Initial commit
Signed-off-by: Lilis Iskandar <lilis@veand.co>
This commit is contained in:
commit
1c170e23f8
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@ -0,0 +1,57 @@
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package main
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// typedef unsigned char Uint8;
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// void SineWave(void *userdata, Uint8 *stream, int len);
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import "C"
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import (
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"log"
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"math"
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"reflect"
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"unsafe"
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"github.com/veandco/go-sdl2/sdl"
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)
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const (
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toneHz = 440
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sampleHz = 48000
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dPhase = 2 * math.Pi * toneHz / sampleHz
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)
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//export SineWave
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func SineWave(userdata unsafe.Pointer, stream *C.Uint8, length C.int) {
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n := int(length)
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hdr := reflect.SliceHeader{Data: uintptr(unsafe.Pointer(stream)), Len: n, Cap: n}
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buf := *(*[]C.Uint8)(unsafe.Pointer(&hdr))
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var phase float64
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for i := 0; i < n; i += 2 {
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phase += dPhase
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sample := C.Uint8((math.Sin(phase) + 0.999999) * 128)
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buf[i] = sample
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buf[i+1] = sample
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}
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}
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func main() {
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if err := sdl.Init(sdl.INIT_AUDIO); err != nil {
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log.Println(err)
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return
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}
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defer sdl.Quit()
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spec := &sdl.AudioSpec{
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Freq: sampleHz,
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Format: sdl.AUDIO_U8,
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Channels: 2,
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Samples: sampleHz,
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Callback: sdl.AudioCallback(C.SineWave),
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}
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if err := sdl.OpenAudio(spec, nil); err != nil {
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log.Println(err)
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return
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}
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sdl.PauseAudio(false)
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sdl.Delay(5000) // play audio for long enough to understand whether it works
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sdl.CloseAudio()
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}
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@ -0,0 +1,45 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_mixer.h>
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int main()
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{
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Mix_Music *music = 0;
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int ret = 0;
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ret = SDL_Init(SDL_INIT_AUDIO);
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if (ret) {
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fprintf(stderr, "%s\n", SDL_GetError());
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return 1;
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}
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ret = Mix_Init(MIX_INIT_MP3);
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if ((ret & MIX_INIT_MP3) != MIX_INIT_MP3) {
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fprintf(stderr, "%s\n", SDL_GetError());
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return 2;
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}
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ret = Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 4096);
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if (ret < 0) {
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fprintf(stderr, "%s\n", SDL_GetError());
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return 3;
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}
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music = Mix_LoadMUS("../../assets/test.mp3");
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if (!music) {
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fprintf(stderr, "%s\n", SDL_GetError());
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return 4;
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}
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ret = Mix_PlayMusic(music, 1);
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if (ret == -1) {
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fprintf(stderr, "%s\n", SDL_GetError());
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return 5;
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}
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SDL_Delay(5000);
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Mix_FreeMusic(music);
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Mix_CloseAudio();
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Mix_Quit();
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SDL_Quit();
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}
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@ -0,0 +1,37 @@
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package main
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import (
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"log"
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"github.com/veandco/go-sdl2/sdl"
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"github.com/veandco/go-sdl2/mix"
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)
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func main() {
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if err := sdl.Init(sdl.INIT_AUDIO); err != nil {
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log.Println(err)
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return
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}
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defer sdl.Quit()
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if err := mix.Init(mix.INIT_MP3); err != nil {
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log.Println(err)
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return
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}
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defer mix.Quit()
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if err := mix.OpenAudio(22050, mix.DEFAULT_FORMAT, 2, 4096); err != nil {
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log.Println(err)
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return
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}
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defer mix.CloseAudio()
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if music, err := mix.LoadMUS("../../assets/test.mp3"); err != nil {
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log.Println(err)
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} else if err = music.Play(1); err != nil {
