go-sdl2-examples/examples/render-geometry/render-geometry.go

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package main
import (
"log"
"unsafe"
"github.com/veandco/go-sdl2/sdl"
)
// Whether to use RenderGeometryRaw or not
const raw = false
func main() {
sdl.Init(sdl.INIT_EVERYTHING)
defer sdl.Quit()
window, err := sdl.CreateWindow("Test RenderGeometryRaw", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, 800, 600, sdl.WINDOW_SHOWN)
if err != nil {
log.Fatal(err)
}
defer window.Destroy()
renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_SOFTWARE)
if err != nil {
log.Fatal(err)
}
defer renderer.Destroy()
vertices := []sdl.Vertex{
{sdl.FPoint{400, 150}, sdl.Color{255, 0, 0, 255}, sdl.FPoint{0, 0}},
{sdl.FPoint{200, 450}, sdl.Color{0, 0, 255, 255}, sdl.FPoint{0, 0}},
{sdl.FPoint{600, 450}, sdl.Color{0, 255, 0, 255}, sdl.FPoint{0, 0}},
}
if raw {
log.Println("Using RenderGeometryRaw")
} else {
log.Println("Using RenderGeometry")
}
running := true
for running {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch event.(type) {
case *sdl.QuitEvent:
running = false
}
}
renderer.SetDrawColor(0, 0, 0, sdl.ALPHA_OPAQUE)
renderer.Clear()
if raw {
renderer.RenderGeometryRaw(nil, (*float32)(unsafe.Pointer(&vertices[0])), 20, (*sdl.Color)(unsafe.Add(unsafe.Pointer(&vertices[0]), 8)), 20, (*float32)(unsafe.Add(unsafe.Pointer(&vertices[0]), 12)), 20, len(vertices), nil, 0, 0)
} else {
renderer.RenderGeometry(nil, vertices, nil)
}
renderer.Present()
sdl.Delay(33)
}
}