Fixed JoyDeviceEvent (#2)
JoyDeviceEvent is now broken up into JoyDeviceAddedEvent and JoyDeviceRemovedEvent, added these two cases to reflect those changes.
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135df934c7
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b9da832c23
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@ -61,18 +61,16 @@ func run() int {
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case *sdl.JoyHatEvent:
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fmt.Printf("[%d ms] JoyHat\ttype:%d\twhich:%d\that:%d\tvalue:%d\n",
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t.Timestamp, t.Type, t.Which, t.Hat, t.Value)
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case *sdl.JoyDeviceEvent:
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if t.Type == sdl.JOYDEVICEADDED {
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joysticks[int(t.Which)] = sdl.JoystickOpen(t.Which)
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if joysticks[int(t.Which)] != nil {
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fmt.Printf("Joystick %d connected\n", t.Which)
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}
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} else if t.Type == sdl.JOYDEVICEREMOVED {
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if joystick := joysticks[int(t.Which)]; joystick != nil {
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joystick.Close()
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}
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fmt.Printf("Joystick %d disconnected\n", t.Which)
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case *sdl.JoyDeviceAddedEvent:
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joysticks[int(t.Which)] = sdl.JoystickOpen(t.Which)
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if joysticks[int(t.Which)] != nil {
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fmt.Printf("Joystick %d connected\n", t.Which)
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}
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case *sdl.JoyDeviceRemovedEvent:
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if joystick := joysticks[int(t.Which)]; joystick != nil {
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joystick.Close()
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}
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fmt.Printf("Joystick %d disconnected\n", t.Which)
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default:
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fmt.Printf("Some event\n")
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}
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