go-sdl2-examples/examples/gfx/gfx.c

35 lines
778 B
C

#include <SDL2/SDL.h>
#include <SDL2/SDL2_gfxPrimitives.h>
#include <stdlib.h>
#define WIDTH (800)
#define HEIGHT (600)
int main()
{
SDL_Window *window;
SDL_Renderer *renderer;
Sint16 vx[] = { 100, 300, 200 };
Sint16 vy[] = { 100, 100, 300 };
window = SDL_CreateWindow("SDL2 GFX", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_OPENGL);
if (!window) {
fprintf(stderr, "error: %s\n", SDL_GetError());
return -1;
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!renderer) {
fprintf(stderr, "error: %s\n", SDL_GetError());
return -1;
}
filledPolygonColor(renderer, vx, vy, 3, 0xFFFF0000);
SDL_RenderPresent(renderer);
SDL_Delay(3000);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
}