go-sdl2-examples/examples/mouse-input/mouse-input.go

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package main
import (
"fmt"
"os"
"github.com/veandco/go-sdl2/sdl"
)
func run() (err error) {
var window *sdl.Window
if err = sdl.Init(sdl.INIT_EVERYTHING); err != nil {
return
}
defer sdl.Quit()
window, err = sdl.CreateWindow("Input", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, 800, 600, sdl.WINDOW_SHOWN)
if err != nil {
return
}
defer window.Destroy()
running := true
for running {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch t := event.(type) {
case sdl.QuitEvent:
running = false
case sdl.MouseMotionEvent:
fmt.Println("Mouse", t.Which, "moved by", t.XRel, t.YRel, "at", t.X, t.Y)
case sdl.MouseButtonEvent:
if t.State == sdl.PRESSED {
fmt.Println("Mouse", t.Which, "button", t.Button, "pressed at", t.X, t.Y)
} else {
fmt.Println("Mouse", t.Which, "button", t.Button, "released at", t.X, t.Y)
}
case sdl.MouseWheelEvent:
if t.X != 0 {
fmt.Println("Mouse", t.Which, "wheel scrolled horizontally by", t.X)
} else {
fmt.Println("Mouse", t.Which, "wheel scrolled vertically by", t.Y)
}
}
}
sdl.Delay(16)
}
return
}
func main() {
if err := run(); err != nil {
os.Exit(1)
}
}