go-tetris/minos.go

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package main
import (
"math/rand"
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"github.com/nsf/termbox-go"
)
func NewMinos() {
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minoI := MinoBlocks{
[]termbox.Attribute{blankColor, termbox.ColorCyan, blankColor, blankColor},
[]termbox.Attribute{blankColor, termbox.ColorCyan, blankColor, blankColor},
[]termbox.Attribute{blankColor, termbox.ColorCyan, blankColor, blankColor},
[]termbox.Attribute{blankColor, termbox.ColorCyan, blankColor, blankColor},
}
minoJ := MinoBlocks{
[]termbox.Attribute{termbox.ColorBlue, termbox.ColorBlue, blankColor},
[]termbox.Attribute{blankColor, termbox.ColorBlue, blankColor},
[]termbox.Attribute{blankColor, termbox.ColorBlue, blankColor},
}
minoL := MinoBlocks{
[]termbox.Attribute{blankColor, termbox.ColorWhite, blankColor},
[]termbox.Attribute{blankColor, termbox.ColorWhite, blankColor},
[]termbox.Attribute{termbox.ColorWhite, termbox.ColorWhite, blankColor},
}
minoO := MinoBlocks{
[]termbox.Attribute{termbox.ColorYellow, termbox.ColorYellow},
[]termbox.Attribute{termbox.ColorYellow, termbox.ColorYellow},
}
minoS := MinoBlocks{
[]termbox.Attribute{blankColor, termbox.ColorGreen, blankColor},
[]termbox.Attribute{termbox.ColorGreen, termbox.ColorGreen, blankColor},
[]termbox.Attribute{termbox.ColorGreen, blankColor, blankColor},
}
minoT := MinoBlocks{
[]termbox.Attribute{blankColor, termbox.ColorMagenta, blankColor},
[]termbox.Attribute{termbox.ColorMagenta, termbox.ColorMagenta, blankColor},
[]termbox.Attribute{blankColor, termbox.ColorMagenta, blankColor},
}
minoZ := MinoBlocks{
[]termbox.Attribute{termbox.ColorRed, blankColor, blankColor},
[]termbox.Attribute{termbox.ColorRed, termbox.ColorRed, blankColor},
[]termbox.Attribute{blankColor, termbox.ColorRed, blankColor},
}
var minoRotationI MinoRotation
minoRotationI[0] = minoI
for i := 1; i < 4; i++ {
minoRotationI[i] = minosCloneRotateRight(minoRotationI[i-1])
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}
var minoRotationJ MinoRotation
minoRotationJ[0] = minoJ
for i := 1; i < 4; i++ {
minoRotationJ[i] = minosCloneRotateRight(minoRotationJ[i-1])
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}
var minoRotationL MinoRotation
minoRotationL[0] = minoL
for i := 1; i < 4; i++ {
minoRotationL[i] = minosCloneRotateRight(minoRotationL[i-1])
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}
var minoRotationO MinoRotation
minoRotationO[0] = minoO
minoRotationO[1] = minoO
minoRotationO[2] = minoO
minoRotationO[3] = minoO
var minoRotationS MinoRotation
minoRotationS[0] = minoS
for i := 1; i < 4; i++ {
minoRotationS[i] = minosCloneRotateRight(minoRotationS[i-1])
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}
var minoRotationT MinoRotation
minoRotationT[0] = minoT
for i := 1; i < 4; i++ {
minoRotationT[i] = minosCloneRotateRight(minoRotationT[i-1])
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}
var minoRotationZ MinoRotation
minoRotationZ[0] = minoZ
for i := 1; i < 4; i++ {
minoRotationZ[i] = minosCloneRotateRight(minoRotationZ[i-1])
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}
minos = &Minos{
minoBag: [7]MinoRotation{minoRotationI, minoRotationJ, minoRotationL, minoRotationO, minoRotationS, minoRotationT, minoRotationZ},
bagRand: rand.Perm(7),
}
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}
func minosCloneRotateRight(minoBlocks MinoBlocks) MinoBlocks {
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length := len(minoBlocks)
newMinoBlocks := make(MinoBlocks, length, length)
for i := 0; i < length; i++ {
newMinoBlocks[i] = make([]termbox.Attribute, length, length)
}
for i := 0; i < length; i++ {
for j := 0; j < length; j++ {
newMinoBlocks[length-j-1][i] = minoBlocks[i][j]
}
}
return newMinoBlocks
}