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log.Println(err)
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} else {
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sdl.Delay(5000)
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music.Free()
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}
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}
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package main
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import (
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"io/ioutil"
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"log"
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"github.com/veandco/go-sdl2/sdl"
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"github.com/veandco/go-sdl2/mix"
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)
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func main() {
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if err := sdl.Init(sdl.INIT_AUDIO); err != nil {
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log.Println(err)
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return
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}
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defer sdl.Quit()
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if err := mix.OpenAudio(44100, mix.DEFAULT_FORMAT, 2, 4096); err != nil {
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log.Println(err)
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return
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}
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defer mix.CloseAudio()
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// Load entire WAV data from file
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data, err := ioutil.ReadFile("../../assets/test.wav")
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if err != nil {
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log.Println(err)
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}
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// Load WAV from data (memory)
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chunk, err := mix.QuickLoadWAV(data)
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if err != nil {
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log.Println(err)
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}
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defer chunk.Free()
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// Play 4 times
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chunk.Play(1, 3)
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// Wait until it finishes playing
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for mix.Playing(-1) == 1 {
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sdl.Delay(16)
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}
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}
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@ -0,0 +1,87 @@
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// This program creates an SDL window and renderer and pushes UserEvents using PeepEvents
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package main
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import (
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"fmt"
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"github.com/veandco/go-sdl2/sdl"
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"os"
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)
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var winTitle string = "Go-SDL2 TestWaitEvent"
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var winWidth, winHeight int = 800, 600
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const pushTime uint32 = 1000 // number of milliseconds between event pushes
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func run() int {
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var window *sdl.Window
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var renderer *sdl.Renderer
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var event sdl.Event
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var running bool
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var err error
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sdl.Init(sdl.INIT_EVERYTHING)
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defer sdl.Quit()
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window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
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winWidth, winHeight, sdl.WINDOW_SHOWN)
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if err != nil {
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fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
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return 1
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}
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defer window.Destroy()
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renderer, err = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
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if err != nil {
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fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", err)
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return 2
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}
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defer renderer.Destroy()
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var peepArray []sdl.Event = make([]sdl.Event, 2)
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peepArray[0] = &sdl.UserEvent{sdl.USEREVENT, sdl.GetTicks(), window.GetID(), 1331, nil, nil}
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peepArray[1] = &sdl.UserEvent{sdl.USEREVENT, sdl.GetTicks(), window.GetID(), 10101, nil, nil}
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running = true
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lastPushTime := sdl.GetTicks()
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for running {
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if lastPushTime+pushTime < sdl.GetTicks() {
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lastPushTime = sdl.GetTicks()
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sdl.PumpEvents()
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numEventsHandled, err := sdl.PeepEvents(peepArray, sdl.ADDEVENT, sdl.FIRSTEVENT, sdl.LASTEVENT)
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if err != nil {
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fmt.Fprintf(os.Stderr, "PeepEvents error: %s\n", err)
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return 3
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} else {
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fmt.Printf("Successful push of %d events\n", numEventsHandled)
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}
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}
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for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
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switch t := event.(type) {
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case *sdl.QuitEvent:
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running = false
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case *sdl.MouseMotionEvent:
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fmt.Printf("[%d ms] MouseMotion\ttype:%d\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n",
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t.Timestamp, t.Type, t.Which, t.X, t.Y, t.XRel, t.YRel)
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case *sdl.MouseButtonEvent:
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fmt.Printf("[%d ms] MouseButton\ttype:%d\tid:%d\tx:%d\ty:%d\tbutton:%d\tstate:%d\n",
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t.Timestamp, t.Type, t.Which, t.X, t.Y, t.Button, t.State)
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case *sdl.MouseWheelEvent:
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fmt.Printf("[%d ms] MouseWheel\ttype:%d\tid:%d\tx:%d\ty:%d\n",
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t.Timestamp, t.Type, t.Which, t.X, t.Y)
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case *sdl.KeyUpEvent:
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fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n",
