60 lines
1.4 KiB
C
60 lines
1.4 KiB
C
// Test program in C to see behavior of IMG_Load()
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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static const int WIN_WIDTH = 800;
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static const int WIN_HEIGHT = 600;
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int main()
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{
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SDL_Window *window = SDL_CreateWindow(
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"Go-SDL2 Texture - C version",
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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WIN_WIDTH, WIN_HEIGHT,
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SDL_WINDOW_SHOWN);
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if (!window) {
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fprintf(stderr, "Failed to create window: %s\n", SDL_GetError());
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return 1;
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}
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SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if (!renderer) {
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fprintf(stderr, "Failed to create renderer: %s\n", SDL_GetError());
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return 2;
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}
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SDL_Surface *image = IMG_Load("../../assets/test.png");
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if (!image) {
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fprintf(stderr, "Failed to load PNG: %s\n", SDL_GetError());
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return 3;
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}
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SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, image);
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if (!texture) {
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fprintf(stderr, "Failed to cerate texture: %s\n", SDL_GetError());
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return 4;
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}
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SDL_Rect src = {0, 0, 512, 512};
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SDL_Rect dst = {100, 50, 512, 512};
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SDL_Rect bound = {0, 0, WIN_WIDTH, WIN_HEIGHT};
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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SDL_RenderFillRect(renderer, &bound);
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SDL_RenderCopy(renderer, texture, &src, &dst);
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SDL_RenderPresent(renderer);
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SDL_Event event;
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SDL_PollEvent(&event);
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SDL_Delay(2000);
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SDL_DestroyTexture(texture);
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SDL_FreeSurface(image);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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return 0;
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}
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