// author: Jacky Boen package main import ( "fmt" "github.com/veandco/go-sdl2/sdl" "os" ) var winTitle string = "Go-SDL2 Events" var winWidth, winHeight int32 = 800, 600 var joysticks [16]*sdl.Joystick func run() int { var window *sdl.Window var event sdl.Event var running bool var err error sdl.Init(sdl.INIT_EVERYTHING) defer sdl.Quit() window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, winWidth, winHeight, sdl.WINDOW_SHOWN) if err != nil { fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err) return 1 } defer window.Destroy() sdl.JoystickEventState(sdl.ENABLE) running = true for running { for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() { switch t := event.(type) { case *sdl.QuitEvent: running = false case *sdl.MouseMotionEvent: fmt.Printf("[%d ms] MouseMotion\ttype:%d\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n", t.Timestamp, t.Type, t.Which, t.X, t.Y, t.XRel, t.YRel) case *sdl.MouseButtonEvent: fmt.Printf("[%d ms] MouseButton\ttype:%d\tid:%d\tx:%d\ty:%d\tbutton:%d\tstate:%d\n", t.Timestamp, t.Type, t.Which, t.X, t.Y, t.Button, t.State) case *sdl.MouseWheelEvent: fmt.Printf("[%d ms] MouseWheel\ttype:%d\tid:%d\tx:%d\ty:%d\n", t.Timestamp, t.Type, t.Which, t.X, t.Y) case *sdl.KeyboardEvent: fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n", t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat) case *sdl.JoyAxisEvent: fmt.Printf("[%d ms] JoyAxis\ttype:%d\twhich:%c\taxis:%d\tvalue:%d\n", t.Timestamp, t.Type, t.Which, t.Axis, t.Value) case *sdl.JoyBallEvent: fmt.Printf("[%d ms] JoyBall\ttype:%d\twhich:%d\tball:%d\txrel:%d\tyrel:%d\n", t.Timestamp, t.Type, t.Which, t.Ball, t.XRel, t.YRel) case *sdl.JoyButtonEvent: fmt.Printf("[%d ms] JoyButton\ttype:%d\twhich:%d\tbutton:%d\tstate:%d\n", t.Timestamp, t.Type, t.Which, t.Button, t.State) case *sdl.JoyHatEvent: fmt.Printf("[%d ms] JoyHat\ttype:%d\twhich:%d\that:%d\tvalue:%d\n", t.Timestamp, t.Type, t.Which, t.Hat, t.Value) case *sdl.JoyDeviceAddedEvent: joysticks[int(t.Which)] = sdl.JoystickOpen(int(t.Which)) if joysticks[int(t.Which)] != nil { fmt.Printf("Joystick %d connected\n", t.Which) } case *sdl.JoyDeviceRemovedEvent: if joystick := joysticks[int(t.Which)]; joystick != nil { joystick.Close() } fmt.Printf("Joystick %d disconnected\n", t.Which) default: fmt.Printf("Some event\n") } } sdl.Delay(16) } return 0 } func main() { os.Exit(run()) }