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t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat)
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case *sdl.UserEvent:
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fmt.Printf("[%d ms] UserEvent\tcode:%d\n", t.Timestamp, t.Code)
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}
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}
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sdl.Delay(1000 / 30)
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}
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return 0
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}
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func main() {
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os.Exit(run())
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}
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// This program creates an SDL window and renderer and takes in events using sdl.PeepEvents
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package main
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import (
|
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"fmt"
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"github.com/veandco/go-sdl2/sdl"
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"os"
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)
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|
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var winTitle string = "Go-SDL2 TestWaitEvent"
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var winWidth, winHeight int = 800, 600
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func run() int {
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var window *sdl.Window
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var renderer *sdl.Renderer
|
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var event sdl.Event
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var running bool
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var err error
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sdl.Init(sdl.INIT_EVERYTHING)
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defer sdl.Quit()
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window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
|
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winWidth, winHeight, sdl.WINDOW_SHOWN)
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if err != nil {
|
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fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
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return 1
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}
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defer window.Destroy()
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renderer, err = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
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if err != nil {
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fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", err)
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return 2
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}
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defer renderer.Destroy()
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||||
|
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var peepArray []sdl.Event = make([]sdl.Event, 5)
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|
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running = true
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for running {
|
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sdl.PumpEvents()
|
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numEventsRetrieved, err := sdl.PeepEvents(peepArray, sdl.PEEKEVENT, sdl.FIRSTEVENT, sdl.LASTEVENT)
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "PeepEvents error: %s\n", err)
|
||||
return 3
|
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} else {
|
||||
for i := 0; i < numEventsRetrieved; i++ {
|
||||
fmt.Printf("Event Peeked Value: %v\n", peepArray[i]) // primitive printing of event
|
||||
}
|
||||
}
|
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|
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for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
|
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switch t := event.(type) {
|
||||
case *sdl.QuitEvent:
|
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running = false
|
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case *sdl.MouseMotionEvent:
|
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fmt.Printf("[%d ms] MouseMotion\ttype:%d\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n",
|
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t.Timestamp, t.Type, t.Which, t.X, t.Y, t.XRel, t.YRel)
|
||||
case *sdl.MouseButtonEvent:
|
||||
fmt.Printf("[%d ms] MouseButton\ttype:%d\tid:%d\tx:%d\ty:%d\tbutton:%d\tstate:%d\n",
|
||||
t.Timestamp, t.Type, t.Which, t.X, t.Y, t.Button, t.State)
|
||||
case *sdl.MouseWheelEvent:
|
||||
fmt.Printf("[%d ms] MouseWheel\ttype:%d\tid:%d\tx:%d\ty:%d\n",
|
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t.Timestamp, t.Type, t.Which, t.X, t.Y)
|
||||
case *sdl.KeyUpEvent:
|
||||
fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n",
|
||||
t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat)
|
||||
}
|
||||
}
|
||||
sdl.Delay(1000 / 30)
|
||||
}
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
func main() {
|
||||
os.Exit(run())
|
||||
}
|
|
@ -0,0 +1,90 @@
|
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// This program creates an SDL window and renderer and pushes events with PushEvent to be read by PollEvents
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"os"
|
||||
)
|
||||
|
||||
var winTitle string = "Go-SDL2 TestWaitEvent"
|
||||
var winWidth, winHeight int = 800, 600
|
||||
|
||||
const pushTime uint32 = 1000 // number of milliseconds between event pushes
|
||||
|
||||
func run() int {
|
||||
var window *sdl.Window
|
||||
var renderer *sdl.Renderer
|
||||
var event sdl.Event
|
||||
var running bool
|
||||
var err error
|
||||
|
||||
sdl.Init(sdl.INIT_EVERYTHING)
|
||||
defer sdl.Quit()
|
||||
|
||||
window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
|
||||
winWidth, winHeight, sdl.WINDOW_SHOWN)
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
|
||||
return 1
|
||||
}
|
||||
defer window.Destroy()
|
||||
|
||||
renderer, err = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", err)
|
||||
return 2
|
||||
}
|
||||
defer renderer.Destroy()
|
||||
|
||||
running = true
|
||||
lastPushTime := sdl.GetTicks()
|
||||
for running {
|
||||
|
||||
// Push a UserEvent every second
|
||||
if lastPushTime+pushTime < sdl.GetTicks() {
|
||||
lastPushTime = sdl.GetTicks()
|
||||
pEvent := &sdl.UserEvent{sdl.USEREVENT, sdl.GetTicks(), window.GetID(), 1331, nil, nil}
|
||||
|
||||
retVal, err := sdl.PushEvent(pEvent) // Here's where the event is actually pushed
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to push event: %s\n", err)
|
||||
return 3
|
||||
}
|
||||
|
||||
if retVal {
|
||||
fmt.Println("PushEvent returned success")
|
||||
} else {
|
||||
fmt.Println("PushEvent returned filtered")
|
||||
}
|
||||
}
|
||||
|
||||
for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
|
||||
switch t := event.(type) {
|
||||
case *sdl.QuitEvent:
|
||||
running = false
|
||||
case *sdl.MouseMotionEvent:
|
||||
fmt.Printf("[%d ms] MouseMotion\ttype:%d\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n",
|
||||
t.Timestamp, t.Type, t.Which, t.X, t.Y, t.XRel, t.YRel)
|
||||
case *sdl.MouseButtonEvent:
|
||||
fmt.Printf("[%d ms] MouseButton\ttype:%d\tid:%d\tx:%d\ty:%d\tbutton:%d\tstate:%d\n",
|
||||
t.Timestamp, t.Type, t.Which, t.X, t.Y, t.Button, t.State)
|
||||
case *sdl.MouseWheelEvent:
|
||||
fmt.Printf("[%d ms] MouseWheel\ttype:%d\tid:%d\tx:%d\ty:%d\n",
|
||||
t.Timestamp, t.Type, t.Which, t.X, t.Y)
|
||||
case *sdl.KeyUpEvent:
|
||||
fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n",
|
||||
t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat)
|
||||
case *sdl.UserEvent:
|
||||
fmt.Printf("[%d ms] UserEvent\tcode:%d\n", t.Timestamp, t.Code)
|
||||
}
|
||||
}
|
||||
sdl.Delay(1000 / 30)
|
||||
}
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
func main() {
|
||||
os.Exit(run())
|
||||
}
|
|
@ -0,0 +1,64 @@
|
|||
// This program creates an SDL window and renderer and takes in events using sdl.WaitEvent
