examples: add playing-audio-wav examples

Signed-off-by: Lilis Iskandar <lilis@veand.co>
This commit is contained in:
Lilis Iskandar 2019-12-21 13:10:05 +08:00
parent ec04384a3b
commit 3311bb03ed
1 changed files with 77 additions and 0 deletions

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@ -0,0 +1,77 @@
package main
// typedef unsigned char Uint8;
// void OnAudioPlayback(void *userdata, Uint8 *stream, int len);
import "C"
import (
"log"
"os"
"os/signal"
"reflect"
"syscall"
"unsafe"
"github.com/veandco/go-sdl2/sdl"
)
var (
audio []byte
offset int // We use this to keep track of which part of audio to play
)
//export OnAudioPlayback
func OnAudioPlayback(userdata unsafe.Pointer, stream *C.Uint8, length C.int) {
n := int(length)
hdr := reflect.SliceHeader{Data: uintptr(unsafe.Pointer(stream)), Len: n, Cap: n}
buf := *(*[]byte)(unsafe.Pointer(&hdr))
for i := 0; i < n; i++ {
buf[i] = audio[offset]
offset = (offset + 1) % len(audio) // Increase audio offset and loop when it reaches the end
}
}
func main() {
var dev sdl.AudioDeviceID
var err error
// Initialize SDL2
if err := sdl.Init(sdl.INIT_AUDIO); err != nil {
log.Println(err)
return
}
defer sdl.Quit()
// Load WAV audio file
tmpaudio, spec := sdl.LoadWAV("../../assets/test.wav")
if spec == nil {
log.Println(sdl.GetError())
return
}
audio = tmpaudio
spec.Callback = sdl.AudioCallback(C.OnAudioPlayback)
// Open default playback device
if dev, err = sdl.OpenAudioDevice("", false, spec, nil, 0); err != nil {
log.Println(err)
return
}
defer sdl.CloseAudioDevice(dev)
// Start playback audio
sdl.PauseAudioDevice(dev, false)
// Listen to OS signals
c := make(chan os.Signal, 1)
signal.Notify(c, os.Interrupt, syscall.SIGTERM)
// Run infinite loop until we receive SIGINT or SIGTERM!
running := true
for running {
select {
case sig := <-c:
log.Printf("Received signal %v. Exiting.\n", sig)
running = false
}
}
}