go-tetris/view.go

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package main
import (
"fmt"
"math/rand"
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"time"
"github.com/nsf/termbox-go"
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)
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// NewView creates a new view
func NewView() {
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err := termbox.Init()
if err != nil {
panic(err)
}
termbox.SetInputMode(termbox.InputEsc)
termbox.Flush()
view = &View{}
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}
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// Stop stops the view
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func (view *View) Stop() {
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logger.Println("View Stop start")
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termbox.Close()
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logger.Println("View Stop end")
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}
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// RefreshScreen refreshs the updated view to the screen
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func (view *View) RefreshScreen() {
termbox.Clear(termbox.ColorDefault, termbox.ColorDefault)
view.drawBackground()
view.drawTexts()
if engine.previewBoard {
board.DrawBoard()
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view.drawGameOver()
} else if engine.gameOver {
view.drawGameOver()
view.drawRankingScores()
} else if engine.paused {
view.drawPaused()
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} else {
board.DrawBoard()
board.DrawPreviewMino()
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board.DrawDropMino()
board.DrawCurrentMino()
}
termbox.Flush()
}
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// drawBackground draws the background
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func (view *View) drawBackground() {
// playing board
xOffset := boardXOffset
yOffset := boardYOffset
xEnd := boardXOffset + board.width*2 + 4
yEnd := boardYOffset + board.height + 2
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for x := xOffset; x < xEnd; x++ {
for y := yOffset; y < yEnd; y++ {
if x == xOffset || x == xOffset+1 || x == xEnd-1 || x == xEnd-2 ||
y == yOffset || y == yEnd-1 {
termbox.SetCell(x, y, ' ', termbox.ColorDefault, termbox.ColorWhite)
} else {
termbox.SetCell(x, y, ' ', termbox.ColorDefault, termbox.ColorBlack)
}
}
}
// piece preview
xOffset = boardXOffset + board.width*2 + 8
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yOffset = boardYOffset
xEnd = xOffset + 14
yEnd = yOffset + 6
for x := xOffset; x < xEnd; x++ {
for y := yOffset; y < yEnd; y++ {
if x == xOffset || x == xOffset+1 || x == xEnd-1 || x == xEnd-2 ||
y == yOffset || y == yEnd-1 {
termbox.SetCell(x, y, ' ', termbox.ColorDefault, termbox.ColorWhite)
} else {
termbox.SetCell(x, y, ' ', termbox.ColorDefault, termbox.ColorBlack)
}
}
}
}
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// drawTexts draws the text
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func (view *View) drawTexts() {
xOffset := boardXOffset + board.width*2 + 8
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yOffset := boardYOffset + 7
view.drawText(xOffset, yOffset, "SCORE:", termbox.ColorWhite, termbox.ColorBlue)
view.drawText(xOffset+7, yOffset, fmt.Sprintf("%7d", engine.score), termbox.ColorBlack, termbox.ColorWhite)
yOffset += 2
view.drawText(xOffset, yOffset, "LINES:", termbox.ColorWhite, termbox.ColorBlue)
view.drawText(xOffset+7, yOffset, fmt.Sprintf("%7d", engine.deleteLines), termbox.ColorBlack, termbox.ColorWhite)
yOffset += 2
view.drawText(xOffset, yOffset, "LEVEL:", termbox.ColorWhite, termbox.ColorBlue)
view.drawText(xOffset+7, yOffset, fmt.Sprintf("%4d", engine.level), termbox.ColorBlack, termbox.ColorWhite)
yOffset += 2
// ascii arrow characters add extra two spaces
view.drawText(xOffset, yOffset, "← - left", termbox.ColorWhite, termbox.ColorBlack)
yOffset++
view.drawText(xOffset, yOffset, "z - rotate left", termbox.ColorWhite, termbox.ColorBlack)
yOffset++
view.drawText(xOffset, yOffset, "x - rotate right", termbox.ColorWhite, termbox.ColorBlack)
yOffset++
view.drawText(xOffset, yOffset, "→ - right", termbox.ColorWhite, termbox.ColorBlack)
yOffset++
view.drawText(xOffset, yOffset, "↓ - soft drop", termbox.ColorWhite, termbox.ColorBlack)
yOffset++
view.drawText(xOffset, yOffset, "↑ - hard drop", termbox.ColorWhite, termbox.ColorBlack)
yOffset++
view.drawText(xOffset, yOffset, "sbar - hard drop", termbox.ColorWhite, termbox.ColorBlack)
yOffset++
view.drawText(xOffset, yOffset, "p - pause", termbox.ColorWhite, termbox.ColorBlack)
yOffset++
view.drawText(xOffset, yOffset, "q - quit", termbox.ColorWhite, termbox.ColorBlack)
}
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// DrawPreviewMinoBlock draws the preview mino
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func (view *View) DrawPreviewMinoBlock(x int, y int, color termbox.Attribute, rotation int, length int) {
var char1 rune
var char2 rune
if rotation < 2 {
char1 = '▓'
char2 = ' '
} else {
char1 = ' '
char2 = '▓'
}
xOffset := 2*x + 2*board.width + boardXOffset + 11 + (4 - length)
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termbox.SetCell(xOffset, y+boardYOffset+2, char1, color, color^termbox.AttrBold)
termbox.SetCell(xOffset+1, y+boardYOffset+2, char2, color, color^termbox.AttrBold)
}
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// DrawBlock draws a block
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func (view *View) DrawBlock(x int, y int, color termbox.Attribute, rotation int) {
var char1 rune
var char2 rune
if rotation < 2 {