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"os"
|
||||
)
|
||||
|
||||
var winTitle string = "Go-SDL2 TestWaitEvent"
|
||||
var winWidth, winHeight int = 800, 600
|
||||
|
||||
func run() int {
|
||||
var window *sdl.Window
|
||||
var renderer *sdl.Renderer
|
||||
var event sdl.Event
|
||||
var running bool
|
||||
var err error
|
||||
|
||||
sdl.Init(sdl.INIT_EVERYTHING)
|
||||
defer sdl.Quit()
|
||||
|
||||
window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
|
||||
winWidth, winHeight, sdl.WINDOW_SHOWN)
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
|
||||
return 1
|
||||
}
|
||||
defer window.Destroy()
|
||||
|
||||
renderer, err = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", err)
|
||||
return 2
|
||||
}
|
||||
defer renderer.Destroy()
|
||||
|
||||
running = true
|
||||
for running {
|
||||
event = sdl.WaitEvent() // wait here until an event is in the event queue
|
||||
switch t := event.(type) {
|
||||
case *sdl.QuitEvent:
|
||||
running = false
|
||||
case *sdl.MouseMotionEvent:
|
||||
fmt.Printf("[%d ms] MouseMotion\ttype:%d\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n",
|
||||
t.Timestamp, t.Type, t.Which, t.X, t.Y, t.XRel, t.YRel)
|
||||
case *sdl.MouseButtonEvent:
|
||||
fmt.Printf("[%d ms] MouseButton\ttype:%d\tid:%d\tx:%d\ty:%d\tbutton:%d\tstate:%d\n",
|
||||
t.Timestamp, t.Type, t.Which, t.X, t.Y, t.Button, t.State)
|
||||
case *sdl.MouseWheelEvent:
|
||||
fmt.Printf("[%d ms] MouseWheel\ttype:%d\tid:%d\tx:%d\ty:%d\n",
|
||||
t.Timestamp, t.Type, t.Which, t.X, t.Y)
|
||||
case *sdl.KeyUpEvent:
|
||||
fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n",
|
||||
t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat)
|
||||
}
|
||||
}
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
func main() {
|
||||
os.Exit(run())
|
||||
}
|
|
@ -0,0 +1,70 @@
|
|||
// This program creates an SDL window and renderer and takes in events using sdl.WaitEventTimeout
|
||||
// If there is a timeout (1000 ms), the program prints that there was and tries again
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"os"
|
||||
)
|
||||
|
||||
var winTitle string = "Go-SDL2 TestWaitEvent"
|
||||
var winWidth, winHeight int = 800, 600
|
||||
|
||||
func run() int {
|
||||
var window *sdl.Window
|
||||
var renderer *sdl.Renderer
|
||||
var event sdl.Event
|
||||
var running bool
|
||||
var err error
|
||||
|
||||
sdl.Init(sdl.INIT_EVERYTHING)
|
||||
defer sdl.Quit()
|
||||
|
||||
window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
|
||||
winWidth, winHeight, sdl.WINDOW_SHOWN)
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
|
||||
return 1
|
||||
}
|
||||
defer window.Destroy()
|
||||
|
||||
renderer, err = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", err)
|
||||
return 2
|
||||
}
|
||||
defer renderer.Destroy()
|
||||
|
||||
running = true
|
||||
for running {
|
||||
event = sdl.WaitEventTimeout(1000) // wait here until an event is in the event queue
|
||||
if event == nil {
|
||||
fmt.Println("WaitEventTimeout timed out")
|
||||
continue
|
||||
}
|
||||
|
||||
switch t := event.(type) {
|
||||
case *sdl.QuitEvent:
|
||||
running = false
|
||||
case *sdl.MouseMotionEvent:
|
||||
fmt.Printf("[%d ms] MouseMotion\ttype:%d\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n",
|
||||
t.Timestamp, t.Type, t.Which, t.X, t.Y, t.XRel, t.YRel)
|
||||
case *sdl.MouseButtonEvent:
|
||||
fmt.Printf("[%d ms] MouseButton\ttype:%d\tid:%d\tx:%d\ty:%d\tbutton:%d\tstate:%d\n",
|
||||
t.Timestamp, t.Type, t.Which, t.X, t.Y, t.Button, t.State)
|
||||
case *sdl.MouseWheelEvent:
|
||||
fmt.Printf("[%d ms] MouseWheel\ttype:%d\tid:%d\tx:%d\ty:%d\n",
|
||||
t.Timestamp, t.Type, t.Which, t.X, t.Y)
|
||||
case *sdl.KeyUpEvent:
|
||||
fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n",
|
||||
t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat)
|
||||
}
|
||||
}
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
func main() {
|
||||
os.Exit(run())
|
||||
}
|
|
@ -0,0 +1,89 @@
|
|||
// author: Jacky Boen
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
static const char *window_title = "SDL2 Events";
|
||||
static const int window_width = 800, window_height = 600;
|
||||
static SDL_Joystick *joysticks[16];
|
||||
|
||||
int main() {
|
||||
SDL_Window *window;
|
||||
SDL_bool running = SDL_TRUE;
|
||||
|
||||
SDL_Init(SDL_INIT_EVERYTHING);
|
||||
|
||||
window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, window_width, window_height, SDL_WINDOW_SHOWN);
|
||||
if (!window) {
|
||||
fprintf(stderr, "%s\n", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_JoystickEventState(SDL_ENABLE);
|
||||
|
||||
while (running) {
|
||||
SDL_Event event;
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SDL_QUIT:
|
||||
running = SDL_FALSE;
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
fprintf(stdout, "[%d ms] MouseMotion\ttype:%d\twhich:\tx:%d\ty:%d\txrel:%d\tyrel:%d\n",
|
||||
event.motion.timestamp, event.motion.type, event.motion.which, event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
fprintf(stdout, "[%d ms] MouseButton\ttype:%d\tid:%d\tx:%d\ty:%d\tbutton:%d\tstate:%d\n",
|
||||
event.button.timestamp, event.button.type, event.button.which, event.button.x, event.button.y, event.button.button, event.button.state);
|
||||
break;
|
||||
case SDL_MOUSEWHEEL:
|
||||
fprintf(stdout, "[%d ms] MouseWheel\ttype:%d\tid:%d\tx:%d\ty:%d\n",
|
||||
event.wheel.timestamp, event.wheel.type, event.wheel.which, event.wheel.x, event.wheel.y);
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
fprintf(stdout, "[%d ms] Keyboard\ttype:%d\twindowID:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n",
|
||||
event.key.timestamp, event.key.type, event.key.windowID, event.key.keysym.sym, event.key.keysym.mod, event.key.state, event.key.repeat);
|
||||
break;
|
||||
case SDL_JOYAXISMOTION:
|
||||
fprintf(stdout, "[%d ms] JoyAxis\ttype:%d\twhich:%d\taxis:%d\tvalue:%d\n",
|
||||
event.jaxis.timestamp, event.jaxis.type, event.jaxis.which, event.jaxis.axis, event.jaxis.value);
|
||||
break;
|
||||
case SDL_JOYBALLMOTION:
|
||||
fprintf(stdout, "[%d ms] JoyBall\ttype:%d\twhich:%d\tball:%d\txrel:%d\tyrel:%d\n",
|
||||
event.jball.timestamp, event.jball.type, event.jball.which, event.jball.ball, event.jball.xrel, event.jball.yrel);
|
||||
break;
|
||||
case SDL_JOYBUTTONUP:
|
||||
case SDL_JOYBUTTONDOWN:
|
||||
fprintf(stdout, "[%d ms] JoyButton\ttype:%d\twhich:%d\tbutton:%d\tstate:%d\n",
|
||||
event.jbutton.timestamp, event.jbutton.type, event.jbutton.which, event.jbutton.button, event.jbutton.state);
|
||||
break;
|
||||
case SDL_JOYHATMOTION:
|
||||
fprintf(stdout, "[%d ms] JoyHat\ttype:%d\twhich:%d\that:%d\tvalue:%d\n",
|
||||
event.jhat.timestamp, event.jhat.type, event.jhat.which, event.jhat.hat, event.jhat.value);
|
||||
break;
|
||||
case SDL_JOYDEVICEADDED:
|
||||
joysticks[event.jdevice.which] = SDL_JoystickOpen(event.jdevice.which);
|
||||
if (joysticks[event.jdevice.which]) {
|
||||
fprintf(stdout, "Joystick %d connected\n", event.jdevice.which);
|
||||
}
|
||||
break;
|
||||
case SDL_JOYDEVICEREMOVED:
|
||||
if (!joysticks[event.jdevice.which]) {
|
||||
SDL_JoystickClose(joysticks[event.jdevice.which]);
|
||||
}
|
||||
fprintf(stdout, "Joystick %d disconnected\n", event.jdevice.which);
|
||||
break;
|
||||
default:
|
||||
fprintf(stdout, "Some event\n");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -0,0 +1,89 @@
|
|||
// author: Jacky Boen
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"os"
|
||||
)
|
||||
|
||||
var winTitle string = "Go-SDL2 Events"
|
||||
var winWidth, winHeight int32 = 800, 600
|
||||
var joysticks [16]*sdl.Joystick
|
||||
|
||||
func run() int {
|
||||
var window *sdl.Window
|
||||
var event sdl.Event
|
||||
var running bool
|
||||
var err error
|
||||
|
||||
sdl.Init(sdl.INIT_EVERYTHING)
|
||||
defer sdl.Quit()
|
||||
|
||||
window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
|
||||
winWidth, winHeight, sdl.WINDOW_SHOWN)
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
|
||||
return 1
|
||||
}
|
||||
defer window.Destroy()
|
||||
|
||||
sdl.JoystickEventState(sdl.ENABLE)
|
||||
|
||||
running = true
|
||||
for running {
|
||||
for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
|
||||
switch t := event.(type) {
|
||||
case *sdl.QuitEvent:
|
||||
running = false
|
||||
case *sdl.MouseMotionEvent:
|
||||
fmt.Printf("[%d ms] MouseMotion\ttype:%d\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n",
|
||||
t.Timestamp, t.Type, t.Which, t.X, t.Y, t.XRel, t.YRel)
|
||||
