#include #include int main() { Mix_Music *music = 0; int ret = 0; ret = SDL_Init(SDL_INIT_AUDIO); if (ret) { fprintf(stderr, "%s\n", SDL_GetError()); return 1; } ret = Mix_Init(MIX_INIT_MP3); if ((ret & MIX_INIT_MP3) != MIX_INIT_MP3) { fprintf(stderr, "%s\n", SDL_GetError()); return 2; } ret = Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 4096); if (ret < 0) { fprintf(stderr, "%s\n", SDL_GetError()); return 3; } music = Mix_LoadMUS("../../assets/test.mp3"); if (!music) { fprintf(stderr, "%s\n", SDL_GetError()); return 4; } ret = Mix_PlayMusic(music, 1); if (ret == -1) { fprintf(stderr, "%s\n", SDL_GetError()); return 5; } SDL_Delay(5000); Mix_FreeMusic(music); Mix_CloseAudio(); Mix_Quit(); SDL_Quit(); }