// author: Jacky Boen package main import ( "fmt" "os" "github.com/veandco/go-sdl2/sdl" ) var winTitle string = "Go-SDL2 Render" var winWidth, winHeight int32 = 800, 600 func run() int { var window *sdl.Window var renderer *sdl.Renderer var points []sdl.Point var rect sdl.Rect var rects []sdl.Rect window, err := sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, winWidth, winHeight, sdl.WINDOW_SHOWN) if err != nil { fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err) return 1 } defer window.Destroy() renderer, err = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED) if err != nil { fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", err) return 2 } defer renderer.Destroy() running := true for running { for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() { switch event.(type) { case *sdl.QuitEvent: running = false } } renderer.SetDrawColor(0, 0, 0, 255) renderer.Clear() renderer.SetDrawColor(255, 255, 255, 255) renderer.DrawPoint(150, 300) renderer.SetDrawColor(0, 0, 255, 255) renderer.DrawLine(0, 0, 200, 200) points = []sdl.Point{{0, 0}, {100, 300}, {100, 300}, {200, 0}} renderer.SetDrawColor(255, 255, 0, 255) renderer.DrawLines(points) rect = sdl.Rect{300, 0, 200, 200} renderer.SetDrawColor(255, 0, 0, 255) renderer.DrawRect(&rect) rects = []sdl.Rect{{400, 400, 100, 100}, {550, 350, 200, 200}} renderer.SetDrawColor(0, 255, 255, 255) renderer.DrawRects(rects) rect = sdl.Rect{250, 250, 200, 200} renderer.SetDrawColor(0, 255, 0, 255) renderer.FillRect(&rect) rects = []sdl.Rect{{500, 300, 100, 100}, {200, 300, 200, 200}} renderer.SetDrawColor(255, 0, 255, 255) renderer.FillRects(rects) renderer.Present() sdl.Delay(16) } return 0 } func main() { os.Exit(run()) }