case *sdl.MouseButtonEvent:
|
||||
fmt.Printf("[%d ms] MouseButton\ttype:%d\tid:%d\tx:%d\ty:%d\tbutton:%d\tstate:%d\n",
|
||||
t.Timestamp, t.Type, t.Which, t.X, t.Y, t.Button, t.State)
|
||||
case *sdl.MouseWheelEvent:
|
||||
fmt.Printf("[%d ms] MouseWheel\ttype:%d\tid:%d\tx:%d\ty:%d\n",
|
||||
t.Timestamp, t.Type, t.Which, t.X, t.Y)
|
||||
case *sdl.KeyboardEvent:
|
||||
fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n",
|
||||
t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat)
|
||||
case *sdl.JoyAxisEvent:
|
||||
fmt.Printf("[%d ms] JoyAxis\ttype:%d\twhich:%c\taxis:%d\tvalue:%d\n",
|
||||
t.Timestamp, t.Type, t.Which, t.Axis, t.Value)
|
||||
case *sdl.JoyBallEvent:
|
||||
fmt.Printf("[%d ms] JoyBall\ttype:%d\twhich:%d\tball:%d\txrel:%d\tyrel:%d\n",
|
||||
t.Timestamp, t.Type, t.Which, t.Ball, t.XRel, t.YRel)
|
||||
case *sdl.JoyButtonEvent:
|
||||
fmt.Printf("[%d ms] JoyButton\ttype:%d\twhich:%d\tbutton:%d\tstate:%d\n",
|
||||
t.Timestamp, t.Type, t.Which, t.Button, t.State)
|
||||
case *sdl.JoyHatEvent:
|
||||
fmt.Printf("[%d ms] JoyHat\ttype:%d\twhich:%d\that:%d\tvalue:%d\n",
|
||||
t.Timestamp, t.Type, t.Which, t.Hat, t.Value)
|
||||
case *sdl.JoyDeviceEvent:
|
||||
if t.Type == sdl.JOYDEVICEADDED {
|
||||
joysticks[int(t.Which)] = sdl.JoystickOpen(t.Which)
|
||||
if joysticks[int(t.Which)] != nil {
|
||||
fmt.Printf("Joystick %d connected\n", t.Which)
|
||||
}
|
||||
} else if t.Type == sdl.JOYDEVICEREMOVED {
|
||||
if joystick := joysticks[int(t.Which)]; joystick != nil {
|
||||
joystick.Close()
|
||||
}
|
||||
fmt.Printf("Joystick %d disconnected\n", t.Which)
|
||||
}
|
||||
default:
|
||||
fmt.Printf("Some event\n")
|
||||
}
|
||||
}
|
||||
|
||||
sdl.Delay(16)
|
||||
}
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
func main() {
|
||||
os.Exit(run())
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL2_gfxPrimitives.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#define WIDTH (800)
|
||||
#define HEIGHT (600)
|
||||
|
||||
int main()
|
||||
{
|
||||
SDL_Window *window;
|
||||
SDL_Renderer *renderer;
|
||||
Sint16 vx[] = { 100, 300, 200 };
|
||||
Sint16 vy[] = { 100, 100, 300 };
|
||||
|
||||
window = SDL_CreateWindow("SDL2 GFX", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_OPENGL);
|
||||
if (!window) {
|
||||
fprintf(stderr, "error: %s\n", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
|
||||
if (!renderer) {
|
||||
fprintf(stderr, "error: %s\n", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
filledPolygonColor(renderer, vx, vy, 3, 0xFFFF0000);
|
||||
|
||||
SDL_RenderPresent(renderer);
|
||||
SDL_Delay(3000);
|
||||
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
}
|
|
@ -0,0 +1,58 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"os"
|
||||
|
||||
"github.com/veandco/go-sdl2/gfx"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
var winTitle string = "SDL2 GFX"
|
||||
var winWidth, winHeight int32 = 800, 600
|
||||
|
||||
func run() int {
|
||||
var window *sdl.Window
|
||||
var renderer *sdl.Renderer
|
||||
var vx, vy = make([]int16, 3), make([]int16, 3)
|
||||
var err error
|
||||
|
||||
if err = sdl.Init(sdl.INIT_EVERYTHING); err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to initialize SDL: %s\n", err)
|
||||
return 1
|
||||
}
|
||||
defer sdl.Quit()
|
||||
|
||||
if window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, winWidth, winHeight, sdl.WINDOW_SHOWN); err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
|
||||
return 2
|
||||
}
|
||||
defer window.Destroy()
|
||||
|
||||
if renderer, err = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED); err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", err)
|
||||
return 3 // don't use os.Exit(3); otherwise, previous deferred calls will never run
|
||||
}
|
||||
renderer.Clear()
|
||||
defer renderer.Destroy()
|
||||
|
||||
vx[0] = int16(winWidth / 3)
|
||||
vy[0] = int16(winHeight / 3)
|
||||
vx[1] = int16(winWidth * 2 / 3)
|
||||
vy[1] = int16(winHeight / 3)
|
||||
vx[2] = int16(winWidth / 2)
|
||||
vy[2] = int16(winHeight * 2 / 3)
|
||||
gfx.FilledPolygonColor(renderer, vx, vy, sdl.Color{0, 0, 255, 255})
|
||||
|
||||
gfx.CharacterColor(renderer, winWidth-16, 16, 'X', sdl.Color{255, 0, 0, 255})
|
||||
gfx.StringColor(renderer, 16, 16, "GFX Demo", sdl.Color{0, 255, 0, 255})
|
||||
|
||||
renderer.Present()
|
||||
sdl.Delay(3000)
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
func main() {
|
||||
os.Exit(run())
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
func main() {
|
||||
buttons := []sdl.MessageBoxButtonData{
|
||||
{0, 0, "no"},
|
||||
{sdl.MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, 1, "yes"},
|
||||
{sdl.MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT, 2, "cancel"},
|
||||
}
|
||||
|
||||
colorScheme := sdl.MessageBoxColorScheme{
|
||||
Colors: [5]sdl.MessageBoxColor{
|
||||
sdl.MessageBoxColor{255, 0, 0},
|
||||
sdl.MessageBoxColor{0, 255, 0},
|
||||
sdl.MessageBoxColor{255, 255, 0},
|
||||
sdl.MessageBoxColor{0, 0, 255},
|
||||
sdl.MessageBoxColor{255, 0, 255},
|
||||
},
|
||||
}
|
||||
|
||||
messageboxdata := sdl.MessageBoxData{
|
||||
sdl.MESSAGEBOX_INFORMATION,
|
||||
nil,
|
||||
"example message box",
|
||||
"select a button",
|
||||
int32(len(buttons)),
|
||||
buttons,
|
||||
&colorScheme,
|
||||
}
|
||||
|
||||
var buttonid int32
|
||||
var err error
|
||||
if buttonid, err = sdl.ShowMessageBox(&messageboxdata); err != nil {
|
||||
fmt.Println("error displaying message box")
|
||||
return
|
||||
}
|
||||
|
||||
if buttonid == -1 {
|
||||
fmt.Println("no selection")
|
||||
} else {
|
||||
fmt.Println("selection was", buttons[buttonid].Text)
|
||||
}
|
||||
}
|
|
@ -0,0 +1,73 @@
|
|||
// author: HardWareGuy
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/go-gl/gl/v2.1/gl"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
func main() {
|
||||
var winTitle string = "Go-SDL2 + Go-GL"
|
||||
var winWidth, winHeight int32 = 800, 600
|
||||
var window *sdl.Window
|
||||
var context sdl.GLContext
|
||||
var event sdl.Event
|
||||
var running bool
|
||||
var err error
|
||||
|
||||
if err = sdl.Init(sdl.INIT_EVERYTHING); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
defer sdl.Quit()
|
||||
|
||||
window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
|
||||
winWidth, winHeight, sdl.WINDOW_OPENGL)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
defer window.Destroy()
|
||||
context, err = sdl.GLCreateContext(window)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
defer sdl.GLDeleteContext(context)
|
||||
|
||||
if err = gl.Init(); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
gl.Enable(gl.DEPTH_TEST)
|
||||
gl.ClearColor(0.2, 0.2, 0.3, 1.0)
|
||||
gl.ClearDepth(1)
|
||||
gl.DepthFunc(gl.LEQUAL)
|
||||
gl.Viewport(0, 0, int32(winWidth), int32(winHeight))
|
||||
|
||||
running = true
|
||||
for running {
|
||||
for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
|
||||
switch t := event.(type) {
|
||||
case *sdl.QuitEvent:
|
||||
running = false
|
||||
case *sdl.MouseMotionEvent:
|
||||
fmt.Printf("[%d ms] MouseMotion\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n", t.Timestamp, t.Which, t.X, t.Y, t.XRel, t.YRel)
|
||||
}
|
||||
}
|
||||
drawgl()
|
||||
sdl.GLSwapWindow(window)
|
||||
}
|
||||
}
|
||||
|
||||
func drawgl() {
|
||||
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
|
||||
|
||||
gl.Begin(gl.TRIANGLES)
|
||||
gl.Color3f(1.0, 0.0, 0.0)
|
||||
gl.Vertex2f(0.5, 0.0)
|
||||
gl.Color3f(0.0, 1.0, 0.0)
|
||||
gl.Vertex2f(-0.5, -0.5)
|
||||
gl.Color3f(0.0, 0.0, 1.0)
|
||||
gl.Vertex2f(-0.5, 0.5)
|
||||
gl.End()
|
||||
}
|
|
@ -0,0 +1,277 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
gl "github.com/chsc/gogl/gl33"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"math"
|
||||
"runtime"
|
||||
"time"
|
||||
)
|
||||
|
||||
func createprogram() gl.Uint {
|
||||
// VERTEX SHADER
|
||||
vs := gl.CreateShader(gl.VERTEX_SHADER)
|
||||
vs_source := gl.GLString(vertexShaderSource)
|
||||
gl.ShaderSource(vs, 1, &vs_source, nil)
|
||||
gl.CompileShader(vs)
|
||||
var vs_status gl.Int
|
||||
gl.GetShaderiv(vs, gl.COMPILE_STATUS, &vs_status)
|
||||
fmt.Printf("Compiled Vertex Shader: %v\n", vs_status)
|
||||
|
||||
// FRAGMENT SHADER
|
||||
fs := gl.CreateShader(gl.FRAGMENT_SHADER)
|
||||
fs_source := gl.GLString(fragmentShaderSource)
|
||||
gl.ShaderSource(fs, 1, &fs_source, nil)
|
||||
gl.CompileShader(fs)
|
||||
var fstatus gl.Int
|
||||
gl.GetShaderiv(fs, gl.COMPILE_STATUS, &fstatus)
|
||||
fmt.Printf("Compiled Fragment Shader: %v\n", fstatus)
|
||||
