go-tetris/mino.go

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package main
import (
"math/rand"
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"github.com/gdamore/tcell"
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)
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// NewMino creates a new Mino
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func NewMino() *Mino {
minoRotation := minos.minoBag[minos.bagRand[minos.bagIndex]]
minos.bagIndex++
if minos.bagIndex > 6 {
minos.bagIndex = 0
minos.bagRand = rand.Perm(7)
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}
mino := &Mino{
minoRotation: minoRotation,
length: len(minoRotation[0]),
}
mino.x = board.width/2 - (mino.length+1)/2
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mino.y = -1
return mino
}
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// CloneMoveLeft creates copy of the mino and moves it left
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func (mino *Mino) CloneMoveLeft() *Mino {
newMino := *mino
newMino.MoveLeft()
return &newMino
}
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// MoveLeft moves the mino left
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func (mino *Mino) MoveLeft() {
mino.x--
}
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// CloneMoveRight creates copy of the mino and moves it right
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func (mino *Mino) CloneMoveRight() *Mino {
newMino := *mino
newMino.MoveRight()
return &newMino
}
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// MoveRight moves the mino right
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func (mino *Mino) MoveRight() {
mino.x++
}
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// CloneRotateRight creates copy of the mino and rotates it right
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func (mino *Mino) CloneRotateRight() *Mino {
newMino := *mino
newMino.RotateRight()
return &newMino
}
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// RotateRight rotates the mino right
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func (mino *Mino) RotateRight() {
mino.rotation++
if mino.rotation > 3 {
mino.rotation = 0
}
}
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// CloneRotateLeft creates copy of the mino and rotates it left
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func (mino *Mino) CloneRotateLeft() *Mino {
newMino := *mino
newMino.RotateLeft()
return &newMino
}
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// RotateLeft rotates the mino left
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func (mino *Mino) RotateLeft() {
if mino.rotation < 1 {
mino.rotation = 3
return
}
mino.rotation--
}
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// CloneMoveDown creates copy of the mino and moves it down
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func (mino *Mino) CloneMoveDown() *Mino {
newMino := *mino
newMino.MoveDown()
return &newMino
}
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// MoveDown moves the mino down
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func (mino *Mino) MoveDown() {
mino.y++
}
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// MoveUp moves the mino up
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func (mino *Mino) MoveUp() {
mino.y--
}
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// ValidLocation check if the mino is in a valid location
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func (mino *Mino) ValidLocation(mustBeOnBoard bool) bool {
minoBlocks := mino.minoRotation[mino.rotation]
for i := 0; i < mino.length; i++ {
for j := 0; j < mino.length; j++ {
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if minoBlocks[i][j] == colorBlank {
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continue
}
if !board.ValidBlockLocation(mino.x+i, mino.y+j, mustBeOnBoard) {
return false
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}
}
}
return true
}
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// SetOnBoard attaches mino to the board
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func (mino *Mino) SetOnBoard() {
minoBlocks := mino.minoRotation[mino.rotation]
for i := 0; i < mino.length; i++ {
for j := 0; j < mino.length; j++ {
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if minoBlocks[i][j] != colorBlank {
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board.SetColor(mino.x+i, mino.y+j, minoBlocks[i][j], mino.rotation)
}
}
}
}
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// DrawMino draws the mino on the board
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func (mino *Mino) DrawMino(minoType MinoType) {
minoBlocks := mino.minoRotation[mino.rotation]
for i := 0; i < mino.length; i++ {
for j := 0; j < mino.length; j++ {
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if minoBlocks[i][j] != colorBlank {
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switch minoType {
case MinoPreview:
view.DrawPreviewMinoBlock(i, j, minoBlocks[i][j], mino.rotation, mino.length)
case MinoDrop:
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view.DrawBlock(mino.x+i, mino.y+j, colorBlank, mino.rotation)
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case MinoCurrent:
if ValidDisplayLocation(mino.x+i, mino.y+j) {
view.DrawBlock(mino.x+i, mino.y+j, minoBlocks[i][j], mino.rotation)
}
}
}
}
}
}
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// minoOverlap check if a mino overlaps another mino
func (mino *Mino) minoOverlap(mino1 *Mino) bool {
minoBlocks := mino.minoRotation[mino.rotation]
for i := 0; i < mino.length; i++ {
for j := 0; j < mino.length; j++ {
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if minoBlocks[i][j] == colorBlank {
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continue
}
if mino1.isMinoAtLocation(mino.x+i, mino.y+j) {
return true
}
}
}
return false
}
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// isMinoAtLocation check if a mino block is in a location
func (mino *Mino) isMinoAtLocation(x int, y int) bool {
xIndex := x - mino.x
yIndex := y - mino.y
if xIndex < 0 || xIndex >= mino.length || yIndex < 0 || yIndex >= mino.length {
return false
}
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if mino.minoRotation[mino.rotation][xIndex][yIndex] != colorBlank {
return true
}
return false
}
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// getMinoColorAtLocation gets the mino color at a location
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func (mino *Mino) getMinoColorAtLocation(x int, y int) tcell.Color {
xIndex := x - mino.x
yIndex := y - mino.y
if xIndex < 0 || xIndex >= mino.length || yIndex < 0 || yIndex >= mino.length {
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return colorBlank
}
minoBlocks := mino.minoRotation[mino.rotation]
return minoBlocks[xIndex][yIndex]
}