// +build !go1.3 appengine package stack const ( stackPoolSize = 64 ) var ( pcStackPool = make(chan []uintptr, stackPoolSize) ) func poolBuf() []uintptr { select { case p := <-pcStackPool: return p default: return make([]uintptr, 1000) } } func putPoolBuf(p []uintptr) { select { case pcStackPool <- p: default: } }