|
||||
// CREATE PROGRAM
|
||||
program := gl.CreateProgram()
|
||||
gl.AttachShader(program, vs)
|
||||
gl.AttachShader(program, fs)
|
||||
fragoutstring := gl.GLString("outColor")
|
||||
defer gl.GLStringFree(fragoutstring)
|
||||
gl.BindFragDataLocation(program, gl.Uint(0), fragoutstring)
|
||||
|
||||
gl.LinkProgram(program)
|
||||
var linkstatus gl.Int
|
||||
gl.GetProgramiv(program, gl.LINK_STATUS, &linkstatus)
|
||||
fmt.Printf("Program Link: %v\n", linkstatus)
|
||||
|
||||
return program
|
||||
}
|
||||
|
||||
var uniRoll float32 = 0.0
|
||||
var uniYaw float32 = 1.0
|
||||
var uniPitch float32 = 0.0
|
||||
var uniscale float32 = 0.3
|
||||
var yrot float32 = 20.0
|
||||
var zrot float32 = 0.0
|
||||
var xrot float32 = 0.0
|
||||
var UniScale gl.Int
|
||||
|
||||
func main() {
|
||||
var window *sdl.Window
|
||||
var context sdl.GLContext
|
||||
var event sdl.Event
|
||||
var running bool
|
||||
var err error
|
||||
runtime.LockOSThread()
|
||||
if err = sdl.Init(sdl.INIT_EVERYTHING); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
defer sdl.Quit()
|
||||
window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED,
|
||||
sdl.WINDOWPOS_UNDEFINED,
|
||||
winWidth, winHeight, sdl.WINDOW_OPENGL)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
defer window.Destroy()
|
||||
context, err = sdl.GLCreateContext(window)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
defer sdl.GLDeleteContext(context)
|
||||
|
||||
gl.Init()
|
||||
gl.Viewport(0, 0, gl.Sizei(winWidth), gl.Sizei(winHeight))
|
||||
// OPENGL FLAGS
|
||||
gl.ClearColor(0.0, 0.1, 0.0, 1.0)
|
||||
gl.Enable(gl.DEPTH_TEST)
|
||||
gl.DepthFunc(gl.LESS)
|
||||
gl.Enable(gl.BLEND)
|
||||
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
|
||||
|
||||
// VERTEX BUFFER
|
||||
var vertexbuffer gl.Uint
|
||||
gl.GenBuffers(1, &vertexbuffer)
|
||||
gl.BindBuffer(gl.ARRAY_BUFFER, vertexbuffer)
|
||||
gl.BufferData(gl.ARRAY_BUFFER, gl.Sizeiptr(len(triangle_vertices)*4), gl.Pointer(&triangle_vertices[0]), gl.STATIC_DRAW)
|
||||
|
||||
// COLOUR BUFFER
|
||||
var colourbuffer gl.Uint
|
||||
gl.GenBuffers(1, &colourbuffer)
|
||||
gl.BindBuffer(gl.ARRAY_BUFFER, colourbuffer)
|
||||
gl.BufferData(gl.ARRAY_BUFFER, gl.Sizeiptr(len(triangle_colours)*4), gl.Pointer(&triangle_colours[0]), gl.STATIC_DRAW)
|
||||
|
||||
// GUESS WHAT
|
||||
program := createprogram()
|
||||
|
||||
// VERTEX ARRAY
|
||||
var VertexArrayID gl.Uint
|
||||
gl.GenVertexArrays(1, &VertexArrayID)
|
||||
gl.BindVertexArray(VertexArrayID)
|
||||
gl.EnableVertexAttribArray(0)
|
||||
gl.BindBuffer(gl.ARRAY_BUFFER, vertexbuffer)
|
||||
gl.VertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 0, nil)
|
||||
|
||||
// VERTEX ARRAY HOOK COLOURS
|
||||
gl.EnableVertexAttribArray(1)
|
||||
gl.BindBuffer(gl.ARRAY_BUFFER, colourbuffer)
|
||||
gl.VertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 0, nil)
|
||||
|
||||
//UNIFORM HOOK
|
||||
unistring := gl.GLString("scaleMove")
|
||||
UniScale = gl.GetUniformLocation(program, unistring)
|
||||
fmt.Printf("Uniform Link: %v\n", UniScale+1)
|
||||
|
||||
gl.UseProgram(program)
|
||||
|
||||
running = true
|
||||
for running {
|
||||
for event = sdl.PollEvent(); event != nil; event =
|
||||
sdl.PollEvent() {
|
||||
switch t := event.(type) {
|
||||
case *sdl.QuitEvent:
|
||||
running = false
|
||||
case *sdl.MouseMotionEvent:
|
||||
|
||||
xrot = float32(t.Y) / 2
|
||||
yrot = float32(t.X) / 2
|
||||
fmt.Printf("[%dms]MouseMotion\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n", t.Timestamp, t.Which, t.X, t.Y, t.XRel, t.YRel)
|
||||
}
|
||||
}
|
||||
drawgl()
|
||||
sdl.GLSwapWindow(window)
|
||||
}
|
||||
}
|
||||
|
||||
func drawgl() {
|
||||
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
|
||||
|
||||
uniYaw = yrot * (math.Pi / 180.0)
|
||||
yrot = yrot - 1.0
|
||||
uniPitch = zrot * (math.Pi / 180.0)
|
||||
zrot = zrot - 0.5
|
||||
uniRoll = xrot * (math.Pi / 180.0)
|
||||
xrot = xrot - 0.2
|
||||
|
||||
gl.Uniform4f(UniScale, gl.Float(uniRoll), gl.Float(uniYaw), gl.Float(uniPitch), gl.Float(uniscale))
|
||||
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
|
||||
gl.DrawArrays(gl.TRIANGLES, gl.Int(0), gl.Sizei(len(triangle_vertices)*4))
|
||||
|
||||
time.Sleep(50 * time.Millisecond)
|
||||
|
||||
}
|
||||
|
||||
const (
|
||||
winTitle = "OpenGL Shader"
|
||||
winWidth = 640
|
||||
winHeight = 480
|
||||
vertexShaderSource = `
|
||||
#version 330
|
||||
layout (location = 0) in vec3 Position;
|
||||
layout(location = 1) in vec3 vertexColor;
|
||||
uniform vec4 scaleMove;
|
||||
out vec3 fragmentColor;
|
||||
void main()
|
||||
{
|
||||
// YOU CAN OPTIMISE OUT cos(scaleMove.x) AND sin(scaleMove.y) AND UNIFORM THE VALUES IN
|
||||
vec3 scale = Position.xyz * scaleMove.w;
|
||||
// rotate on z pole
|
||||
vec3 rotatez = vec3((scale.x * cos(scaleMove.x) - scale.y * sin(scaleMove.x)), (scale.x * sin(scaleMove.x) + scale.y * cos(scaleMove.x)), scale.z);
|
||||
// rotate on y pole
|
||||
vec3 rotatey = vec3((rotatez.x * cos(scaleMove.y) - rotatez.z * sin(scaleMove.y)), rotatez.y, (rotatez.x * sin(scaleMove.y) + rotatez.z * cos(scaleMove.y)));
|
||||
// rotate on x pole
|
||||
vec3 rotatex = vec3(rotatey.x, (rotatey.y * cos(scaleMove.z) - rotatey.z * sin(scaleMove.z)), (rotatey.y * sin(scaleMove.z) + rotatey.z * cos(scaleMove.z)));
|
||||
// move
|
||||
vec3 move = vec3(rotatex.xy, rotatex.z - 0.2);
|
||||
// terrible perspective transform
|
||||
vec3 persp = vec3( move.x / ( (move.z + 2) / 3 ) ,
|
||||
move.y / ( (move.z + 2) / 3 ) ,
|
||||
move.z);
|
||||
|
||||
gl_Position = vec4(persp, 1.0);
|
||||
fragmentColor = vertexColor;
|
||||
}
|
||||
`
|
||||
fragmentShaderSource = `
|
||||
#version 330
|
||||
out vec4 outColor;
|
||||
in vec3 fragmentColor;
|
||||
void main()
|
||||
{
|
||||
outColor = vec4(fragmentColor, 1.0);
|
||||
}
|
||||
`
|
||||
)
|
||||
|
||||
var triangle_vertices = []gl.Float{
|
||||
-1.0, -1.0, -1.0,
|
||||
-1.0, -1.0, 1.0,
|
||||
-1.0, 1.0, 1.0,
|
||||
1.0, 1.0, -1.0,
|
||||
-1.0, -1.0, -1.0,
|
||||
-1.0, 1.0, -1.0,
|
||||
1.0, -1.0, 1.0,
|
||||
-1.0, -1.0, -1.0,
|
||||
1.0, -1.0, -1.0,
|
||||
1.0, 1.0, -1.0,
|
||||
1.0, -1.0, -1.0,
|
||||
-1.0, -1.0, -1.0,
|
||||
-1.0, -1.0, -1.0,
|
||||
-1.0, 1.0, 1.0,
|
||||
-1.0, 1.0, -1.0,
|
||||
1.0, -1.0, 1.0,
|
||||
-1.0, -1.0, 1.0,
|
||||
-1.0, -1.0, -1.0,
|
||||
-1.0, 1.0, 1.0,
|
||||
-1.0, -1.0, 1.0,
|
||||
1.0, -1.0, 1.0,
|
||||
1.0, 1.0, 1.0,
|
||||
1.0, -1.0, -1.0,
|
||||
1.0, 1.0, -1.0,
|
||||
1.0, -1.0, -1.0,
|
||||
1.0, 1.0, 1.0,
|
||||
1.0, -1.0, 1.0,
|
||||
1.0, 1.0, 1.0,
|
||||
1.0, 1.0, -1.0,
|
||||
-1.0, 1.0, -1.0,
|
||||
1.0, 1.0, 1.0,
|
||||
-1.0, 1.0, -1.0,
|
||||
-1.0, 1.0, 1.0,
|
||||
1.0, 1.0, 1.0,
|
||||
-1.0, 1.0, 1.0,
|
||||
1.0, -1.0, 1.0}
|
||||
|
||||
var triangle_colours = []gl.Float{
|
||||
0.583, 0.771, 0.014,
|
||||
0.609, 0.115, 0.436,
|
||||
0.327, 0.483, 0.844,
|
||||
0.822, 0.569, 0.201,
|
||||
0.435, 0.602, 0.223,
|
||||
0.310, 0.747, 0.185,
|
||||
0.597, 0.770, 0.761,
|
||||
0.559, 0.436, 0.730,
|
||||
0.359, 0.583, 0.152,
|
||||
0.483, 0.596, 0.789,
|
||||
0.559, 0.861, 0.639,
|
||||
0.195, 0.548, 0.859,
|
||||
0.014, 0.184, 0.576,
|
||||
0.771, 0.328, 0.970,
|
||||
0.406, 0.615, 0.116,
|
||||
0.676, 0.977, 0.133,
|
||||
0.971, 0.572, 0.833,
|
||||
0.140, 0.616, 0.489,
|
||||
0.997, 0.513, 0.064,
|
||||
0.945, 0.719, 0.592,
|
||||
0.543, 0.021, 0.978,
|
||||
0.279, 0.317, 0.505,
|
||||
0.167, 0.620, 0.077,
|
||||
0.347, 0.857, 0.137,
|
||||
0.055, 0.953, 0.042,
|
||||
0.714, 0.505, 0.345,
|
||||
0.783, 0.290, 0.734,
|
||||
0.722, 0.645, 0.174,
|
||||
0.302, 0.455, 0.848,
|
||||
0.225, 0.587, 0.040,
|
||||
0.517, 0.713, 0.338,
|
||||
0.053, 0.959, 0.120,
|
||||
0.393, 0.621, 0.362,
|
||||
0.673, 0.211, 0.457,
|
||||
0.820, 0.883, 0.371,
|
||||
0.982, 0.099, 0.879}
|
|
@ -0,0 +1,73 @@
|
|||
// author: Jacky Boen
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"os"
|
||||
)
|
||||
|
||||
var winTitle string = "Go-SDL2 Render"
|
||||
var winWidth, winHeight int32 = 800, 600
|
||||
|
||||
func run() int {
|
||||
var window *sdl.Window
|
||||
var renderer *sdl.Renderer
|
||||
var points []sdl.Point
|
||||
var rect sdl.Rect
|
||||
var rects []sdl.Rect
|
||||
|
||||
window, err := sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
|
||||
winWidth, winHeight, sdl.WINDOW_SHOWN)
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
|
||||
return 1
|
||||
}
|
||||
defer window.Destroy()
|
||||
|
||||
renderer, err = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", err)
|
||||
return 2
|
||||
}