char1 = '▓'
char2 = ' '
} else {
char1 = ' '
char2 = '▓'
}
if color == blankColor {
// blankColor means drop Mino
termbox.SetCell(2*x+boardXOffset+2, y+boardYOffset+1, char1, termbox.ColorBlack|termbox.AttrBold, termbox.ColorWhite)
termbox.SetCell(2*x+boardXOffset+3, y+boardYOffset+1, char2, termbox.ColorBlack|termbox.AttrBold, termbox.ColorWhite)
} else {
termbox.SetCell(2*x+boardXOffset+2, y+boardYOffset+1, char1, color, color^termbox.AttrBold)
termbox.SetCell(2*x+boardXOffset+3, y+boardYOffset+1, char2, color, color^termbox.AttrBold)
}
}
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// drawPaused draws Paused
func (view *View) drawPaused() {
yOffset := (board.height+1)/2 + boardYOffset
view.drawTextCenter(yOffset, "Paused", termbox.ColorWhite, termbox.ColorBlack)
}
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// drawGameOver draws GAME OVER
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func (view *View) drawGameOver() {
yOffset := boardYOffset + 2
view.drawTextCenter(yOffset, " GAME OVER", termbox.ColorWhite, termbox.ColorBlack)
yOffset += 2
view.drawTextCenter(yOffset, "sbar for new game", termbox.ColorWhite, termbox.ColorBlack)
if engine.previewBoard {
return
}
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yOffset += 2
// ascii arrow characters add extra two spaces
view.drawTextCenter(yOffset, "←previous board", termbox.ColorWhite, termbox.ColorBlack)
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yOffset += 2
view.drawTextCenter(yOffset, "→next board", termbox.ColorWhite, termbox.ColorBlack)
}
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// drawRankingScores draws the ranking scores
func (view *View) drawRankingScores() {
yOffset := boardYOffset + 10
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for index, line := range engine.ranking.scores {
view.drawTextCenter(yOffset+index, fmt.Sprintf("%1d: %6d", index+1, line), termbox.ColorWhite, termbox.ColorBlack)
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}
}
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// drawText draws the provided text
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func (view *View) drawText(x int, y int, text string, fg termbox.Attribute, bg termbox.Attribute) {
for index, char := range text {
termbox.SetCell(x+index, y, rune(char), fg, bg)
}
}
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// drawTextCenter draws text in the center of the board
func (view *View) drawTextCenter(y int, text string, fg termbox.Attribute, bg termbox.Attribute) {
xOffset := board.width - (len(text)+1)/2 + boardXOffset + 2
for index, char := range text {
termbox.SetCell(index+xOffset, y, rune(char), fg, bg)
}
}
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// ShowDeleteAnimation draws the delete animation
func (view *View) ShowDeleteAnimation(lines []int) {
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view.RefreshScreen()
for times := 0; times < 3; times++ {
for _, y := range lines {
view.colorizeLine(y, termbox.ColorCyan)
}
termbox.Flush()
time.Sleep(140 * time.Millisecond)
view.RefreshScreen()
time.Sleep(140 * time.Millisecond)
}
}
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// ShowGameOverAnimation draws one randomily picked gave over animation
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func (view *View) ShowGameOverAnimation() {
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logger.Println("View ShowGameOverAnimation start")
switch rand.Intn(3) {
case 0:
for y := board.height - 1; y >= 0; y-- {
view.colorizeLine(y, termbox.ColorBlack)
termbox.Flush()
time.Sleep(60 * time.Millisecond)
}
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case 1:
for y := 0; y < board.height; y++ {
view.colorizeLine(y, termbox.ColorBlack)
termbox.Flush()
time.Sleep(60 * time.Millisecond)
}
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case 2:
sleepTime := 50 * time.Millisecond
topStartX := boardXOffset + 3
topEndX := board.width*2 + boardXOffset + 1
topY := boardYOffset + 1
rightStartY := boardYOffset + 1
rightEndY := board.height + boardYOffset + 1
rightX := board.width*2 + boardXOffset + 1
bottomStartX := topEndX - 1
bottomEndX := topStartX - 1
bottomY := board.height + boardYOffset
leftStartY := rightEndY - 1
leftEndY := rightStartY - 1
leftX := boardXOffset + 2
for topStartX <= topEndX && rightStartY <= rightEndY {
for x := topStartX; x < topEndX; x++ {
termbox.SetCell(x, topY, ' ', termbox.ColorBlack, termbox.ColorBlack)
}
topStartX++
topEndX--
topY++
for y := rightStartY; y < rightEndY; y++ {
termbox.SetCell(rightX, y, ' ', termbox.ColorBlack, termbox.ColorBlack)
}
rightStartY++
rightEndY--
rightX--
for x := bottomStartX; x > bottomEndX; x-- {
termbox.SetCell(x, bottomY, ' ', termbox.ColorBlack, termbox.ColorBlack)
}
bottomStartX--
bottomEndX++
bottomY--
for y := leftStartY; y > leftEndY; y-- {
termbox.SetCell(leftX, y, ' ', termbox.ColorBlack, termbox.ColorBlack)
}
leftStartY--
leftEndY++
leftX++
termbox.Flush()
time.Sleep(sleepTime)
sleepTime += 4 * time.Millisecond
}
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}
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logger.Println("View ShowGameOverAnimation end")
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}
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// colorizeLine changes the color of a line
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func (view *View) colorizeLine(y int, color termbox.Attribute) {
for x := 0; x < board.width; x++ {
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termbox.SetCell(x*2+boardXOffset+2, y+boardYOffset+1, ' ', termbox.ColorDefault, color)
termbox.SetCell(x*2+boardXOffset+3, y+boardYOffset+1, ' ', termbox.ColorDefault, color)
}
}