int
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previewMino *Mino
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currentMino *Mino
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dropDistance int
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fullLinesY []bool
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}
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// Boards holds all the boards
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Boards struct {
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name string
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colors [][]tcell.Color
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rotation [][]int
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}
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// BoardsJSON is for JSON format of boards
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BoardsJSON struct {
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Name string
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Mino [][]string
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Rotation [][]int
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}
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// View is the display engine
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View struct {
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}
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// Ai is the AI engine
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Ai struct {
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queue *[]rune
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newQueue *[]rune
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index int
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}
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// Ranking holds the ranking scores
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Ranking struct {
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scores []uint64
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}
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// Engine is the Tetirs game engine
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Engine struct {
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stopped bool
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chanStop chan struct{}
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chanEventKey chan *tcell.EventKey
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ranking *Ranking
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timer *time.Timer
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tickTime time.Duration
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mode engineMode
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score int
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level int
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deleteLines int
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ai *Ai
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aiEnabled bool
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aiTimer *time.Timer
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}
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// Edit is the board edit mode
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Edit struct {
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x int
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y int
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moved bool
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boardSize bool
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width int
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height int
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saved bool
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}
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// Settings is the JSON load/save file
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Settings struct {
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Boards []BoardsJSON
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}
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// EventGame is an game event
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EventGame struct {
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when time.Time
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}
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)
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// When returns event when
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func (EventGame *EventGame) When() time.Time {
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return EventGame.when
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}
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var (
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baseDir string
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logger *log.Logger
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screen tcell.Screen
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minos *Minos
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board *Board
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view *View
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engine *Engine
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edit *Edit
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boards []Boards
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numInternalBoards int
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)
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