|
||||
defer renderer.Destroy()
|
||||
|
||||
renderer.Clear()
|
||||
|
||||
renderer.SetDrawColor(255, 255, 255, 255)
|
||||
renderer.DrawPoint(150, 300)
|
||||
|
||||
renderer.SetDrawColor(0, 0, 255, 255)
|
||||
renderer.DrawLine(0, 0, 200, 200)
|
||||
|
||||
points = []sdl.Point{{0, 0}, {100, 300}, {100, 300}, {200, 0}}
|
||||
renderer.SetDrawColor(255, 255, 0, 255)
|
||||
renderer.DrawLines(points)
|
||||
|
||||
rect = sdl.Rect{300, 0, 200, 200}
|
||||
renderer.SetDrawColor(255, 0, 0, 255)
|
||||
renderer.DrawRect(&rect)
|
||||
|
||||
rects = []sdl.Rect{{400, 400, 100, 100}, {550, 350, 200, 200}}
|
||||
renderer.SetDrawColor(0, 255, 255, 255)
|
||||
renderer.DrawRects(rects)
|
||||
|
||||
rect = sdl.Rect{250, 250, 200, 200}
|
||||
renderer.SetDrawColor(0, 255, 0, 255)
|
||||
renderer.FillRect(&rect)
|
||||
|
||||
rects = []sdl.Rect{{500, 300, 100, 100}, {200, 300, 200, 200}}
|
||||
renderer.SetDrawColor(255, 0, 255, 255)
|
||||
renderer.FillRects(rects)
|
||||
|
||||
renderer.Present()
|
||||
|
||||
sdl.Delay(2000)
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
func main() {
|
||||
os.Exit(run())
|
||||
}
|
|
@ -0,0 +1,122 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math/rand"
|
||||
"os"
|
||||
"sync"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
const (
|
||||
WindowTitle = "Go-SDL2 Render"
|
||||
WindowWidth = 800
|
||||
WindowHeight = 600
|
||||
FrameRate = 60
|
||||
|
||||
RectWidth = 20
|
||||
RectHeight = 20
|
||||
NumRects = WindowHeight / RectHeight
|
||||
)
|
||||
|
||||
var rects [NumRects]sdl.Rect
|
||||
var runningMutex sync.Mutex
|
||||
|
||||
func run() int {
|
||||
var window *sdl.Window
|
||||
var renderer *sdl.Renderer
|
||||
var err error
|
||||
|
||||
sdl.Do(func() {
|
||||
window, err = sdl.CreateWindow(WindowTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, WindowWidth, WindowHeight, sdl.WINDOW_OPENGL)
|
||||
})
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
|
||||
return 1
|
||||
}
|
||||
defer func() {
|
||||
sdl.Do(func() {
|
||||
window.Destroy()
|
||||
})
|
||||
}()
|
||||
|
||||
sdl.Do(func() {
|
||||
renderer, err = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
|
||||
})
|
||||
if err != nil {
|
||||
fmt.Fprint(os.Stderr, "Failed to create renderer: %s\n", err)
|
||||
return 2
|
||||
}
|
||||
defer func() {
|
||||
sdl.Do(func() {
|
||||
renderer.Destroy()
|
||||
})
|
||||
}()
|
||||
|
||||
sdl.Do(func() {
|
||||
renderer.Clear()
|
||||
})
|
||||
|
||||
for i := range rects {
|
||||
rects[i] = sdl.Rect{
|
||||
X: int32(rand.Int() % WindowWidth),
|
||||
Y: int32(i * WindowHeight / len(rects)),
|
||||
W: RectWidth,
|
||||
H: RectHeight,
|
||||
}
|
||||
}
|
||||
|
||||
running := true
|
||||
for running {
|
||||
sdl.Do(func() {
|
||||
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
|
||||
switch event.(type) {
|
||||
case *sdl.QuitEvent:
|
||||
runningMutex.Lock()
|
||||
running = false
|
||||
runningMutex.Unlock()
|
||||
}
|
||||
}
|
||||
|
||||
renderer.Clear()
|
||||
renderer.SetDrawColor(0, 0, 0, 0x20)
|
||||
renderer.FillRect(&sdl.Rect{0, 0, WindowWidth, WindowHeight})
|
||||
})
|
||||
|
||||
// Do expensive stuff using goroutines
|
||||
wg := sync.WaitGroup{}
|
||||
for i := range rects {
|
||||
wg.Add(1)
|
||||
go func(i int) {
|
||||
rects[i].X = (rects[i].X + 10) % WindowWidth
|
||||
sdl.Do(func() {
|
||||
renderer.SetDrawColor(0xff, 0xff, 0xff, 0xff)
|
||||
renderer.DrawRect(&rects[i])
|
||||
})
|
||||
wg.Done()
|
||||
}(i)
|
||||
}
|
||||
wg.Wait()
|
||||
|
||||
sdl.Do(func() {
|
||||
renderer.Present()
|
||||
sdl.Delay(1000 / FrameRate)
|
||||
})
|
||||
}
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
func main() {
|
||||
// os.Exit(..) must run AFTER sdl.Main(..) below; so keep track of exit
|
||||
// status manually outside the closure passed into sdl.Main(..) below
|
||||
var exitcode int
|
||||
sdl.Main(func() {
|
||||
exitcode = run()
|
||||
})
|
||||
// os.Exit(..) must run here! If run in sdl.Main(..) above, it will cause
|
||||
// premature quitting of sdl.Main(..) function; resource cleaning deferred
|
||||
// calls/closing of channels may never run
|
||||
os.Exit(exitcode)
|
||||
}
|
|
@ -0,0 +1,156 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"os"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
const (
|
||||
WindowTitle = "Go-SDL2 Render Queue"
|
||||
WindowWidth = 800
|
||||
WindowHeight = 600
|
||||
)
|
||||
|
||||
func run() int {
|
||||
var window *sdl.Window
|
||||
var renderer *sdl.Renderer
|
||||
var points []sdl.Point
|
||||
var rect sdl.Rect
|
||||
var rects []sdl.Rect
|
||||
var err error
|
||||
|
||||
sdl.Do(func() {
|
||||
window, err = sdl.CreateWindow(WindowTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, WindowWidth, WindowHeight, sdl.WINDOW_SHOWN)
|
||||
})
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
|
||||
return 1
|
||||
}
|
||||
defer func() {
|
||||
sdl.Do(func() {
|
||||
window.Destroy()
|
||||
})
|
||||
}()
|
||||
|
||||
sdl.Do(func() {
|
||||
renderer, err = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
|
||||
})
|
||||
if err != nil {
|
||||
fmt.Fprint(os.Stderr, "Failed to create renderer: %s\n", err)
|
||||
return 2
|
||||
}
|
||||
|
||||
sdl.Do(func() {
|
||||
renderer.Clear()
|
||||
})
|
||||
defer func() {
|
||||
sdl.Do(func() {
|
||||
renderer.Destroy()
|
||||
})
|
||||
}()
|
||||
|
||||
go func() {
|
||||
println("goroutine: A")
|
||||
}()
|
||||
|
||||
sdl.Do(func() {
|
||||
renderer.SetDrawColor(255, 255, 255, 255)
|
||||
renderer.DrawPoint(150, 300)
|
||||
println("queue: A")
|
||||
})
|
||||
|
||||
go func() {
|
||||
println("goroutine: B")
|
||||
}()
|
||||
|
||||
sdl.Do(func() {
|
||||
renderer.SetDrawColor(0, 0, 255, 255)
|
||||
renderer.DrawLine(0, 0, 200, 200)
|
||||
println("queue: B")
|
||||
})
|
||||
|
||||
go func() {
|
||||
println("goroutine: C")
|
||||
}()
|
||||
|
||||
sdl.Do(func() {
|
||||
points = []sdl.Point{{0, 0}, {100, 300}, {100, 300}, {200, 0}}
|
||||
renderer.SetDrawColor(255, 255, 0, 255)
|
||||
renderer.DrawLines(points)
|
||||
println("queue: C")
|
||||
})
|
||||
|
||||
go func() {
|
||||
println("goroutine: D")
|
||||
}()
|
||||
|
||||
sdl.Do(func() {
|
||||
rect = sdl.Rect{300, 0, 200, 200}
|
||||
renderer.SetDrawColor(255, 0, 0, 255)
|
||||
renderer.DrawRect(&rect)
|
||||
println("queue: D")
|
||||
})
|
||||
|
||||
go func() {
|
||||
println("goroutine: E")
|
||||
}()
|
||||
|
||||
sdl.Do(func() {
|
||||
rects = []sdl.Rect{{400, 400, 100, 100}, {550, 350, 200, 200}}
|
||||
renderer.SetDrawColor(0, 255, 255, 255)
|
||||
renderer.DrawRects(rects)
|
||||
println("queue: E")
|
||||
})
|
||||
|
||||
go func() {
|
||||
println("goroutine: F")
|
||||
}()
|
||||
|
||||
sdl.Do(func() {
|
||||
rect = sdl.Rect{250, 250, 200, 200}
|
||||
renderer.SetDrawColor(0, 255, 0, 255)
|
||||
renderer.FillRect(&rect)
|
||||
println("queue: F")
|
||||
})
|
||||
|
||||
go func() {
|
||||
println("goroutine: G")
|
||||
}()
|
||||
|
||||
sdl.Do(func() {
|
||||
rects = []sdl.Rect{{500, 300, 100, 100}, {200, 300, 200, 200}}
|
||||
renderer.SetDrawColor(255, 0, 255, 255)
|
||||
renderer.FillRects(rects)
|
||||
println("queue: G")
|
||||
})
|
||||
|
||||
go func() {
|
||||
println("goroutine: H")
|
||||
}()
|
||||
|
||||
sdl.Do(func() {
|
||||
renderer.Present()
|
||||
println("queue: H")
|
||||
})
|
||||
|
||||
sdl.Do(func() {
|
||||
sdl.Delay(2000)
|
||||
})
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
func main() {
|
||||
// os.Exit(..) must run AFTER sdl.Main(..) below; so keep track of exit
|
||||
// status manually outside the closure passed into sdl.Main(..) below
|
||||
var exitcode int
|
||||
sdl.Main(func() {
|
||||
exitcode = run()
|
||||
})
|
||||
// os.Exit(..) must run here! If run in sdl.Main(..) above, it will cause
|
||||
// premature quitting of sdl.Main(..) function; resource cleaning deferred
|
||||
// calls/closing of channels may never run
|
||||
os.Exit(exitcode)
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
// author: Jacky Boen
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"os"
|
||||
)
|
||||
|
||||
func main() {
|
||||
var window *sdl.Window
|
||||
var info *sdl.SysWMInfo
|
||||
var subsystem string
|
||||
var err error
|
||||
|
||||
window, err = sdl.CreateWindow("", 0, 0, 0, 0, sdl.WINDOW_HIDDEN)
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
|
||||
os.Exit(1)
|
||||
}
|
||||
defer window.Destroy()
|
||||
|
||||
info, err = window.GetWMInfo()
|
||||
if err == nil {
|
||||
switch info.Subsystem {
|
||||
case sdl.SYSWM_UNKNOWN:
|
||||
subsystem = "An unknown system!"
