// author: HardWareGuy package main import ( "fmt" "github.com/go-gl/gl/v2.1/gl" "github.com/veandco/go-sdl2/sdl" ) func main() { var winTitle string = "Go-SDL2 + Go-GL" var winWidth, winHeight int32 = 800, 600 var window *sdl.Window var context sdl.GLContext var event sdl.Event var running bool var err error if err = sdl.Init(sdl.INIT_EVERYTHING); err != nil { panic(err) } defer sdl.Quit() window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, winWidth, winHeight, sdl.WINDOW_OPENGL) if err != nil { panic(err) } defer window.Destroy() context, err = window.GLCreateContext() if err != nil { panic(err) } defer sdl.GLDeleteContext(context) if err = gl.Init(); err != nil { panic(err) } gl.Enable(gl.DEPTH_TEST) gl.ClearColor(0.2, 0.2, 0.3, 1.0) gl.ClearDepth(1) gl.DepthFunc(gl.LEQUAL) gl.Viewport(0, 0, int32(winWidth), int32(winHeight)) running = true for running { for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() { switch t := event.(type) { case *sdl.QuitEvent: running = false case *sdl.MouseMotionEvent: fmt.Printf("[%d ms] MouseMotion\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n", t.Timestamp, t.Which, t.X, t.Y, t.XRel, t.YRel) } } drawgl() window.GLSwap() } } func drawgl() { gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT) gl.Begin(gl.TRIANGLES) gl.Color3f(1.0, 0.0, 0.0) gl.Vertex2f(0.5, 0.0) gl.Color3f(0.0, 1.0, 0.0) gl.Vertex2f(-0.5, -0.5) gl.Color3f(0.0, 0.0, 1.0) gl.Vertex2f(-0.5, 0.5) gl.End() }