|
||||
case sdl.SYSWM_WINDOWS:
|
||||
subsystem = "Microsoft Windows(TM)"
|
||||
case sdl.SYSWM_X11:
|
||||
subsystem = "X Window System"
|
||||
case sdl.SYSWM_DIRECTFB:
|
||||
subsystem = "DirectFB"
|
||||
case sdl.SYSWM_COCOA:
|
||||
subsystem = "Apple OS X"
|
||||
case sdl.SYSWM_UIKIT:
|
||||
subsystem = "UIKit"
|
||||
}
|
||||
|
||||
fmt.Printf("This program is running SDL version %d.%d.%d on %s\n",
|
||||
info.Version.Major,
|
||||
info.Version.Minor,
|
||||
info.Version.Patch,
|
||||
subsystem)
|
||||
} else {
|
||||
fmt.Fprintf(os.Stderr, "Couldn't get window information: %s\n", err)
|
||||
}
|
||||
}
|
|
@ -0,0 +1,65 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"os"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"github.com/veandco/go-sdl2/ttf"
|
||||
)
|
||||
|
||||
var winTitle string = "Text"
|
||||
var winWidth, winHeight int32 = 800, 600
|
||||
|
||||
func run() int {
|
||||
var window *sdl.Window
|
||||
var font *ttf.Font
|
||||
var surface *sdl.Surface
|
||||
var solid *sdl.Surface
|
||||
var err error
|
||||
|
||||
sdl.Init(sdl.INIT_VIDEO)
|
||||
|
||||
if err := ttf.Init(); err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to initialize TTF: %s\n", err)
|
||||
return 1
|
||||
}
|
||||
|
||||
if window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, winWidth, winHeight, sdl.WINDOW_SHOWN); err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
|
||||
return 2
|
||||
}
|
||||
defer window.Destroy()
|
||||
|
||||
if font, err = ttf.OpenFont("../../assets/test.ttf", 32); err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to open font: %s\n", err)
|
||||
return 4
|
||||
}
|
||||
defer font.Close()
|
||||
|
||||
if solid, err = font.RenderUTF8Solid("Hello, World!", sdl.Color{255, 0, 0, 255}); err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to render text: %s\n", err)
|
||||
return 5
|
||||
}
|
||||
defer solid.Free()
|
||||
|
||||
if surface, err = window.GetSurface(); err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to get window surface: %s\n", err)
|
||||
return 6
|
||||
}
|
||||
|
||||
if err = solid.Blit(nil, surface, nil); err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to put text on window surface: %s\n", err)
|
||||
return 7
|
||||
}
|
||||
|
||||
// Show the pixels for a while
|
||||
window.UpdateSurface()
|
||||
sdl.Delay(3000)
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
func main() {
|
||||
os.Exit(run())
|
||||
}
|
|
@ -0,0 +1,66 @@
|
|||
// author: Jacky Boen
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"os"
|
||||
)
|
||||
|
||||
var winTitle string = "Go-SDL2 Texture"
|
||||
var winWidth, winHeight int32 = 800, 600
|
||||
var imageName string = "../../assets/test.bmp"
|
||||
|
||||
func run() int {
|
||||
var window *sdl.Window
|
||||
var renderer *sdl.Renderer
|
||||
var image *sdl.Surface
|
||||
var texture *sdl.Texture
|
||||
var src, dst sdl.Rect
|
||||
var err error
|
||||
|
||||
window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
|
||||
winWidth, winHeight, sdl.WINDOW_SHOWN)
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
|
||||
return 1
|
||||
}
|
||||
defer window.Destroy()
|
||||
|
||||
renderer, err = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", err)
|
||||
return 2
|
||||
}
|
||||
defer renderer.Destroy()
|
||||
|
||||
image, err = sdl.LoadBMP(imageName)
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to load BMP: %s\n", err)
|
||||
return 3
|
||||
}
|
||||
defer image.Free()
|
||||
|
||||
texture, err = renderer.CreateTextureFromSurface(image)
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create texture: %s\n", err)
|
||||
return 4
|
||||
}
|
||||
defer texture.Destroy()
|
||||
|
||||
src = sdl.Rect{0, 0, 512, 512}
|
||||
dst = sdl.Rect{100, 50, 512, 512}
|
||||
|
||||
renderer.Clear()
|
||||
renderer.Copy(texture, &src, &dst)
|
||||
renderer.Present()
|
||||
|
||||
sdl.Delay(2000)
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
func main() {
|
||||
os.Exit(run())
|
||||
}
|
|
@ -0,0 +1,57 @@
|
|||
// Test program in C to see behavior of IMG_Load()
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_image.h>
|
||||
|
||||
static const int WIN_WIDTH = 800;
|
||||
static const int WIN_HEIGHT = 600;
|
||||
|
||||
int main()
|
||||
{
|
||||
SDL_Window *window = SDL_CreateWindow(
|
||||
"Go-SDL2 Texture - C version",
|
||||
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
WIN_WIDTH, WIN_HEIGHT,
|
||||
SDL_WINDOW_SHOWN);
|
||||
if (!window) {
|
||||
fprintf(stderr, "Failed to create window: %s\n", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
|
||||
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
|
||||
if (!renderer) {
|
||||
fprintf(stderr, "Failed to create renderer: %s\n", SDL_GetError());
|
||||
return 2;
|
||||
}
|
||||
|
||||
SDL_Surface *image = IMG_Load("../../assets/test.png");
|
||||
if (!image) {
|
||||
fprintf(stderr, "Failed to load PNG: %s\n", SDL_GetError());
|
||||
return 3;
|
||||
}
|
||||
|
||||
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, image);
|
||||
if (!texture) {
|
||||
fprintf(stderr, "Failed to cerate texture: %s\n", SDL_GetError());
|
||||
return 4;
|
||||
}
|
||||
|
||||
SDL_Rect src = {0, 0, 512, 512};
|
||||
SDL_Rect dst = {100, 50, 512, 512};
|
||||
SDL_Rect bound = {0, 0, WIN_WIDTH, WIN_HEIGHT};
|
||||
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
|
||||
SDL_RenderFillRect(renderer, &bound);
|
||||
SDL_RenderCopy(renderer, texture, &src, &dst);
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
SDL_Delay(2000);
|
||||
|
||||
SDL_DestroyTexture(texture);
|
||||
SDL_FreeSurface(image);
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -0,0 +1,68 @@
|
|||
// author: Jacky Boen
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/veandco/go-sdl2/img"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"os"
|
||||
)
|
||||
|
||||
var winTitle string = "Go-SDL2 Texture"
|
||||
var winWidth, winHeight int32 = 800, 600
|
||||
var imageName string = "../../assets/test.png"
|
||||
|
||||
func run() int {
|
||||
var window *sdl.Window
|
||||
var renderer *sdl.Renderer
|
||||
var texture *sdl.Texture
|
||||
var src, dst sdl.Rect
|
||||
var err error
|
||||
|
||||
window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
|
||||
winWidth, winHeight, sdl.WINDOW_SHOWN)
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
|
||||
return 1
|
||||
}
|
||||
defer window.Destroy()
|
||||
|
||||
renderer, err = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", err)
|
||||
return 2
|
||||
}
|
||||
defer renderer.Destroy()
|
||||
|
||||
image, err := img.Load(imageName)
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to load PNG: %s\n", err)
|
||||
return 3
|
||||
}
|
||||
defer image.Free()
|
||||
|
||||
texture, err = renderer.CreateTextureFromSurface(image)
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "Failed to create texture: %s\n", err)
|
||||
return 4
|
||||
}
|
||||
defer texture.Destroy()
|
||||
|
||||
src = sdl.Rect{0, 0, 512, 512}
|
||||
dst = sdl.Rect{100, 50, 512, 512}
|
||||
|
||||
renderer.Clear()
|
||||
renderer.SetDrawColor(255, 0, 0, 255)
|
||||
renderer.FillRect(&sdl.Rect{0, 0, int32(winWidth), int32(winHeight)})
|
||||
renderer.Copy(texture, &src, &dst)
|
||||
renderer.Present()
|
||||
|
||||
sdl.Delay(2000)
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
func main() {
|
||||
os.Exit(run())
|
||||
}
|
Loading…
Reference in New Issue